Goal: Kill 500 people with your mech.
Passives: The mech and yourself would have separate healthbars, with the mech having 120.
R: Emergency Eject/Rebuild. Ejects you from the mech, and blows up the mech (if in mech). If outside of the mech, will regenerate the mech. Has a 20 second cooldown.
E: Arsenal. Charges up 2 laser shots, with 3 levels of charge. Level 1 does 5 damage, level 2 does 10, and level 3 does 12.5. Level 1 is anything under 2 seconds of charge, level 2 is 2-5, and level 3 is 5+ seconds. Additionally, if charged for 10 seconds, it will fire a beam of energy similar to Stardust, dealing up to 17.5 damage and giving a burn status. The beam would follow the cursor. Cooldown depends of level of charge. If level 1, has a 5 second cooldown. If level 2, the cooldown is ~7.5 seconds. If level 3, cooldown is 12.5 seconds. If level 4, ~17.5 seconds.
Q: Overdrive. Increases runspeed, jump height, punch damage, and decreases cooldowns by 15% for 30 seconds, or if it's canceled by pressing Q again. After the duration, the player will have reduced movespeed, jump height, and punch damage for 15 seconds. After this, the cooldown timer starts. Cooldown: 45 seconds.