Such a forgotten ability gets its time to shine with the new Pulse Mastery!
Mastery Obtainment:
Hit 300 people with a maximum charged Q.
Passive: Uncontrollable energy
aside from the normal damage for energy thing, a small amount of damage absorbed gets taken out making a small pulse dealing 3 damage to the one who punched you or people touching your Hitbox in general. Does not do Knockback.
E: Homing Energy
after a 1.2 second wind up, you launch a big orb of energy which then turns into 5 smaller balls homing onto the nearest target, each ball dealing 5-10 damage depending on the charged energy, while the big one deals 25. Each ball can also bounce and be deflected like a normal one, and can be called back by pressing E again.
CD 28.
Q: Pulsating Shield
Create a small forcefield that moves with you, which is small but enough for people not to be able to hit you, if they do try to punch you they get 10 damage, normal punch Knockback and a 1 second ragdoll, you cannot use abilities or attack while in the shield, it also reflects projectiles.
8-12 life span depending on the charge.
CD 30.
R: Energy Siphoning
Make a 8-20 stud (again, depending on the charge) radius shockwave, which applies a similar effect as the Overcharge passive punch does, while also gaining a 6 second buff of +4 walk speed and +30 jumpower.
CD 25.