#JETT FRACTURE D1

3 messages · Page 1 of 1 (latest)

gloomy latch
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Round 1 : Gekko or skye, can one of you play sands? When I call for it, flash thru the door and I'll fight off it (pass)
Round 2 : Gekko if you're going to buy, can I have your sheriff? (running same strat so soft pass)
Round 3 : Wait can I have the sheriff? Kayo and Raze didn't force so they may have guns so be careful of that; I'll be able to op next round (meh)
Round 13 : Let's do an A split, me and gekko will push drop. We should peek dish slowly, and you can push up fast and I'll trade you off the damage you do with your frenzy. They should be one shot for me. So we'll peek the first angle slowly and then just run up, we have to be fast in order to create pressure on the opposite side (VERY nice)
Round 14 : Nah let's just save (not good enough)
Round 15: Let's go that was just an eco. Gekko try to play slow. (not good enough, a lot said in the last 5s)

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Even with some leeway (counting rounds 2 and 3 as "halves") only 3 of the 6 rounds reviewed reach the standard of quality pre-round communication and as such this vod has been rejected. If you disagree with this rejection, please message @lone yoke