#0.13 server is crashing
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0.13 server is crashing
the issue appears to be that the serverhangwatchdog forcibly closes the server if a tick is more then 60s
is there some way to disable this
@unique veldt did you ever figure out why this is happening?
We currently have a similar problem. We're using Moni Monday #42 but we also had this problem on #41 (which is why we updated - hoping it would solve it).
We encounter this every day:
- We play a couple of hours (no fancy factories yet, only entering MV currently)
- We go to sleep
- One of us logs in next day
- Server is very laggy (e.g. breaking a block to it dropping takes like 3-4 seconds)
- Shortly afterwards the world is freezing because the current tick takes forever until it hits the tick length treshhold and it closes/crashes
I think the same is/was happening for OP because in his logs you can see that the server tick is getting slower and slower and skipping ticks already before it suddenly freezes
We have no idea what is causing it since it always seem to appear when the server runs over night without any of us being online. Could it be a serverside memory leak or something like that?
I'll post a server log later when i have access to it.
All hints are welcome ๐
We figured it out ๐ฅณ
If you build the beginner sugar cane thingy with Snad, a Redstone Clock and the Vacuum Chest in a chunk that is not chunk loaded on a server, it will continue to generate invisible sugar cane entities which will lag the server and - at some point - take it down because the server can't handle like 50k+ entities flying around at once. That's why the server mostly went down when we connected again.
As soon as you chunk load the chunk with all of these blocks on it, it will work as intended.
I'm not sure why it continues to generate these entities on a unloaded chunk but it 100% does.
thanks for posting. I ran into this same problem today on Version: Moni Monday #45 / 0.13-RC1 / 2128 / c48f9fe