#🧟 Mobs With Powers
2448 messages · Page 3 of 3 (latest)
By default mobs can't have addon stands so that option basically enables all the stands that r actually usable for mobs
yes i know this
i just said are there any stands in the disabled config
as in the stands they cannot obtain normally
even if addon is on
uhh, u mean like if u can enable more stands than the ones that alr on? i mean
the thing is
it tells u
if it has problems
when summoning
and stuff
but will it crash
the r off for a reason, and they usually crash when a mob use them
just telling u it indeed crashes
mmm, well idk bro u can get the debug stand if u want
i alr tried giving every mob catch the rainbow and it crashed
and then u can see the stands that really crash the game and the ones that don't crash the game
yeah
it crashes
but i remember that in the list were more stands
wou is prob js for balancing reasons
like harvest, green day, bad company, etc
i mean wou is unavailable
gng
and for a reason is not in one of this channels
i mean
it doesnt work if u dont try attack the enemy
and it reflects attacks
sometimes
i mean, is better than lovers and achtung baby but those are joke stands
wou should be a passive stand that does things on its own
thats kinda hard in pvp
easy in pve
or smth like that dunno i haven't read jojolion
how dare you
how dare you
wou js activates if u try to pursue the user or the stand or the identity
and uses natural forces or accidents
to damage you
or kill you
yeah i know that
to stop you from finding their identity out
meaning if you trip on a chair
ur leg might fall off
yeah dude i know it
ahem mamezuku
thats precisely why it should be a passive stand that acts on its own
well
its technically
given commands
gng what are they gonna add
wou goes to a 9/5
job
and becomes an alcoholic bum
yeah with the mind an the threads of the others who want to know his identity
ye
It's brcause the menu
someone can send in here like the whole id name list of the stands?
like to be sure of what to write when we want to modify the config?
you can have a list of ids by /stand give @s ...
you will get a list of registered stands
can u find mobs with addon stands or only main stands?
Only main Stands cause a lot of addon crashes on mobs
Ok Thanks
I killed a small slime that summoned a SHA that wouldn't go away so I was forced to trap it in a boat
this thing is gonna be a scourge on my world if I can't figure out how to send it to the void or somewhere it won't be a threat
New version of the immortal snail just dropped
I think there is a solution for your problem now lmao
Hello, I was trying to give husk and cows stands with the arrow and bow but I not succeed, someone know if i'm doing something wrong?
Hello! Is there any way to disable stand griefing for mobs only? Thank you.
There should be an enchantment that you can give the arrow called, "Virus Inhibition," that may help with that.
I kind of forgot what it did...
anyone figure out how to give mobs stands with the arrow
draw on a mf
wym wonder of u
Wonder of you by good addon creator @hollow hemlock (sorry for ping)
nice
A small note: not only Cheap trick and Superfly. I meant that there will be stands indirectly related to mobs, such as Cheap Trick and Superfly. One option would be to make a switch to turn the stands on and off if someone doesn't like them
so what are you supossed to do against cheap trick
theres no ghost alley to get rid of it
superfly might be cool
cheap trick would just be annoying
Would you like to see stands like Cheap Trick or Superfly in this addon? You could say that these are stands related to "mobs"
27
29
1
Yes
🤔
what this
hamon user
yay
YES YES
v1.1.0 update: #community-addon-updates message
Yooo, big update
Datapack Combo System
This message explains how to use the experimental data-driven combo system to customize the AI for any mob stand user. It is intended for server owners, addon creators, and anyone who wants to tweak mob behavior.
How It Works
The combo system is a data-driven way to define the AI behavior for mob stand users. It allows you to specify sequences of combos that a stand's AI will attempt to perform, without needing to write any java code.
When the game starts or when you use the /reload command, the game scans for json files inside the data/<any_namespace>/stand_combos/ folder of all enabled datapacks. It reads these files and maps the combo data to the corresponding stand's registry name.
Using your own namespace is the recommended way to make an addon compatible. For example: data/my_addon/stand_combos/my_combos.json. The game will load them all.
The json structure
{
"jojo:star_platinum": {
"use_by_resolve": {
"0lvl": ["basic_combo", "barrage_combo"],
"4lvl": ["basic_combo", "barrage_combo", "heavy_combo", "finger_combo", "ts_combo"]
},
"block": "jojo:star_platinum_block",
"basic_combo": [
{ "action": "jojo:star_platinum_punch", "distance": "<2" },
{ "action": "jojo:star_platinum_punch", "distance": "<2" },
{ "action": "jojo:star_platinum_barrage", "distance": "<3" }
],
"ts_combo": [
{ "action": "jojo:star_platinum_inhale", "distance": "<5", "requiredStamina": 250 },
{ "action": "jojo:star_platinum_time_stop", "distance": "<15", "requiredStamina": 1000 }
]
},
"jojo:the_world": { ... }
}
The stand ID (e.g., "jojo:star_platinum")
This is the most important key. It's the unique registry id of the stand. For a custom stand, you would use its ID, for example: "my_addon:my_stand".
use_by_resolve (Required)
This section makes the AI smarter over time. It defines which combos are available based on the mob's resolve level.
- Structure: An object where keys are the resolve levels ("0lvl" to "4lvl") and values are a list of combo names the AI can use.
- Example: At "0lvl", Star Platinum can only use basic attacks. But at "4lvl", it unlocks "ts_combo", allowing it to use Time Stop.
block (Recommended)
This defines the stand's defensive blocking action.
- Structure: A single string with the action's registry name.
- Example: "block": "jojo:star_platinum_block"
- How it's used: The AI will automatically use this action to defend itself if it's being attacked or as a "preemptive measure".
Combo Definitions (e.g., "basic_combo")
These are the actual action sequences. The key is the combo's name, and the value is a list of combo steps.
Each combo step is an object {...} with the following properties:
-
action(Required): The registry name of the stand action to perform. -
Example: "action": "jojo:star_platinum_punch"
-
distance(Optional): A condition for the distance between the AI and its target. If the condition isn't met, the AI will not perform this step and the combo will fail. -
Format: A string with an operator and a number (in blocks).
-
"<3": target must be less than 3 blocks away.
-
">5": target must be more than 5 blocks away.
-
"<=4": target must be less than or equal to 4 blocks away.
-
">=10": target must be greater than or equal to 10 blocks away.
-
requiredStamina(Optional): The minimum amount of stamina the AI needs to perform this action. This is great for preventing the AI from spamming powerful, high-cost abilities. -
Example: "requiredStamina": 1000
How to Create Your Own Combos
-
Create the File: In your datapack/resources, create a file at
data/namespace_id/stand_combos/your_file_name.json. -
Add Your stand ID: Open the file and define the root object with your stand's unique ID.
{
"rotp_zkq:killer_queen": {
}
}```
3. Define the actions: Add your `block` action and create names for your combos, like "bomb_rush" or something else.
```json
"rotp_zkq:killer_queen": {
"block": "rotp_zkq:kq_block",
"bomb_rush": [
{ "action": "rotp_zkq:kq_punch", "distance": "<3" },
{ "action": "rotp_zkq:kq_combo_punch", "distance": "<2", "requiredStamina": 50 }
]
}
- Configure resolve levels: tell the AI when to use these combos.
"rotp_zkq:killer_queen": {
"use_by_resolve": {
"0lvl": ["bomb_rush"],
"1lvl": ["bomb_rush", "bomb_rush2"]
},
"block": "rotp_zkq:kq_block",
"bomb_rush": [ ... ]
}
- Reload and Test: Save the file, load into your world, and run
/reload. Spawn mob and test new AI and combos.
A Note on Conflicts
If two files define combos for the exact same stand ID, only the data from the file that loads last will be used. To avoid conflicts, it is best to only define combos for your own custom stands in your addon's files.
And I want to speak about how it works at all
brugirhgsruhgdrg
i cant explain
okay
I will explain it
stand AI have instincts. First instinct is always defense. It will raise its guard when attacked or sometimes just to keep you guessing. If it doesnt need to defend, it goes on the offensive, looking to string together smart combo attacks. When a combo isnt possible, it improvises, picking a random available action to stay unpredictable. This hierarchy is: Defend > Use Combos > Use a Random Ability
something like thiiis
also. Mobs With Powers have default combo file
but if you want - you can edit it and send it here. I will check and update (or you can do your datapack and post it here or #1034390691641577532)
||for this I used AI to just explain my words, not the all message. I cant explain this in english well, sorry =(||
- Source Code: https://github.com/Weever1337/MobsWithPowersAddon
- An addon adds way to see mobs with powers from Ripples of The Past.
- Latest Update (v1.1.2): https://modrinth.com/mod/mobswithpowersaddon/version/1.1.2
- Modrinth: https://modrinth.com/mod/mobswithpowersaddon
FAQ
How mobs will have Stands?
- For example spawn. In spawn they have 5% (you can change it in config) to have stand, random resolve.
Mobs can use TimeStop?
- Yes.
Stand arrows works on mobs?
- Yes, and works like for players.
Are they have combos?
- All original (by ROTP) have default combos, but not all addons.
How to do my own combo system?
How stand AI works? (#1313679692406198272 message)
stand AI have instincts. First instinct is always defense. It will raise its guard when attacked or sometimes just to keep you guessing. If it doesnt need to defend, it goes on the offensive, looking to string together smart combo attacks. When a combo isnt possible, it improvises, picking a random available action to stay unpredictable. This hierarchy is: Defend > Use Combos > Use a Random Ability
Default combo file:
- https://github.com/Weever1337/MobsWithPowersAddon/blob/main/src/main/resources/data/rotp_mwp/stand_combos/base_combos.json
- if you want - you can edit it and send it here. I will check and update (or you can do your datapack and post it here or #1034390691641577532)
Addons that have combo system:
- #1184224543125020682
- #1219346099962253414
- #1240444926911582271
- #1232501136972316713
Well, I'm gonna need to update some Stands
I'm too
probably a question thats been answered before, but is there a way to make it so only SPECIFIC mobs get stands?
like if i only wanted zombies to get stands or something
okay...
in future I will add option to block/allow specific mobs
maybe one way now - via config you can block all entities except your specific mob
Thanks god I know a little coding and I made a one version where the black list is a whitelist for personal use
v1.1.1 update: #community-addon-updates message
mobs can spawn with vampirism and hamon, correct?
nope
Initial implementation of Non-Stand powers (disabled by default); can be tested using
/stand give @s rotp_mwp:debug_stand
A zombie with tusk keeps crashing my game
report this crash report to #1392306707350290563
not to me
Oh ok
pls send me the crash report, I'll try to fix it
Vampire villagers>>>
Can i make an whitelist/blacklist of mobs that i don't want too have a stand power ?
yes
Determines how the 'entityList' will work.
# - false (default): Blacklist. Entities on the list are FORBIDDEN from getting powers.
# - true: Whitelist. ONLY entities on the list CAN get powers.
useEntityWhitelist = false
# A list of entity IDs used as either a blacklist or a whitelist.
# Its behavior is determined by the 'useEntityWhitelist' option.
entityList = ["rotp_harvest:harvest", "rotp_zbc:bad_soldier", "rotp_zbc:bad_tank", "rotp_zbc:bad_helicopter", "rotp_pj:pearljam", "rotp_zkq:sheer_heart", "rotp_stfn:player_arm", "rotp_stfn:player_leg", "rotp_stfn:player_head"]
# Allow mobs to get Stands from other addons.
Like this part of config ?
yep
👍 ok thanks @finite haven
im gonna skin you alive if you keep messing with weever
that was from may
weever is very vengeful
my cremation furnace says that u are cute
thanks
"n-no worries"
baka anata so sugoi kawaii ^_^
anata.. wanna be with watashi? ^•~•^
mb i was having some fatty mexican dish
it just keep crashing
i block 1 stand action and it crashes
i tried with every stand action
it just crashes with ALL the stand actions
(i just dont want mobs to timestop)
pls ping me when this is fixed
thanks yall
delete .minecraft/config/rotp_mwp-common.toml file, it broke
whoever at Forge decided that configs should fail-fast and crash the game should step on a lego piece every time they make a typo
but that way i cant configure it
it will regenerate the file when you boot up the game, you'll just have to edit it once again
didnt work
the same thing happens
how exacly does The stand arrow Function on mobs is it like a chance for them to get a stand
or do i have to Supply on healing potions to avoid them dying to the virus
Same for players
So you should to heal mob to have a stand
is it a chance for mobs to survive or does it depend on my Levels
?
Cus They die most of the time and rarely get a stand 
tryna make a Dog stand user army because y not
still dont work lol
nevermind
i already fixed it
it just doesnt work with epitah and remove momery disc
(With mwp)
Do you have issues on server side?
7
10
1
Yes

v1.1.2 update: #community-addon-updates message
new update makes it so that mobs can't get Stands until you have one?
yeah
epic

why do i have 100% chance to encounter a sheep/pig/chicken/cown with a stand?
skill issue
give me d4c file pls
d2c*
?
how would i block kraft work from being a stand mobs can get?
Why do you want to block Kraft Work?
Just use ID of stand. It can be “rotp_extra_stands:kraftwork” or something like this. You can get it by /stand give @s *id* command
it keeps making my game crash
Update Extra Stands Addon to version 1.1.0c so Kraft Work doesn't crash the game when used by a mob.
Guys, I have a question: is it possible for a mob to be able to use vampirism skills or, for example, hamon?
nope
Enderman should only be able to get SP or TW as stands fr fr

but now serious, it would be kinda cool if mobs get specific stands related to what mobs they are or where they are
for example a stray getting Magicians Red shouldnt be a thing
Chickens get Magicians Red of course
No, Snow Golems get magician red
Magicians get Magicians Red?
do mobs already spawn with a stand with level 4?
is there a way to make it always spawn with level 4?
not yet
You can go into the "jojo-common" config folder and enable "skipStandProgression" to true.
guys why when mob attack me with stand my game crush
We need the crash report
But probably is because an addon stand
the addon still have addon incompatibility? the mob's stands crash the game?
yes
so, mobs can get stands from my arrow, right? cuz i shot like 60 mobs and all of them died, is there a chance, or is it impossible?
if they survive, they get a stand
you could heal them
but also pretty sure there are natural born stand users via this addon
There is, which also make me raise another question, is there a way i can configure them to not attack me like they snorted 5 lines of cocaine? Cuz i don't have time to think, they're spamming attacks in a way that is impossible to even touch them
what am i supposed to do against this?
You have KC. You'll manage
no, i won't
that was like the 5th time i died for the same zombie
my kc isn't even resolve 3 yet
and epitath don't do nothing
easy, use a bow
but yea, dont just barrage lowkey
meh, i don't use hamon, where is the config located so i can mess with them
and iirc the epitah in teh addon works as a dodge and you get tp`d behind the enemy
so, i'll throw what? that's the only attack from kc at the moment
nope, i don't, i dodge backwards, like i do a little step back
you have desperate eyejab, Epitah, groundpunch, regular punches and a heavy punch
not even resolve 3
and a "doppio barrage" which idk what it does
and this thing is literally at the side of my door, lol
no, i don't, i'm looking at my game
did you press or held the ability ?
held, bcs if i press, i don't even get the ability to do something, it says (hold) epitath
but when a mob hits you while you have it, do you still keep it pressed ? Are you also moving while using it ?
also you get a ground slam when doing heavy punch, which is the shift variation of the punches when KC is unsummoned while the hud is active
whenever i get hit, the ability disables itself.
instinctively, yes, i keep pressed, doesn't do nothing.
Either moving or standing still, i just go back a few blocks
he has specific attacks while the stand isnt out
supposedly it also makes you invincible for a little bit
nope, i get damage the moment my char moves out of the way
and when you are lower than half hp, ground punch becomes desperate eyejab
look, i just want to configure the combos those esky stand mobs use, is there a config file for this?
no, still heavy punch
if i aim at the floor, it does do a groundpunch
but nothing different at my attack selection
that I didnt know, even while summoned ?
yes
your stand isnt summoned and you are bellow half hp ?
groundslam and groundpunch are different
ah I see{
if he's summoned, the damage is bigger, but it doesn't make that much of a difference if i can't get close stand users
either way, KC has essentially 4 different attacks, 2 are useable while not summoned
yes, i can see that, still a bit hard when im getting shot by a machine gun of green stones
how do i configure their combos?
mob combos ? Dont think you can, they just use their stand power
but you can see the config in the config folder
under the name rotp_mwp-common
dont know if there is also mwp-server
thanks dude, imma see if i can do something
only singleplayer here, but thx
you do also need to consider you are using the stand that straight up admits he cant deal with multiple stand users
and then you get jumped by mobs with stands
correction, ONE mob with stand
server isnt literally server
yea, but the spider tho
nah the spider also jumped you
zombie grabbed you and the spider decided it was its time to shine
also, dont forget to use finishers and the stand jump
damn you jobros without stands
bruh
it was the zombie's Speedwagon
dude has the best stand ever and struggles with greeny greeny hirophinny zombie
a small note: Non-powers (e.g., Hamon, Vampirism, Pillarman) will not be added due to limit in ROTP, and you will get a lot of issues with this
do all addon stands crash the game or only some?
only some
do you know which ones I can use or cant?
I voted yes cause I felt like it
I voted yeah but I havent even played the addon like that
I voted yes again cause I felt like it again
I dont know
:D
btw, all not supported already in blacklist in mwp (you can check it in CFG)
i wish there was a beter may to see mobs fight snd use moves like timestop and stuff
I voted no
they are using timestops and other abilities
depends on your random/combo
ok
you can do it via combos
how do i add combos
what file would i find this
iw would like that stand users have their stand summoned all the time so i can identify them
All information in this 2 big messages
Just read them
like have their stand summoned
not like only when u attack them they show him
yk?
I understand
#addons-general message
damn i see
i hope the 1.21 port release quick so i can play whit all your addons but better
aslso
nice addons bro
keep working on them
they are rlly good

thanks!
I just got jumped by five endermen with stands. It was not fun, one had KC, another had the world, etc.
Do you have ideas for new features or improvements for MWP?
9
16
1
Yes (type your idea)
yes (no one typed an idea)
Do you like Combo system?
14
15
1
Yes
thanks
Do you have issues with Combo system?
10
15
2
No
ok
is there a command to give mobs stand or do i need to use the arrow everytime?
/stand give *entity uuid* *stand id* i guess
or debug stand
/stand give @s rotp_mwp:debug_stand
how do i find the stand id?
via /stand give command
you will have a list of stands
Can mobs actually use powers (hamon vampirsm or pillar man) or has that not yet been implemented because I noticed there was an option to give them a power with debug stand
No
/Gamerule getgood set true
how do i give a mob stand
Arrow, command
Stand disc from another mob (or yourself) inserted via Whitesnake
How do we change the settings of the mod ?
yoo what command gives the mobs a stand
/stand give …
#faq
works same with the original mod
Will the incompatibility with the Minecolonies mod be fixed?
Whats the incompatibility
With this addon in the build, new villagers appear for a few ticks, and then disappear, while if you call a villager through the Town Hall menu, he will still appear for a few ticks, and then disappear again. In case the add-on was added after the creation of the world and the inhabitants were already spawned, they do not disappear (I did not check if they will disappear if they are hit by an arrow), but the new ones still spawn only a few ticks
Guys, why mobs so rarely time stopping or not time stopping at all?
i dont know, maybe give them resolve 4
(maybe)
is there a command I can use to give a spesific stand to a mob
never mind I figured it out
the lake near my house has been suspiciously filled with dead fish lately. decided to check it out and found an eel with magicians red killing the wild life
twilight forest bosses also get stands yikes
dats crzay
which mod makes the mobs stang users
this one
?
yea wheres the mod?
On modrinth
there is also a link in the #community-addon-links
alr thanks
what was it? pls
how do you blacklist stands from mobs?
more specifically how do you get the ids to blacklist the mobs?
@finite haven can you add in a new update a new config, i want to have a % for a mob to drop their stand disc
maaybeee
now you wont get it

this feels so trippy bro i didnt talk here in years
i was so young then
and i still am)
bros talkin like 2024 didnt just happen
same chance with player's disc
как открыть настройки мода?
в конфиге
поч вылетает после того как моб ударит
скинь логи
Why so deleged
Check pin messages
I see nothing
What happen to accoubt i was saying
account was banned for false reason