so R is too good and E is a little strange, here's some ideas:
- Make R counter projectiles differently, basically it'd turn any projectiles that hit you into gold and make them fall to the ground, most projectiles wouldn't end the counter but stuff like HoJ archer E or cosmos mastery fully charged Q would end it, this would prevent stunning people from across the map but also not make the counter bypassed by projectiles.
- Make ground variant E's hitbox on the hammer head, basically the hitbox would be changed to just cover the hammer's head, and not anything around it.
- Decrease ground variant E's damage but make it chargeable, basically it's damage would be decreased by around 30-40%, however holding E would allow you to charge up a more powerful hit, with 2 seconds of charge making it 10% more powerful than it is rn, also knockback would be lowered with less charge.
- Change the hitbox of air variant E ability, basically my idea is that there'd be a small hitbox directly where the hammer hits the floor that does 20 damage and knocks downward, then the chunks of ground that appear around it would have their own hitbox that knocks upward and deals 10 damage, the main hitbox would be prioritized over the shockwave hitbox and both hitboxes would only last like a tenth of a second.
- Make Q turn engi parts to gold, this would just be visual for most parts but for wheels or fans and propellers they'd stop spinning, it'd take 1.2 seconds of Q ability to turn a single part to gold and the effect would last 1 second.
if 1 or 2 of these rework ideas were added i think it'd make midas a bit more fair and/or cooler