Hello! I'm Wallaby, a relatively new Bapper (started this playtest) but I've played quite a bit recently and was able to hit Divine in Trios and am currently sitting 31st in Duos. Here is my opinion on each character and what I think a good and safe direction for them might be!
Some important notes. This list is for DUOS ONLY and does not have to do with Trios at all. Also, not all changes I suggest translates to me thinking they should be changed. Some of these characters have safe directions for changes listed in case something happens to cause an imbalance! PLEASE feel free to give feedback, as some of these characters I don't have as many games on and I might not be fully correct on all of my points! Aight here we go:
Kitsu
Honestly Kitsu feels like THE most balanced character in the game right now. She has a single movement ability in Foxtrot that gives her a brief i-frame (invulnerability frame) that enemies can play around, but also provides some good options for safety. She can jump walls in a pinch with Foxtrot, but once that movement ability is down she's very vulnerable. Has really high damage, but requires at least a modicum of skill to actually apply it. Overall, I think Kitsu is in a good spot for Duos.
Safe avenues for change:
- A cool way to potentially buff or nerf Kitsu in the future could be adjusting the cast time and speed of her charged arrow, Shooting Stars. Otherwise, not really a lot of great ways to adjust her power level outside of adjusting damage/slow amount on Mooncall.
Anna
Uhhh yeah not a whole lot to say that hasn't been said here. Anna is broken in a multitude of different ways, so lets get started! Her damage is way too high, her mobility is utterly absurd, the amount she can sustain with item vamp is disgusting, and her ult, Bullet Hell, provides likely the most value out of any other ability in the game. In Duos, it is a LOT more difficult to burst Anna down and the CC abilities in the game right now are honestly a bit sparse. Anna NEEDS a change, or she will continue to ruin the game mode.
Safe avenues for change:
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I think a really great way to adjust Anna would be to reduce the amount of bullets her Run N' Gun auto shoots. You can increase the slow down of the auto as well to make the mobility a bit less ridiculous.
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Her Q, Eat Lead, currently refreshes her CYA! (an ability that would have C'MERE! be a bit more apt as a name) dash fully. A way to potentially adjust this would be to reduce the cd on the dash by 50% of the current remaining cd on hit with Eat Lead. This means if your dash has 4 seconds left in the cd, 2 seconds is reduced, but if it has 2 seconds, only 1 second is reduced.
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Bullet Hell, her ult, just should have a lot of reductions. Damage is high, really an ability like this shouldn't have full value from vamp, and the slow is pretty rough for melee characters. All of those things could be safe to reduce.
Chuck
Our neighborhood duck and the face of BapBap. I think the duck is definitely really strong, but not in a way that seems concerning to me. He's the only true bruiser type character the game has, and I think overall his power level is fairly balanced, albeit on the stronger side of the balance.
Safe avenues for changes:
- I'll be honest, the only realistic areas I can see being changed are his base damage on his autos, or some reductions to the value of his ultimate, CHUCK!!!!, particularly in the healing area.