#Gold 1 Omen Ascent Loss

4 messages · Page 1 of 1 (latest)

swift bridge
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Hello! Not entirely sure what to say here, this is my first time posting in this channel.

I looked at Zander and s0m to get a gist of what I'm meant to be doing here. I have playbooks made, I am not sure how good they are, but I am confident they're at least good enough for gold, haha.

Any and all advice would be appreciated!

I got to Gold 2 and I've been stuck in a Gold 1-2 limbo.

I have records of my last two weeks of aim training and a DM vod or three, but I think my gunplay was... acceptable, for gold, for the Vod. I'm not doing the 90dayaim thing, but I've been doing it every day since the 17th of May (this month), since that was the very first day I wasn't living away from my PC.

As for hours in comp, I'm at like 150, so I'd totally get it if the response is "go play 200 more games and come back".

Also, I tilt a fair bit, but I make a clear effort to stay level-headed and I don't think I said anything egregious. I understand that it is not the way to improve and I am genuinely working on always presenting a positive face to the team.

https://youtu.be/XJn4rBqcWdM

little thorn
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i appreciate how hard youre trying to comm & improve, but you may be letting the toxicity get to you, which may hamper your improvement. only worry about what is in your control and think about how you can capitalize off your teammates/enemy mistakes.

IMO the biggest thing holding you back is your gunfight hygiene still. i would recommend more DM and would like to see you moving and shooting in those DMs. Another issue is the way you peek angles, your crosshair is not ready for the enemy when under pressure. take a look at 2:04 & 15:14 for the way you peek top mid. also review 11:55 at the way you peek A main. At 19:49 you shift peek an angle while also at an angle disadvantage.

as for defense, you seem to only have one opening, i would suggest adding a few more openings to your playbook. The one way smoke and flash-if-they-push seem to counter each other. the one way disincentives them from pushing, thereby not letting enemies fall into your flash play.

as for your attack side, you seem to either smoke early or late. smokes should come down just before your duelists are ready to entry. if smokes drop before, then you waste the time left on the smoke and signal your teams intentions to the enemy. a second point is that you seem to commit too hard to a site after being stalled by enemy team. capitalize on resetting the round and/or rotating and gaining map control. consider lurking to advance this.

hope this helps

silver imp
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One message removed from a suspended account.

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One message removed from a suspended account.