Idk how to start this really so I'm gonna give my 2-cents on:
The one common thing I noticed was a lack of prepped planning for what to do in each round (your eco / their eco / even buys / comms to team mates). Make a pre-made plan or two for each of these scenarios so you don't have to make them up on the spot. They can be VERY generic, "We're save round so lets rush out garage as a 5 man, Skye can you lead with a pop-flash please." In this kind of idea you can replace skye with anyone who has a flash. If you want to get more specific with your plans to the game itself such as R5, when you asked astra for a star, you com-ed at 5 seconds left into the round. In this case it would've been better if you asked earlier in pre-round OR save this idea for the next round you have. Your round-to-round strats don't have to always be made up on the spot! Dont have to have more than 2 or 3 per map.
if you don't find it easy to make up these plans, PRO VODS! Learn which of their strats you like the most and copy that mess. And if you end up with a team that doesn't want to try your strats out, devour and bait them.
All ^ that I just said is more emphasized on def side, your atk side had good plans and coms!
R3 - Overall your defense setups are well prepped! The next step to make the most of your agent is positioning yourself to get the best outcome of your traps. You got the raze in just a normal way, and then died to the Sova. I think you could've gotten the raze if you waited behind the structure on Bsite, and peaked out once she broke/hit the trip. (I could also be entirely wrong cause I haven't played cypher a lot since beta/episode 1, so just take this as a suggestion
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R9 - Your setup was good example of what I mentioned for R3, you used your smoke well but the sova dart screwed you over.
if anyone that reads this thinks my stuff is bad or poorly worded please let me know! 