#weird shadow/texture popping on all maps and game modes.

1 messages · Page 1 of 1 (latest)

atomic dagger
#

https://medal.tv/games/squad/clips/ivIaJCPqqRp6W98E9/d1337Ft5vF9P?invite=cr-MSx1cXcsMjYyOTIxNDYzLA
didn't find anyone else having this issue, is there a fix for this?

things i tried:

dx11/dx12
all settings in-game changed and tested
CPU and GPU temps good
checked drivers of all PC parts
100 times cache cleared
100 times directx shader cache cleared

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last kettle
#

That's just normal LOD pop in. Like the trees rendering as 2D sprites and then swapping over to 3D models when you get closer/zoom in.
Everyone has this.

atomic dagger
#

thanks for the answer, sadly it aint. i managed to expand the view distande plus LOD, tried every possible command, its always the same trees and bushes that it happens.

atomic dagger
#

bump
anyone some suggestions?

lyric phoenix
#

Looks like LOD models to me. They are not tied to settings but the actual mesh for the objects. Only way to truly determine is from the SDK.

Source: I am a map designer and am working on several map projects mods for Squad atm.

atomic dagger
#

i tried the sdk, seems like i cannot figure it out, things i tried ingame:
r.MipMapLODBias=
r.LandscapeLODBias=
r.SkeletalMeshLODBias=
foliage.LODDistanceScale=
r.ViewDistanceScale