#Killjoy | Ascent | Gold 3 (Premier, D2/D3 lobby)
1 messages · Page 1 of 1 (latest)
This'll be a chonker of a review, but I can give you my take after my exam today 🙂
I'm a fellow KJ one trick and I'll provide a round-by-round analysis with a summary and focus points for: General, attack, and defense
dwdw, unlucky that you weren't IGL'ing, I'll focus on the decision making and gunfights
Game 1:
R1: Alarmbot buy? Was there a reason for deviating from FNS' defense buys. Do not play info turret on pistol round, go for kill/hold setup
:46 minimap refrags are something to consider focusing unless there's more serious issues
1:00 help kayo take space or swing with jett earlier
R2: info setup is better since you just won pistol and you can control space better, good round
R3: play funky for bonus round🙂 you don't need to be the team's IGL to call out ideas
3:27 you're a little loss, route to your omen via market and play close with your spectre
R4: Popped mollies a little early, you looked uncomfortable this round, unless you're planning for a kill setup while on site, you can have alarmbot mid to focus more on b
R5: do not molly, your team is ready to fight anyone going in, pop your mollies when they're executing site
Brb will be back to continue review
As a kj one trick, watching Alfajer play kj for Fnatic is a gamechanger. I suggest watching some of his gameplay if you are looking for a careful playstyle. With this being said, I think @frosty wind does a wonderful job of looking at your gameplay. Great job and good luck!
go frazy
R6: Contest mid with omen
9:50 tuck further in so fade can properly minimap refrag, also is a VERY strong angle
R7: Have molly down b main to prevent rush
R8: change turret position if you want them to hit b
13:36 hold wider
R9: do not ult in a 4v1
R10: fight with kayo
R11: alarmbot is more valuable on mid than switch, pop mollies based on the switch's audio cue
R12: do not use 2 mollies on market, 1 is fine
R13: alarmbot on pistol is not good, I suggest 2 nanos and half sheilds (FNS' buy in vods)
21:45 swing with that jett or jump spot it
22:10 stay near omen, you're giving her 1v1s
R14: not ur fault
R15: Play with team, do not stare at the wall while team scales
24:30 stand on mid top and hold cubby/market for ur bros
24:45 knife out and get close to kayo, you're not close enough to fight with omen so its not worth holding the angle
25:23 chill out, take ur time
R16: good round
I feel like I know how you play as a KJ
GENERAL:
- Stop valuing your life so much
- Suggest ideas or plays even if you're not IGL
OFFENSE:
- Contest space with team
DEFENSE:
- Swing with bros
- Change setup according to enemy's eco/your plan
SUMMARY:
You know how to use KJ's utility, but you play too passive. Crank the controlled aggression up 3 more notches. Your agent/role doesn't decide how you play a role, your utility should. If your team decides to fight, you fight. If your team contests space, you help control it. If your team needs you to lurk into pizza while everyone else dies and omen runs A with spike, you lurk.
W as long as you've got something to back your buys, i'm down for it.