#Fade | Fracture | Plat 2

8 messages · Page 1 of 1 (latest)

fresh tree
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VOD: https://youtu.be/btA73BKCZsg

Match Tracker: https://tracker.gg/valorant/match/118318c8-7ae3-4d77-972f-c5f18a1b728d

My Tracker: https://tracker.gg/valorant/profile/riot/Violet%231068/overview

Hello! I'd like some help (prior to Hooj's help), as I'm really struggling. This act, I got to Plat really easily (previous peak Plat 1) with like a 70% win rate. However, now I'm losing most matches or being carried and my winrate has gone down from losing a lot. To be clear, it's understandable that the winrate has decreased, but I don't know what to fix.

I'm doing the daily mechs practice for about 2.5 months and started keeping a google doc a week or so ago to track my scores. 128 DMs this act as of today. I'm thinking I'm doing or practicing it wrong though, because I'm not seeing improvement in my mechs. If anything, I feel like I'm getting worse???

covert bone
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never tried vod reviewing before but here we go. also a fade main as I'm sure you know, so hopefully I can help in that way- also any other vod reviewers please lmk if what I say is wrong. I'll try to ignore saying obvious stuff like shooting graph, a!m etc since you're actively working on that

Round 1: in general I think using eye to clear out small spaces is kind of a waste, prowler does the same thing while eye has the potential to gather much more information [in my mind I'd throw eye above entrance as enemy hits to help viper]
Round 2: same thing kinda. the enemy team could choose not to break/fall back to dodge eye, while prowler (if angled correctly) would cover this weakness. End of round 2- shooting error graph, with spectre either run n gun or take time to get a good spray
Round 3: (1:25) as they attempt to hit B, a better ability to use would likely be your tether (seize). prowler only isolates 1 enemy which got skye, but if you used seize with a little angle to the left into the stairs, you might have been able to get 2-3. [my fade instinct says to immediately seize that especially since you're smoked off and minimap has 3 which could get hit, guaranteeing kills] also prowler at 1:16 doesn't really do anything since you just heard a gunshot there
Round 4: again prowler does same thing, (1:22) probably a good comm to make would be that skye has a vandal now
Round 5: as you're holding site, note that jett used smoke and saw nothing, BUT there's two places that are still unknown- between your sightline and jetts and beyond jett's sight. taking that time to smoke through door means that the enemy could have found a timing for any site player, IE you. specifically at 1:12, that space needs to be cleared with a prowler, even if just to clear your mind. also dry peek was 😨 !!! ult was fine imo, investing 2 prowlers right off the bat was a little much though (especially with 10 bullets, you can't follow up on a tag with all that util being thrown at you).

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also on round 5: there can't be anyone in that corner because of no tag on ult.

covert bone
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Round 6: again eye -> prowler for contact imo, after enemy skye flash throwing a prowler gives you much much better odds with first gunfight (enemy focused on prowler usually)
Round 7: at 1:23 you hear them stomping away. comm this to teammates!!! especially since you hear a melee and reload, they're outta there. great prowler after though! 0:53, you should ping in front of you to check where you're actually aiming / look at the minimap and ping to avoid missing eye, or use prowler, which you do after the eye. especially since chamber's holding site, an eye that's higher (even on the box) will help more as they flood onto site.
Round 8: yeah reyna is right but you could also prowler that for info given that the enemy team hasn't made any presence anywhere other than breaking your haunt. honestly it might be a flank angle with that little noise towards you [take space with prowler?]
Round 9: as they run towards you a seize might be better, even if you die its a guaranteed hit on 3 of them or you get 1,2 or even 3 maybe
Round 10: I'm guessing you haunt'd off of reyna's contact @ dish, which is good. still think prowler would be better, but it's the right idea fs. (bomb planted) that smoke makes us suuuuuper uncomfortable. clear that space with prowler, ESPECIALLY after the sova drone. after prowler eye should be fine, knowing you won't get timing'd by the smoke player (if applicable).
Round 11: got orb, nice! only thing I could say is to maybe shift jump on that elevated sand @ 1:08 since your sound circle is dangerously close to the dish player(s). [could be wrong about this, just my thinking]
Round 12: eye there is actually fine tbh, prowler has a hard time reaching that far. however, eye should be on top of the metal rather than falling to the ground. tag is more likely with it higher. also note the gun (stinger). prowler doesn't do anything since jett has cleared most of the space that prowler tried to, if alone that's fine though.

covert bone
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HALF
Round 13: good follow with team, great prowler to break cypher util. but that plant is terrifying. try and clear all of site before planting that open, it's probably better to follow viper because site hasn't actually been fully cleared (brim, cypher 👀). also, telling reyna to speed up might be helpful for the top site fight, but thats pretty extra ngl
Round 14: prowler on the re-hit HAS to be done, especially for canteen or dice (in this case, the latter), if you prowler dice, you can probably stretch it into close angles in tower [maybe?]. clear those angles and plant money is secured.
Round 15: tagged by the recon bolt and peeking door? holy. very risky since sova can just jiggle you, reyna isn't holding the deep angle you are. 15 bullets is more than enough in sands though, I'd dunk a seize up there for reyna to make a play. (bomb planted) holding main is.. well, sova literally can't be there. door has not been opened and his shock landed sands-ish. (later, there's literally 0 reason for you to be holding that after jett's cleared it so many times) i think playing stairs on site is the move, LOS towards spawn if sova decides to fight. [shock close, jett minimap los -> sova can't be main].
Round 16: first prowler is not it, I don't think it even clears the dish wall. slow walking with reyna is likely better anyway.
Round 17: prowlers are fine, but shooting thru the smoke with a vandal there is risky, standing still + if an enemy is there they could figure out where you're shooting from and possibly kill you. I've done this before, not a big deal, just something to note in general. after jett gets picked off and you see a sliver of brimstone, seize is the right idea. BUT, throwing it to the side of gen isn't. chamber is working up into spawn, throwing the seize above gen gives chamber much better odds with the fight against brim as he works up. bonus points if you comm brim's tethered.
Round 18: after all that damage to team, saving is the move ngl

covert bone
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also round 18: pretty much unwinnable with enemy brim ult, either save or pick off flankers underneath or from A
Round 19: ok after brim ult n everything, team rotating to A, your job is to make a TON of noise to slow down rotates. prowler canteen, seize something random on site, anything to buy some time and force a bomb plant.
Round 20: after walking up towards box (i pray you clear behind box anyway) prowler to break cypher trips is super good. after your eye tags raze, it may seem good to throw prowler at her but it actually doesn't do anything, site is still being held and she's out of your LOS no matter what. prowlering site is basically your only option, hopefully take one with you on site with prowler ig
Round 21: unfort that teammates died, and decent pick on cyph. either work your way through spawn with the timing or you have to help jett with main, in this case a prowler. I'd favour the spawn option though since reyna is trying to lurk anyway.
Round 22: if you're going to prowler the door, follow through with it at least close to sand, it doesn't clear anything going into the wall, and you'll probably keep skye preoccupied with that noise anyway, so going to help the B players is better overall.
Round 23: raze would likely have ulted regardless of whether you used prowler or not, only thing I can say is taking raze with you is the only option- running and gunning won't do that, most of the time. standing still and tracking her would be a better way to take her down. it doesn't matter whether you run n gun or stand still, you kind of have to accept that you're dead, but standing still will lead to better shots.
Round 24: mostly unfortunate that reyna blocked los on tower, though you might've been able to strafe [maybe].
Round 25: nice pick through smoke LMAO, but yeah that dart is tough. staying behind gen is pretty much the only thing you can do if the first tick of dart is guaranteed to hit, hugging the right wall definitely would have saved you

covert bone
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Round 26: its good that you're holding for the possibility of raze flanking, but rip offangle advantage when you went into the on-angle. I think you actually kill her if on the stairs.
Round 27: ig chamber gets your trade but it should honestly be the other way around, if you're scared of a hit, another option would be to hug the default plant wall and have chamber hold the cross with you. + you're in an on-angle, an offangle would have helped with this imo
Round 28: after rotating to A, using seize is really meh to kill brim, let alone using last prowler too.. notice that reyna has taken top site and you can fight with her high-low. ig now seeing that seize could push him out I suppose that's alright, but still that prowler is a waste. rip to sova, crosshair is just off.
Round 29: good pick on cyph, though still holding that is suboptimal when you could check for another with prowler thru door, peek with it, kill if there, flank from the pick, etc. reyna said something to you that I can't make out lol. after 15 seconds of holding, you eye... again, prowler does the same thing here. saving eye for retake is just good, even if you're in checkmate (+2 kill differential).
Round 30!! : similar to the retake -> sova drone -> smoke jumpscare play, this cage operates in a very similar way. prowlering this is the immediate thought that comes to mind.

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ok that's all for tonight i'm going to sleep now, sorry for the insane length of this review, I hope my thought processes as a fellow fade main help in some way!