#Static reimagined concept

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carmine anvil
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Requeriment is punches (like betwen 30k and 40k)

Pasive: Static spread
Your arm is covered by static, punching someone makes your static arm disables and gives them the "Static" effect.

If you dont punch people the static starts spreading in your body, making you stronger but taking more damage.

If you have the max static spreaded you can punch people multiple times until you jave no more static in your body.

  • Static effect:
    Makes the abilities iu cover with static, it makes so you cant see the cooldown, charges, or % also if you try yo using an ability (and you are on cooldown) you just emmit static paricules and their real ability is disabled for 5 seconds.

  • Spread cooldown is 7 seconds and duration is 4 seconds

  • Note, max static is 5, each for limb last one is head, if you have max you leave a trail

  • Abilities waste your static spread.

E ability: Static cover
You will use your static, making you cover yourself in static, while in this state you can fly, go trough walls and give people the statuc spread effect with no cooldown.

The duration depends on your static spread.
6, 8, 10, 12 and 15 is max.

  • Cooldown is 12 seconds, starts when the ability ends.

Q ability: Static Control
You will make all people in a radio use their ability if they are covered in static, this ability can be used even if the user is on cooldown (reseting their cooldown)

But, the opponets cooldown of the ability would be reducted by an 50% if the ability has more than a 15 sec cooldown, if not would be just a 25%

The radio depends on your static spread.
50, 60, 70, 80 and 90.

It has a windup of 1 second and be canceled if you get hit.

  • Cooldown of 10, 20 or 30, depends on the ability you force to activate.

  • If you affect multiple people the cooldown would be 30.

R ability:
Changes what ability ypu will use for Q.
E, Q and R.

If you use an ability that the user doesnt have you will have a 3 sec cd

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Gameplay:
This is a controler ability, both E and Q is to make fast preasure, the pasive can make strong abilities with long cooldowns be unsure when use it because of the punish.

If you time ypu can keep your preasure for long time but its punishing failing it, because you would start to take more damage.

The Q can be so good if you know when or how to use it.

dapper inlet
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its kinda decent ig