#Combo Revamp

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sullen willow
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This is NOT a full rework on Combo, just adding small changes and fixing issues that people have with the ability.

Changes i added on this suggestion/TRDL:

  • Changing E and Q, being actually combo starters, but still having the current combo combinations feature.
  • Fixing some issues like the "Combo be easily countered by ranged abilities" issue
  • Balance changes to be more fun to play/fight.

[PASSIVE IT'S STILL THE SAME]

[E] - Dash Grab (Cooldown: 14s)

  • The user gets a white highlight for 0.5s and charges foward with his arms open to grab a target for 0.75s. If they successfully grabs someone, the target gets immobilized and the user have 3 seconds to land a combo combination on the target, if not, both the user and the target gets pushed away from each other.

[Q] - Quick Slide (Cooldown: 14s)

  • The user slides on the ground which starts at high speed and then it slowly decreases speed, the slide ends after 1.25s once Q is active. It's almost the same as Dash Grab but has fast movement BUT less damage on combo combinations.

And lastly, some balance changes for Combo to be more fun to play and fight:

  • E and Q cooldowns increased (12 > 14)
  • Damage nerf to some combo combinations and possibly add more properties to them, so people don't stick with just ONE combo combination.
  • Fix some hitboxes to AOE combo combinations.
  • Combo combinations that are not meant to be a AOE combo don't hit multiple people anymore

note:

  • theres no longer "infinite spam of E's and Q's in the first combo" upon spawning
  • both abilities can be countered if another person hits the user
  • both abilities still share the same cooldown
sullen willow
#

Since almost NOBODY readed this suggestion because... well... it's a Combo suggestion, im bumping this to say that i completly rewrited the whole suggestion, to be more easy to understand u know?