#Team colors, item display.

1 messages · Page 1 of 1 (latest)

zenith inlet
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It would be nice to have each team (currently 6 teams in trio) have their own color e.g. one team red another yellow or purple and so on. This way we could immediately tell whos with what team. This could be displayed by a color outline on the HP bar or change the current red outline at the feet of each enemy to their team color. Currently there is no way of immediately telling whos a part of each team other than reading names or guessing from the composition (cant be 2 of the same character on the same team)
I think it would be a nice addition.

The other suggestion I have is a way to see an enemy's equipment/items (hat, backpack, boots) that they currently have. Maybe a scoreboard like Eternal return that updates when you gain vision of an enemy?
Item display may be a bit more controversial as it may add visual clutter, extra windows, or take away certain unknown factors e.g. a weak team with low stats/common items might be able to bluff and pressure other teams to get to item piles and loot without being immediately targeted, or the surprise of a triple gold damage/sharp Sashimi rolling at you.
However I would still argue it's a good addition as it would deepen decision making, and change how you approach certain fights.
For example if you could see that an enemy is RNG blessed early it would be best to avoid them, or if you could see that a Teevee has no CDR built, then you know that you have a longer window to punish him when his CDs are down.

Item display could be done multiple ways, and I have attached a few rough examples (sorry I am bad at editing images) that I think could be alright.
Something to at least show a "threat level" since items can greatly influence winning or losing a fight.
Could even be a number that adds up based on item rarity/total stats e.g. Common +1, Uncommon +2, Rare +3, Epic +4, Legendary +5, Unique +6, or something displayed next to the HP bar.

Thanks GhostThumbsUp

unborn crown
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@zenith inlet seeing items is so bad like that? Cause you will always run if they have better items than you

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And always fight when they don't

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Makes everything super black and white

zenith inlet
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yeah did say it was kinda controversial

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I can see that happening

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can just feel bad if you run into rng geared players in the first 30s of the game and get destroyed

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not really any decision to be made its just guessing

unborn crown
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I can agree but I'd rather get shit on by rng than ppl running away all the time

zenith inlet
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ye thats why I like the simple design where you just see what item type they have maybe

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add some thought to combat playing around cdr or lifesteal

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rather than figuring it out after you've been hit by it

vapid anchor
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Mockups look great can understand what you were going for and how you explored the ideas. Personally think most of these have much larger downside than upside. The only one I'm neutral on is the colored team circles.