**Description:** Sync issue with caches to destroy between host and client - Client sees a cache in nearly every building in the objective area, host only sees the "correct" cache to plant the explosives on. NOTE: I only played one game - so this may have been a one in a million bug since no one else is complaining about it.
**Reproduction Steps** (Only tested with 2 players) 2+ players enter Search and Destroy on Smuari Bala, get to zone with enemy weapons cache, have a client (not host) search the buildings.
**Location if Possible**: Objective area of the enemy weapons cache - almost every building
**System Hardware (CPU, GPU, RAM along with clock speeds etc):** AMD Ryzen 9 5950X, Nvidia 4080 Super, 64GB Memory @2133 MHz
**Graphics Settings (Display Resolution, Presets, Custom etc):** Epic
**Game Server or Local Server:** Fireteam Server? I was the client
**Screenshots or Video:** The only gameplay I captured was from before we got to the objective area, but it's a prime example. I just see a cache out in the wild and the host cannot see it. I found about... 15 of these in the objective area? The host could only see one. Trying to blow up a cache that only I could see had no impact on the objective (I guess obviously) but destroying the one the host could see did work. https://youtu.be/VlWCHfQe9co```
#Bug - Desync'd Objectives in Search and Destroy
1 messages · Page 1 of 1 (latest)
Version: 10.1 - pre-hotfix1
Description: Sync issue with caches to destroy between host and client - Client sees a cache in nearly every building in the objective area, host only sees the "correct" cache to plant the explosives on. NOTE: I only played one game - so this may have been a one in a million bug since no one else is complaining about it.
Reproduction Steps (Only tested with 2 players) 2+ players enter Search and Destroy on Smuari Bala, get to zone with enemy weapons cache, have a client (not host) search the buildings.
Location if Possible: Objective area of the enemy weapons cache - almost every building
System Hardware (CPU, GPU, RAM along with clock speeds etc): AMD Ryzen 9 5950X, Nvidia 4080 Super, 64GB Memory @2133 MHz
Graphics Settings (Display Resolution, Presets, Custom etc): Epic
Game Server or Local Server: Fireteam Server? I was the client
Screenshots or Video: The only gameplay I captured was from before we got to the objective area, but it's a prime example. I just see a cache out in the wild and the host cannot see it. I found about... 15 of these in the objective area? The host could only see one. Trying to blow up a cache that only I could see had no impact on the objective (I guess obviously) but destroying the one the host could see did work. https://youtu.be/VlWCHfQe9co
@fallen galleon - for you
thanks! and thanks whoever figured out my issue was the link - can't find where someone helped me 🙂