===Buff===
- You can see your portals any time
- E and Q cooldown decreased to 0.4 seconds(3 if parry projectile)
- Your portals can redirect projectiles that are smaller than the portal(length doesnt count)
==How redirects work==
If a projectile is shot towards your portal, it will get teleported to another portal and instantly direct towards the one who launched projectile(or anyone else if theres no person who launched projectile in line of sight), it also works if you shoot E/Q towards projectile, making temporal portal that only lasts 0.5 seconds, basically "parrying" projectiles
===R rework===
Instead of vaccumm, what if we had E/Q modes, pressing R switches on how E and Q are launched
Mode 1: Slow - projectiles from E and Q are slow, useful for redirecting enemy projectiles
Mode 2: Fast - exact same speed as normal
Mode 3: Instant - E and Q are now Hitscan, allowing for quick movement, but cannot redirect others projectiles during that
===Reason===
As of now, people say that unmastered is BETTER than mastery, so i decided to give portal mastery a new mechanic but keep its theme to be reference to "portal" series