Codename: Docman
Real Name: Dexter
2-Word Description: Bloodthirsty Duelist
Appearance: A mostly human man with a trenchcoat and a damaged torso. Has a microscope in place of a head and triangular tank tracks in place of feet. Carries a backpack with brains in a vat. Some other medical equipments peek out of parts of his trenchcoat (like a defibrillator and scalpel).
Moveset:
- Basic Attack (Pipe Whip): Swings a lanky pipe in a large cone towards aiming direction. Has innate lifesteal.
- Special (Tether): Throws a hook forward. The first enemy hit takes damage and is Tethered to Docman for 4 seconds. Tethered debuff damages affected enemies with lifesteal. Additionally, Tethered enemies cannot go beyond a distance from Docman in any direction. This applies to movement abilities as well. 10s cooldown.
- Tactile (Emergency): Tap to immediately slide backwards. Hold to charge forwards. 6s cooldown.
- Ultimate (Operating Room): Erects a circular wall around Docman for 12s. This wall is treated as a normal, indestructible wall (e.g. can be jumped over) with no ground openings. Enemies within the wall are Tethered and will be immediately executed the second they go under 15% HP. Only damage from execution counts as ultimate damage. Cooldown only starts when Ultimate expires or is cancelled. 35s cooldown.
Goal: Overwhelm enemies with high lifesteal and outlast them in duels
Augment Idea (Up Close and Personal): Using Tactile skill will yank Tethered enemies towards Docman, dealing damage and stunning them.
No specific numbers yet because I am mostly new to the game, and haven't caught a grasp of its balance yet. Maybe in the future. Enamored by the funkier Bapbap designs (like Jiro).