#Anticheat without false positives (Honeypot)

1 messages · Page 1 of 1 (latest)

waxen knot
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A easy way to implement an Anti Cheat system without any false positives.

So heres the plan:
Someone will create a Bait Script thatll trigger a server sided remote that looks like a library to exploit.
The other person will make posts about it and share the Bait Script on the internet while others make it look legit.
When the exploiter runs the script, the script will trigger the remote resulting a ban.

Exploiters will hesistate before running a script in the game.
This may reduce exploiting.

kind lava
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nice

unreal wolf
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there isnt such thing as "server sided remote"

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remotes dont have sides they are used to do client and server communication

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also exploiters can block remotes or find them in ReplicatedStorage