#🧟 Mobs With Powers

2448 messages · Page 3 of 3 (latest)

drifting island
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Enable the "mwp addon stands" option

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By default mobs can't have addon stands so that option basically enables all the stands that r actually usable for mobs

faint saffron
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yes i know this

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i just said are there any stands in the disabled config

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as in the stands they cannot obtain normally

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even if addon is on

drifting island
faint saffron
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the thing is

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it tells u

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if it has problems

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when summoning

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and stuff

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but will it crash

drifting island
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the r off for a reason, and they usually crash when a mob use them

faint saffron
#

yeah it lit says that

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some seem disabled for optimization reasons tho

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like wr

drifting island
faint saffron
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wb if they have wou

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is it js op

drifting island
faint saffron
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i alr tried giving every mob catch the rainbow and it crashed

drifting island
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and then u can see the stands that really crash the game and the ones that don't crash the game

drifting island
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it crashes

faint saffron
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i have every addon mod

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im the goat

drifting island
#

but i remember that in the list were more stands

faint saffron
drifting island
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like harvest, green day, bad company, etc

drifting island
faint saffron
#

gng

drifting island
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and for a reason is not in one of this channels

faint saffron
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if u even look

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at wou

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i fucking evaporate

drifting island
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haha ye

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but is not really well done stand

faint saffron
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i mean

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it doesnt work if u dont try attack the enemy

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and it reflects attacks

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sometimes

drifting island
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i mean, is better than lovers and achtung baby but those are joke stands

faint saffron
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so its kinda

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canon wou

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it reflected my kq bomb

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back to me

drifting island
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wou should be a passive stand that does things on its own

faint saffron
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easy in pve

drifting island
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or smth like that dunno i haven't read jojolion

faint saffron
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how dare you

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wou js activates if u try to pursue the user or the stand or the identity

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and uses natural forces or accidents

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to damage you

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or kill you

drifting island
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yeah i know that

faint saffron
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to stop you from finding their identity out

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meaning if you trip on a chair

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ur leg might fall off

drifting island
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yeah dude i know it

faint saffron
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ahem mamezuku

drifting island
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thats precisely why it should be a passive stand that acts on its own

faint saffron
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well

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its technically

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given commands

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gng what are they gonna add

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wou goes to a 9/5

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job

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and becomes an alcoholic bum

drifting island
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yeah with the mind an the threads of the others who want to know his identity

faint saffron
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i think if u see wous back

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thats enough

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for u to like

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get calamity

drifting island
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ye

faint saffron
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awaking iii leaves saved uhh

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them

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fr

faint saffron
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yo i think tusk

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when mobs have it

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it crashes servers

dusk thunder
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It's brcause the menu

drifting island
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someone can send in here like the whole id name list of the stands?

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like to be sure of what to write when we want to modify the config?

finite haven
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you will get a list of registered stands

desert briar
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can u find mobs with addon stands or only main stands?

dusk thunder
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Only main Stands cause a lot of addon crashes on mobs

desert briar
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Ok Thanks

mental pebble
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I killed a small slime that summoned a SHA that wouldn't go away so I was forced to trap it in a boat

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this thing is gonna be a scourge on my world if I can't figure out how to send it to the void or somewhere it won't be a threat

tacit loom
hollow hemlock
spice mauve
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Hello, I was trying to give husk and cows stands with the arrow and bow but I not succeed, someone know if i'm doing something wrong?

meager cargo
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Hello! Is there any way to disable stand griefing for mobs only? Thank you.

meager cargo
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I kind of forgot what it did...

hexed tiger
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anyone figure out how to give mobs stands with the arrow

rose coral
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draw on a mf

sharp thistle
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wym wonder of u

finite haven
finite haven
finite haven
# finite haven

A small note: not only Cheap trick and Superfly. I meant that there will be stands indirectly related to mobs, such as Cheap Trick and Superfly. One option would be to make a switch to turn the stands on and off if someone doesn't like them

lucid adder
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theres no ghost alley to get rid of it

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superfly might be cool

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cheap trick would just be annoying

sharp phoenix
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pro tip: dont add cheap trick to your modpack

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:D

finite haven
# finite haven
poll_question_text

Would you like to see stands like Cheap Trick or Superfly in this addon? You could say that these are stands related to "mobs"

victor_answer_votes

27

total_votes

29

victor_answer_id

1

victor_answer_text

Yes

finite haven
jovial void
finite haven
jovial void
#

yay

dusk thunder
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YES YES

finite haven
#

v1.1.0 update: #community-addon-updates message

dusk thunder
#

Yooo, big update

finite haven
#

Datapack Combo System

This message explains how to use the experimental data-driven combo system to customize the AI for any mob stand user. It is intended for server owners, addon creators, and anyone who wants to tweak mob behavior.

How It Works

The combo system is a data-driven way to define the AI behavior for mob stand users. It allows you to specify sequences of combos that a stand's AI will attempt to perform, without needing to write any java code.

When the game starts or when you use the /reload command, the game scans for json files inside the data/<any_namespace>/stand_combos/ folder of all enabled datapacks. It reads these files and maps the combo data to the corresponding stand's registry name.

Using your own namespace is the recommended way to make an addon compatible. For example: data/my_addon/stand_combos/my_combos.json. The game will load them all.

The json structure

{
  "jojo:star_platinum": {
    "use_by_resolve": {
      "0lvl": ["basic_combo", "barrage_combo"],
      "4lvl": ["basic_combo", "barrage_combo", "heavy_combo", "finger_combo", "ts_combo"]
    },
    "block": "jojo:star_platinum_block",
    "basic_combo": [
      { "action": "jojo:star_platinum_punch", "distance": "<2" },
      { "action": "jojo:star_platinum_punch", "distance": "<2" },
      { "action": "jojo:star_platinum_barrage", "distance": "<3" }
    ],
    "ts_combo": [
      { "action": "jojo:star_platinum_inhale", "distance": "<5", "requiredStamina": 250 },
      { "action": "jojo:star_platinum_time_stop", "distance": "<15", "requiredStamina": 1000 }
    ]
  },
  "jojo:the_world": { ... }
}
#

The stand ID (e.g., "jojo:star_platinum")

This is the most important key. It's the unique registry id of the stand. For a custom stand, you would use its ID, for example: "my_addon:my_stand".

use_by_resolve (Required)

This section makes the AI smarter over time. It defines which combos are available based on the mob's resolve level.

  • Structure: An object where keys are the resolve levels ("0lvl" to "4lvl") and values are a list of combo names the AI can use.
  • Example: At "0lvl", Star Platinum can only use basic attacks. But at "4lvl", it unlocks "ts_combo", allowing it to use Time Stop.

block (Recommended)

This defines the stand's defensive blocking action.

  • Structure: A single string with the action's registry name.
  • Example: "block": "jojo:star_platinum_block"
  • How it's used: The AI will automatically use this action to defend itself if it's being attacked or as a "preemptive measure".

Combo Definitions (e.g., "basic_combo")

These are the actual action sequences. The key is the combo's name, and the value is a list of combo steps.

Each combo step is an object {...} with the following properties:

  • action (Required): The registry name of the stand action to perform.

  • Example: "action": "jojo:star_platinum_punch"

  • distance (Optional): A condition for the distance between the AI and its target. If the condition isn't met, the AI will not perform this step and the combo will fail.

  • Format: A string with an operator and a number (in blocks).

  • "<3": target must be less than 3 blocks away.

  • ">5": target must be more than 5 blocks away.

  • "<=4": target must be less than or equal to 4 blocks away.

  • ">=10": target must be greater than or equal to 10 blocks away.

  • requiredStamina (Optional): The minimum amount of stamina the AI needs to perform this action. This is great for preventing the AI from spamming powerful, high-cost abilities.

  • Example: "requiredStamina": 1000

#

How to Create Your Own Combos

  1. Create the File: In your datapack/resources, create a file at data/namespace_id/stand_combos/your_file_name.json.

  2. Add Your stand ID: Open the file and define the root object with your stand's unique ID.

{
  "rotp_zkq:killer_queen": {

  }
}```

3. Define the actions: Add your `block` action and create names for your combos, like "bomb_rush" or something else.
```json
"rotp_zkq:killer_queen": {
  "block": "rotp_zkq:kq_block",
  "bomb_rush": [
    { "action": "rotp_zkq:kq_punch", "distance": "<3" },
    { "action": "rotp_zkq:kq_combo_punch", "distance": "<2", "requiredStamina": 50 }
  ]
}
  1. Configure resolve levels: tell the AI when to use these combos.
"rotp_zkq:killer_queen": {
  "use_by_resolve": {
    "0lvl": ["bomb_rush"],
    "1lvl": ["bomb_rush", "bomb_rush2"]
  },
  "block": "rotp_zkq:kq_block",
  "bomb_rush": [ ... ]
}
  1. Reload and Test: Save the file, load into your world, and run /reload. Spawn mob and test new AI and combos.

A Note on Conflicts

If two files define combos for the exact same stand ID, only the data from the file that loads last will be used. To avoid conflicts, it is best to only define combos for your own custom stands in your addon's files.

#

And I want to speak about how it works at all

finite haven
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brugirhgsruhgdrg

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i cant explain

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okay

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I will explain it

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stand AI have instincts. First instinct is always defense. It will raise its guard when attacked or sometimes just to keep you guessing. If it doesnt need to defend, it goes on the offensive, looking to string together smart combo attacks. When a combo isnt possible, it improvises, picking a random available action to stay unpredictable. This hierarchy is: Defend > Use Combos > Use a Random Ability

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something like thiiis

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but if you want - you can edit it and send it here. I will check and update (or you can do your datapack and post it here or #1034390691641577532)

finite haven
#

FAQ

How mobs will have Stands?

  • For example spawn. In spawn they have 5% (you can change it in config) to have stand, random resolve.

Mobs can use TimeStop?

  • Yes.

Stand arrows works on mobs?

  • Yes, and works like for players.

Are they have combos?

  • All original (by ROTP) have default combos, but not all addons.

How to do my own combo system?

How stand AI works? (#1313679692406198272 message)

stand AI have instincts. First instinct is always defense. It will raise its guard when attacked or sometimes just to keep you guessing. If it doesnt need to defend, it goes on the offensive, looking to string together smart combo attacks. When a combo isnt possible, it improvises, picking a random available action to stay unpredictable. This hierarchy is: Defend > Use Combos > Use a Random Ability

Default combo file:

Addons that have combo system:

  • #1184224543125020682
  • #1219346099962253414
  • #1240444926911582271
  • #1232501136972316713
dusk thunder
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Well, I'm gonna need to update some Stands

finite haven
dusk thunder
sharp phoenix
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probably a question thats been answered before, but is there a way to make it so only SPECIFIC mobs get stands?

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like if i only wanted zombies to get stands or something

finite haven
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in future I will add option to block/allow specific mobs

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maybe one way now - via config you can block all entities except your specific mob

dusk thunder
wicked pawn
finite haven
finite haven
#

v1.1.1 update: #community-addon-updates message

novel karma
#

mobs can spawn with vampirism and hamon, correct?

finite haven
#

Initial implementation of Non-Stand powers (disabled by default); can be tested using /stand give @s rotp_mwp:debug_stand

novel karma
#

ah

#

ty

signal sundial
#

A zombie with tusk keeps crashing my game

finite haven
#

not to me

signal sundial
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Oh ok

nocturne karma
gusty pewter
fluid maple
#

Can i make an whitelist/blacklist of mobs that i don't want too have a stand power ?

fluid maple
#

Determines how the 'entityList' will work.

#    - false (default): Blacklist. Entities on the list are FORBIDDEN from getting powers.
#    - true: Whitelist. ONLY entities on the list CAN get powers.
useEntityWhitelist = false
#    A list of entity IDs used as either a blacklist or a whitelist.
#    Its behavior is determined by the 'useEntityWhitelist' option.
entityList = ["rotp_harvest:harvest", "rotp_zbc:bad_soldier", "rotp_zbc:bad_tank", "rotp_zbc:bad_helicopter", "rotp_pj:pearljam", "rotp_zkq:sheer_heart", "rotp_stfn:player_arm", "rotp_stfn:player_leg", "rotp_stfn:player_head"]
#    Allow mobs to get Stands from other addons.
fluid maple
finite haven
fluid maple
wicked dawn
#

im gonna skin you alive if you keep messing with weever

finite haven
jovial void
stiff marsh
#

weever is very vengeful

drifting island
#

my cremation furnace says that u are cute

jovial void
drifting island
jovial void
drifting island
jovial void
drifting island
sharp thistle
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it just keep crashing

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i block 1 stand action and it crashes

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i tried with every stand action

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it just crashes with ALL the stand actions

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(i just dont want mobs to timestop)

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pls ping me when this is fixed

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thanks yall

austere granite
#

whoever at Forge decided that configs should fail-fast and crash the game should step on a lego piece every time they make a typo

sharp thistle
#

but that way i cant configure it

austere granite
sharp thistle
#

the same thing happens

vapid hollow
#

how exacly does The stand arrow Function on mobs is it like a chance for them to get a stand

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or do i have to Supply on healing potions to avoid them dying to the virus

finite haven
#

So you should to heal mob to have a stand

vapid hollow
vapid hollow
#

Cus They die most of the time and rarely get a stand pain

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tryna make a Dog stand user army because y not

sharp thistle
sharp thistle
#

nevermind

#

i already fixed it

#

it just doesnt work with epitah and remove momery disc

finite haven
finite haven
finite haven
# finite haven
poll_question_text

Do you have issues on server side?

victor_answer_votes

7

total_votes

10

victor_answer_id

1

victor_answer_text

Yes

finite haven
finite haven
#

v1.1.2 update: #community-addon-updates message

jovial void
jovial void
#

epic

finite haven
#

best update ever

jovial void
wicked dawn
#

why do i have 100% chance to encounter a sheep/pig/chicken/cown with a stand?

rose coral
#

skill issue

pliant goblet
nimble edge
finite haven
nimble edge
finite haven
#

we have d2c only

nimble edge
#

ok

#

Give me d2c file pls

solemn geyser
#

how would i block kraft work from being a stand mobs can get?

dusk mural
finite haven
solemn geyser
dusk mural
zinc iron
#

Guys, I have a question: is it possible for a mob to be able to use vampirism skills or, for example, hamon?

modest oar
#

Enderman should only be able to get SP or TW as stands fr fr

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but now serious, it would be kinda cool if mobs get specific stands related to what mobs they are or where they are

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for example a stray getting Magicians Red shouldnt be a thing

trail coyote
dusk thunder
#

No, Snow Golems get magician red

molten oak
#

Magicians get Magicians Red?

lone sorrel
#

do mobs already spawn with a stand with level 4?

finite haven
#

randomized

lone sorrel
#

is there a way to make it always spawn with level 4?

glacial gorge
foggy mirage
#

guys why when mob attack me with stand my game crush

dusk thunder
covert mural
#

the addon still have addon incompatibility? the mob's stands crash the game?

dusk thunder
#

yes

covert mural
#

so, mobs can get stands from my arrow, right? cuz i shot like 60 mobs and all of them died, is there a chance, or is it impossible?

modest oar
#

you could heal them

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but also pretty sure there are natural born stand users via this addon

covert mural
covert mural
trail coyote
covert mural
#

that was like the 5th time i died for the same zombie

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my kc isn't even resolve 3 yet

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and epitath don't do nothing

glacial gorge
modest oar
#

the ever useful Sendo Hamon

modest oar
covert mural
modest oar
#

and iirc the epitah in teh addon works as a dodge and you get tp`d behind the enemy

covert mural
covert mural
modest oar
modest oar
#

and a "doppio barrage" which idk what it does

modest oar
#

you get them from the get go

covert mural
#

and this thing is literally at the side of my door, lol

modest oar
#

I am literally looking at the source code

#

you get these from the get go

covert mural
modest oar
covert mural
modest oar
#

also you get a ground slam when doing heavy punch, which is the shift variation of the punches when KC is unsummoned while the hud is active

covert mural
modest oar
#

he has specific attacks while the stand isnt out

modest oar
covert mural
modest oar
#

and when you are lower than half hp, ground punch becomes desperate eyejab

covert mural
#

look, i just want to configure the combos those esky stand mobs use, is there a config file for this?

covert mural
#

if i aim at the floor, it does do a groundpunch

modest oar
covert mural
#

but nothing different at my attack selection

modest oar
covert mural
modest oar
covert mural
#

groundslam and groundpunch are different

modest oar
#

ah I see{

covert mural
#

if he's summoned, the damage is bigger, but it doesn't make that much of a difference if i can't get close stand users

modest oar
#

either way, KC has essentially 4 different attacks, 2 are useable while not summoned

covert mural
#

yes, i can see that, still a bit hard when im getting shot by a machine gun of green stones

#

how do i configure their combos?

modest oar
#

but you can see the config in the config folder

#

under the name rotp_mwp-common

#

dont know if there is also mwp-server

covert mural
covert mural
modest oar
#

you do also need to consider you are using the stand that straight up admits he cant deal with multiple stand users

#

and then you get jumped by mobs with stands

covert mural
modest oar
modest oar
covert mural
#

only the zombie

modest oar
#

nah the spider also jumped you

#

zombie grabbed you and the spider decided it was its time to shine

#

also, dont forget to use finishers and the stand jump

covert mural
drifting island
modest oar
drifting island
#

dude has the best stand ever and struggles with greeny greeny hirophinny zombie

finite haven
finite haven
# finite haven

a small note: Non-powers (e.g., Hamon, Vampirism, Pillarman) will not be added due to limit in ROTP, and you will get a lot of issues with this

rancid magnet
#

do all addon stands crash the game or only some?

finite haven
rancid magnet
#

do you know which ones I can use or cant?

trail coyote
trail coyote
trail coyote
finite haven
#

:D

#

btw, all not supported already in blacklist in mwp (you can check it in CFG)

sharp bay
#

i wish there was a beter may to see mobs fight snd use moves like timestop and stuff

modest oar
rancid magnet
finite haven
#

depends on your random/combo

sharp bay
#

ok

light temple
#

how can you amke mobs actually use their abilities

#

stand abilities

finite haven
light temple
#

how do i add combos

light temple
#

for mobs

light temple
split geode
# finite haven

iw would like that stand users have their stand summoned all the time so i can identify them

finite haven
#

Just read them

split geode
#

not like only when u attack them they show him

#

yk?

finite haven
#

I understand

split geode
#

when will you update c moon

#

😭

finite haven
split geode
#

i hope the 1.21 port release quick so i can play whit all your addons but better

#

aslso

#

nice addons bro

#

keep working on them

#

they are rlly good

finite haven
#

thanks!

low citrus
#

I just got jumped by five endermen with stands. It was not fun, one had KC, another had the world, etc.

finite haven
# finite haven
poll_question_text

Do you have ideas for new features or improvements for MWP?

victor_answer_votes

9

total_votes

16

victor_answer_id

1

victor_answer_text

Yes (type your idea)

finite haven
finite haven
# finite haven
poll_question_text

Do you like Combo system?

victor_answer_votes

14

total_votes

15

victor_answer_id

1

victor_answer_text

Yes

finite haven
finite haven
# finite haven
poll_question_text

Do you have issues with Combo system?

victor_answer_votes

10

total_votes

15

victor_answer_id

2

victor_answer_text

No

finite haven
potent wave
#

is there a command to give mobs stand or do i need to use the arrow everytime?

finite haven
#

or debug stand

finite haven
potent wave
finite haven
#

you will have a list of stands

drifting thunder
#

Can mobs actually use powers (hamon vampirsm or pillar man) or has that not yet been implemented because I noticed there was an option to give them a power with debug stand

drifting thunder
torpid lintel
#

how do i give a mob stand

finite haven
little blade
#

Stand disc from another mob (or yourself) inserted via Whitesnake

tiny stone
#

How do we change the settings of the mod ?

brave nacelle
#

yoo what command gives the mobs a stand

finite haven
finite haven
marble wave
#

Will the incompatibility with the Minecolonies mod be fixed?

trail coyote
marble wave
# trail coyote Whats the incompatibility

With this addon in the build, new villagers appear for a few ticks, and then disappear, while if you call a villager through the Town Hall menu, he will still appear for a few ticks, and then disappear again. In case the add-on was added after the creation of the world and the inhabitants were already spawned, they do not disappear (I did not check if they will disappear if they are hit by an arrow), but the new ones still spawn only a few ticks

lusty thicket
#

Guys, why mobs so rarely time stopping or not time stopping at all?

split geode
#

(maybe)

icy frigate
#

is there a command I can use to give a spesific stand to a mob

#

never mind I figured it out

woeful venture
#

the lake near my house has been suspiciously filled with dead fish lately. decided to check it out and found an eel with magicians red killing the wild life

woeful venture
#

twilight forest bosses also get stands yikes

split geode
#

dats crzay

barren coral
#

which mod makes the mobs stang users

icy frigate
#

this one

barren coral
#

?

icy frigate
#

this mod is what allows mobs to have stands

#

mobs with power

barren coral
#

yea wheres the mod?

finite haven
icy frigate
#

there is also a link in the #community-addon-links

barren coral
#

alr thanks

frigid barn
silver hound
#

how do you blacklist stands from mobs?

#

more specifically how do you get the ids to blacklist the mobs?

vagrant cobalt
#

@finite haven can you add in a new update a new config, i want to have a % for a mob to drop their stand disc

vagrant cobalt
#

this feels so trippy bro i didnt talk here in years

#

i was so young then

#

and i still am)

rose coral
#

bros talkin like 2024 didnt just happen

finite haven
#

same chance with player's disc

rose coral
#

very informative, ily weever

brazen pond
#

как открыть настройки мода?

pseudo salmon
#

в конфиге

karmic bison
#

поч вылетает после того как моб ударит

fiery rampart
#

Why so deleged

finite haven
fiery rampart
fiery rampart
finite haven