#Iris, Gaia Guru
42 messages · Page 1 of 1 (latest)
Aesthetic
Iris is a dark skinned sprite with potent fairy magic. She has a very recognizable silhouette with a white afro shaped after dandelion and long, pale fairy wings that drape her back acting much like a cape.
She yields no weapon but commands pink and white pixie magic at her finger tips. She wears several gold bands on her body, a peach colored crop top, and dark colored long pants.
Faerie Fire (LMB)
Instant medium range area attack (similar to Kiddo LMB) that deals damage in a small arc (starts in one direction and ends the other). Every third attack deals additional damage and spawns from both sides at the same time instead but can still only hit each enemy once.
Pacify (Q)
Fire an accelerating projectile that slowly curves towards cursor (It has a max turn rate so can't turn on a dime, inspired by Zelda's Din's Fire from Smash Bros and controls similarly). Upon impact, deals damage to target hit and causes it to fall asleep after 1 second (I-frames need to be used to dodge the projectile, if you're hit you can reposition but an i-frame won't stop the sleep after). When target falls asleep, there is about a 0.25 second period where it will not wake but for the rest of the CC, the target will wake up from sleep if they take damage.
Phase Shift (Space)
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Charged cast (similar to Sashimi space but you can move slowly while charging). Holding down space rapidly expands the area of Phase Shift to include any nearby allies up to a maximum distance. Upon casting, Iris and any allies covered will be Untouchable (cannot be hit by anything) and get a speed boost briefly but unable to cast abilities without ending the effect (using abilities or cancel cast will end effect early). Instant cast only affects Iris. The larger the area, the lower the duration (longest duration on self cast).
Will O'Wisp
Iris is a mid ranged utility character. She excels at fighting with weird angles unlike a lot of other ranged characters and can readjust on the fly.
She is particularly adept at peeling through use of hard CC and the Untouchable buff she applies as well as zoning with the threat of Pacify's sleep and Will O'Wisp's area damage.
I had some spare time, so I revisited an old character concept this week and made it in Unity for some nice visual reference.
Hope the in depth descriptions + videos help provide some insight.
only thing I dont like is the invuln thing
think itll be too broken to not have on a team
id rather see a shield or something as a support than a complete invuln with movement speed
thatll be broken
Yeah, that's possible. When it spreads though, it goes pretty low duration so might be balanceable by numbers (think I had it at like 0.75-1 second). Don't forget it does have a bit of a cast time if you want to give it to teammates compared to just self cast i-frame.
So basically only getting to dodge one attack or so.
Shield might be feasible, iono.
can save it for ults tho
WOAH
super cool!
Actually looks like a character that would fit right in BAPBAP
👍
I kinda like the fact that theres no supps
or if there is one it should take a good amount of skill
in vc they were just talking about how they could make a supp thats like kiddo where ur heal/shield could be a skill shot
like kiddo AA is
i think thatd be a lot cooler than just something easy with 0 skill like a puddle on the ground that makes team go invuln and move fast
can just save that cd for ults
Maybe she's a fan.