#Unlimited EV Mod (252 per stat without cap on total EV)

4 messages · Page 1 of 1 (latest)

coral needle
#

(I'm not sure what to tag this im sorry to say)

Hi guys, I was thinking of maybe making a mod that changes the way EV's work in game. Now I myself don't really like how the EV's feel. Basically, most pokemon have a few optimal EV spreads, and battling the "wrong" pokemon is unoptimal. Now I don't really like that playing pokemon normally is basically always unoptimal, and wanted to remove the total EV cap (so still 252 per stat).

Basically what I'm trying to say is that the EV_LIMIT=510 should become EV_LIMIT=252*6 // 252 per stat

How hard would it be to do this? I have some years of experience with programming and I know BDSP is done in Unity (so C# most likely), which I also have some experience with. In the pinned post I saw something for events, rather than for actual gameplay mechanics. Is it doable to decompile the game, do some IL injection, and then recompile?

ornate sundial
#

I’m not an expert but you’d likely be looking at making exefs modifications with C++ in Ghidra for this. Decompiling BDSP is certainly not a trivial matter at all and even if you were able to do so, recompiling back to switch isn’t possible due to the Switch SDK not being publicly available software.

coral needle
#

Tyvm! I'll check it out