BALANCE: Spawns and looting felt incredibly feast or famine, only 3 locations felt viable enough to drop at. Crit/atk speed and mitigation/HP were very good synergies, movement speed and thorns items felt underwhelming in comparison to the other two new stats. Some pins felt useless while some felt very impactful, only a few felt like a middle-ground, pure stat pins (HP/thorns) felt out of place. Pins appear in shop too much compared to other items, but cheaper rerolls offset it somewhat. Supply drops were way too rare compared to the other endgame objectives and the drops that I did get seemed to only contain pins. I still prefer pins to h4x for consistency purposes but I get the other side of the argument, decreased variance leads to boring endgames, esp in high ranks and in duos.
GAMEMODES/MATCHMAKING: MMR rollover from last playtest was incredibly unfun as a mainly day 3 player, I was playing against 1st page teams after 1 game and it made climbing low ranks very slow. There were quite a few new players this patch and not including a normal queue feels bad for the people wanting to learn the game, especially when going months without tests. FFA was fun and pretty well-balanced.
DUOS: Quite possibly the least fun meta I've experienced in bapbap so far, felt similar to the duos meta of summer 2023 except this was even more melee favored. HP was WAY too good, mobile melees taking 1 HP item + HP pin are unkillable in a ranged spell rotation while still one shotting non-HP stacking characters. I understand that teevee in particular is a balancing nightmare so I should not expect them to feel good on every patch, but many other players agreed that it felt near impossible to play ranged characters in duos this test. I have multiple clips of me playing fights almost perfectly with above average loot and still not doing enough damage to down a skinny with 1 HP item and HP pin.
TRIOS: Map is way too big for 15 player lobbies, zook and crit/lightning overtuned but balance felt decent otherwise, HP not as much of an issue in trios.
Overall, this test felt significantly less enjoyable than the July one. I am still excited about the new items and the pin system, but the balancing (among other issues) was pretty disappointing.