HALF
Round 13: good follow with team, great prowler to break cypher util. but that plant is terrifying. try and clear all of site before planting that open, it's probably better to follow viper because site hasn't actually been fully cleared (brim, cypher 👀). also, telling reyna to speed up might be helpful for the top site fight, but thats pretty extra ngl
Round 14: prowler on the re-hit HAS to be done, especially for canteen or dice (in this case, the latter), if you prowler dice, you can probably stretch it into close angles in tower [maybe?]. clear those angles and plant money is secured.
Round 15: tagged by the recon bolt and peeking door? holy. very risky since sova can just jiggle you, reyna isn't holding the deep angle you are. 15 bullets is more than enough in sands though, I'd dunk a seize up there for reyna to make a play. (bomb planted) holding main is.. well, sova literally can't be there. door has not been opened and his shock landed sands-ish. (later, there's literally 0 reason for you to be holding that after jett's cleared it so many times) i think playing stairs on site is the move, LOS towards spawn if sova decides to fight. [shock close, jett minimap los -> sova can't be main].
Round 16: first prowler is not it, I don't think it even clears the dish wall. slow walking with reyna is likely better anyway.
Round 17: prowlers are fine, but shooting thru the smoke with a vandal there is risky, standing still + if an enemy is there they could figure out where you're shooting from and possibly kill you. I've done this before, not a big deal, just something to note in general. after jett gets picked off and you see a sliver of brimstone, seize is the right idea. BUT, throwing it to the side of gen isn't. chamber is working up into spawn, throwing the seize above gen gives chamber much better odds with the fight against brim as he works up. bonus points if you comm brim's tethered.
Round 18: after all that damage to team, saving is the move ngl