Obtainment: 45,000 Punches (up for debate)
Passive: You can do a double jump however its only 2/3 of the strength of a normal jump. If empowered the double jump will instead be 2x stronger than a regular jump and will make you fall down like a drill. The landing spot has a visual indicator only for the user. When falling the user will fall 1.5-2x faster. Anyone caught in this indicator upon the landing of the user will take 15 damage and get temporarily stunned.
E (Grounded): Do a strong kick after 0.5 seconds which has more range than a simple punch (around 1.25-1.5x). This gives you an empowered double jump. Missing this move slows you down for 1.5 seconds. Deals 25 damage and 2x the knockback of a punch.
CD: 15
E (In air): Do a flying kick towards the ground infront of your character. If you successfully hit a player slightly bounce back but gain an empowered double jump, which you can use immediately regardless if you double jumped before using this ability or not. If hitting an object (barrier, terrain, engineer builds) take 5-10 damage. This move deals 20 damage and small knockback.
CD: 18
Q (Grounded): Slide across the ground for 15 studs. Anyone caught in the slide will be bounced up 4 studs, ragdolled and will take 5 damage. The ragdoll lasts for 2 seconds. This move has iframes.
CD: 12
Q (In air): Only usable when there is a player nearby. Upon usage will use them to boost themself in the air by another 10 studs and gain a lot of speed (3x speed) until falling on the ground or hitting a player with the E ability or the drill passive. The E ability and drill passive gain 5 extra damage during this buff.
CD: 30
