#Stabilization of the camera with open-top vehicles

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long meadow
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If possible, the aim would be to partially stabilize the player's view in a vehicle, or some kind of inertia/dampening, so as to better see what's around us in a vehicle. Similarly, for open-top weapons, it wouldn't hurt to have some kind of inertia or damping (but not necessarily the same as the cam) to make them more interesting and skill-rewarding. We're no chickens in terms of “built-in stabilizers” in the head, but we do have one that lets you see an animal clearly in the field next to even a bumpy road. And not synchronizing the damping of the sight with that of the weapon makes tracers and trial shooting interesting, since aligning the sights in motion should be just about impossible.
To sum up my opinion, I feel that the difficulty of open-top playing currently penalizes small configs in particular, since the real difficulty lies in a view that's too blurred and jerky compared with reality, and with pure control of the weapon in motion, which is almost too easy.

covert wind
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agree, when vic take shock wave, even it's not deadly, they still get shocked, and as human, they should be affect on hearing and vision.