#Remove full heal upon killing enemies as the last player alive.

8 messages · Page 1 of 1 (latest)

feral mantle
#

Assume a 3v3 scenario where the fight is very close. At a certain point the fight became a 3v1 because the better team eliminated two players from the other team. Now everyone is on 10% because again the fight is close and it's approaching its end.

Now, if the player that is left on his own manages to eliminate one of the 3 players that are against him, he heals to full hp and wins the fight because he has 100% hp against two players that have 10% hp each.

So to sum up:
One team played better but this mechanic made the team that played worse win.

Now, like with every mechanic - you can either cry about it or make use of it.
So if I wanted to make use of this mechanic, it would mean that if I get into a fight that is close, I need to wait for my teammates to die and only then start to fight because then we would have a better chance of winning.

Therefore, logically, making use of this mechanic contrasts with the most prevalent study of game theory because in order to have a better chance of success, you need to first put yourself in a statistically inferior position.

Case closed, this mechanic should be removed

slate otter
#

I dont think it should be removed, but it is pretty annoying getting third partied because your teammates are low

smoky sundial
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should not be removed, but should be nerfed down to like 33%

feral mantle
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Remove full heal upon killing enemies as the last player alive

undone sandal
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I agree, it should not be completly removed. A nerf would be pleasant tho

feral mantle
#

Remove full heal upon killing enemies as the last player alive.

feral mantle
#

Well if it won't be removed now it will just be removed later.

kind flower
#

100% this this mechanic is really toxic any tank or all in char that plays somewhat decent will demolish the 1v3

tbh it even encourages to NOT revive in last/second circle when u have new players on ur team because the buff is so strong