#Kraft Work Addon
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it's out 
looks awesome wow
I almost forgot to upload the OST

Outstanding as Always Daniel
This looks awesome
Cool mechanics with a extra bonus of being hella racist towards TS stands
i mean honestly something needs to counter ts other than ts itself
One of the best addons
Yeah it's called stand jumping or any movement ability
Or any barrage against a TW
SP you either kill him or run away
🔥
But why does it give you armor?
Or is that supposed to represent where it's locking
Looks so good
Holy crap I just played with it and it's so goated
This could be an official stand
Another addition to the servers collection. @craggy moon
Of course…
Update 1.0.1
- Fixed bugs that I forgot to fix before launch.
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Place it in the resourcepacks folder
So nice
using lock block in a dedicated server (aka not singleplayer) causes a crash (but doesnt close the server)
crash log: https://pastebin.com/fPD5b1Vf
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
🤨
🤨
🤨
maybe lower the stand stats
the A in strenght and speed are probably the ability
since its literally forcing energy into it
tf would he evene need to use the bullets against mista if he were secretly Crazy diamond
to flex
This mod kept constantly crashing me lol
Nvm reenabling it fixed it
- Stats
> A: 14+ => 14
> B: 11-13 => 12
> C: 8-10 => 9
> D: 5-7 => 6
> E: 0-4 => 2
=> ? it's for good stats
The effect for Locked Position is labelled as "Locked Posiotion" in game (english version)
💗
I'll see what I can do to fix that
destructive power can be stand ability strength, not only physical power
range, speed and etc too
so..
its arakis problem
xd
yep stats are strange
- whitesnake have 0 stats (all E)
but range 20 meters
damage +- like stone free
speed a little bit slower than stone free
c moon range💀
idk
B but 3 km
its trash stats
0 power BUT INVERSION EFFECT
B for fighting, 3 km for ability i guess
king its for his ability
and not every stand needs to have the same numbers of the lowest A, aka 14
why does being stunned
unbind my keybind for attacking
and to swtich my powers
atleast make the stand fine
like i like the idea of being unable to move
but why not attack
abut abilities are fine
you can attack if he uses the pilot mode of your stand
why tho only in that
that just cucks stands without a pilot mode also
dude is all you do complain? I think that is a cool idea and makes it simply a bad match up, means you should plan accordingly to the idea that there is an enemy Kraft Work
so playing against time stop stands is now fun?
i wasnt even shitting on it
where in the FUCK did i say that 😭
just asking why only in remote control
you can replace " I think that is a cool idea and makes it simply a bad match up, means you should plan accordingly to the idea that there is an enemy Kraft Work" this entire thing with "TS stands"
what the hell are you talking about im so confused, where did Time Stop stands come from
like kraft work touches you once or you mistakenly hit em once, then you are stunned compltely immobile
and you either have a idk 5m+ ranged stand or you die
Maybe set up traps prior to the fight? Create hiding places and spots that will disable the Kraft Work from touching you?
mista doesnt have remote control yet he was shooting ranged weapons
you cant even do that
what??
you can say the reverse of that, especially since setting up traps is more of a Kraftwork type thing
having prep time is not a good argument in terms of interacting with mfs
im just saying, the kraft work has CD stats as of now, can easily chastity lock you in a range of ~5 from you, without the ability to even go to another attack or even shoot bows/ranged weapons
Because I couldn't make it restrict abilities like Hamon Shock does
ight then how about you make his range from the player, like if the stands range is 2m, you have to be that close for the stun to work
so close ranged stands, aka most of them can even interact with you
Like to the mod, is good.
since nothing stops the kraftwork from just spamming projectiles
its a great stand tho
i really couldnt believe you aer the same guy who made Stone free and The hand, really outdid yourself this time
Hmm, maybe in future make a addon from part 3 or 4?
i think your takes are usually very valid but those stands are actually not that bad, if you look at it from code wise stone free is actually the first stand that could affect the player skin too i think, and the hands one ability had like 3 variations so both gems in their own right
Possibly it will, but keep in mind that attacking the user or blocking with a stand will interrupt Lock target
Didn't mean they were bad, especiallx not Stone free but I'd say the jump is pretty big
It went from like above average 7/10 stands to competing with the KQ/Hermit purplr/catch the rainbow tier
fair
Fair, it's just kinda currently akward when you can't reach them and are essentially time stopped
Whole they spam 1000 projectile blocks till they chip you
But the mechanics are hella cool tho
Im just kinda confused when you cannot attack normally, but if yiu set keyinds it's fine. I get it literally removes your keys to switch powers and attack but only letting you attack in remote control
But tbh tho you probably don't need to change the M1 thing, since nothing stops people from using the keybinds nor switching attacking abilities to the bottom HUD
.
It really only cucks the gun stands and shit
Ironic
eh sigma addon
Hello, I noticed that the stand icon is not displayed in your readme file on Github. If you replace it with this file, it will display normally
Thanks, I thought it wasn't showing the icon because it was private
God damn this stand is peak
Me when a stand with a specific and situational ability in Minecraft 🥰
Update 1.0.2
- Fixed a bug that crashed the game when using Lock block on a server.
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yoooo thank you
What does fix block do?
Afaik if you lock a block when a mob steps on it they become locked too
- fix range
- +arrow dupe
- need to fix range (max range: 2 -> 4)
- also do a max projectiles
That happens in RotP too
xd
That would put the range at D
no
- Stats
> A: 14+ => 14
> B: 11-13 => 12
> C: 8-10 => 9
> D: 5-7 => 6
> E: 0-4 => 2
E and D works with range too
That doesn't apply to the range
so, why i have E range with 2, 4 range stats..
Are you sure about that? because I see a D in the range
Pretty sure this was fixed in the betas
Fuck that matter, not everx stand has a effective range either
Besides effective range alters the moveset, aka how effective shit is
Judt like lack of stamina
Which I haven't seen a difference in with Kraftwork, so ehy bother, , ya know
Wow its amazing
Fr this addon is on par with CD and GE in terms of complexity
Hell nah
Its good but not near them
Maybe if you could run/jump on the shit you place in the air
Like the dude did
The addon is hella good tho, I'd say Kraftwork (with some tweaking off stats and stunning shit) would be in the same category as the better addon stands (KQ, HP, WR, CTR)
I was going to add that when Lock block convinced me but I was never convinced by the result of Lock block
Pls add a marker for the lock blocks
🤔
also a bug
if you have killer queen addon
and lock target
you have marker
I love Daniel and his work but i think I agree. Its UP THERE. But not with CD or GE. Those guys are a whole new ball park
Hermit purple
Killer queen
Kraftwork/Catch the rainbow
Weather report
Best stands, aka most well made
In add-ons
If kraftwork had some less stands stats that aren't CD and the jumping on his own placed shit, bro would be above killer queen
Download latest version of Killer Queen addon
Up until BTD gets released, then idfk
Whats the villager mod btw
My SINGLE complaint with Kratwork is that he seems way to keybind reliant. Imo. I know its such a small nitpick but thats something that kinda makes me like eh with using it. I dont want to have to set up hella binds for it
Also if you leave a server, while you were locked you have to manually reset the keybinds even if you remove the effect
Guard Villagers
Disagree entirely that Kraftwerk doesn't already significantly surpass them
but yeah your idea sounds cool as hell
If you say so
But hermit purple has interactions with Hamon moves in general, with a possible bonus of the paths moves
Fair point
(like how scarlet overdrive and metal silver overdrive give it new moves or Joseph gives Harmon barrier)
Its got the most potential for the future also (like the funny photos from the betas)
Killer queen has funny interactions and a hella cool looking BTD
Bur still hella goated addon
Respectfully. I disagree.
I guess I find Kraftwerk's ability more interesting than KQ and HP
Thats fair tbh.
KQ is just bomb but the makings of HP and KQ are insane. Its crazy just how deep a stand like HP can be with proper love and attention
and I think it's explored well like with CD and GE
Because lime he jumps on the rain like how kraftwork could jump on the items
I've barely used HP tbf
Use it
but I was blown away with Kraftwerk
Like USE it
Did not expect it to be as fleshed out as it is
HP is arguably the most in depth and well made Add on to release
Nah CD has just way to much shit, I'm sorry but stands literally forgot he made a "deconvert charged Creeper" move
*Stando
I think that makes sense tbh
IT CAN DO THAT?
Mf forgot it
Dude i discover more and more about CD every day
Can't wait for Stando to make Cheap Trick next :)
I asked him during a boring coding stream if he fixed the "defusing of TNT"
And he then remembered to show me that
Just to finish the fucking wiki
Stfu. Please stfu.
That joke actually got Weever contemplating making Cheap Trick and i've never wanted to wringe somebodys neck out more 😭 😭
NOOOOO
I'm deadass
Bro got PTSD
Can't wait for Stando to make King Crimson next :)
I have PTSD because Stando makes too many Aztec ancient ass features, you have PTSD because of weever. We are not the same
I actually get physically hurt whenever somebody mentions some dumbass one off stand no one gives a damn about because Weever a day later will wake up and be like "Hmmm today i will make dragons dream"
I wonder if GER will be voted first
"ahh yes today i will make insert stand here yes that will do"
Wasn't GER part of GE?
Theres a vote?
Idk GE is imo not as CD tier
We still love you Weever ❤️
That's how they were picked
Weever my love for you is fading.
Later update
Yeah
Me making a chest into a horse
Dawg
He's literally his first job
When he scammed koichi
That's where GE peaks at in singleplayer 😭, that and farming
Mephisto learning he can tame a bunch of GE dogs who reflect all damage
max range 2 > 2.99

Cool
can't wait till it gets finished
no c-moon remodel by you 
Of course I will try to remodel it after finish the KW
It's my pleasure
ohh, ty!
The insane batman prep time required, only to be unable to even use the stand cus it eats stamina:
Could you tell me about the kraftwerk skills?
I've got zero clue what the use of locking yourself could be or what blocking harmful projectiles does.
Thx
Its peak.
fall damage?
To cuck close range stands and or lure mobs
The other makes you take less damage from projectiles
Pretty sure the lock yourself also makes you unable to be pulled by hierophant/hermit purple and no knockback
Nor being blown by a weather report
Update 1.0.3
- Blocking of harmful items now does not reduce the damage of melee attacks from entities that do not have an item in their main hand (It should not have done so).
- The old sfx were replaced with new ones made by @hollow girder.
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pipi-update
Skill issue
popo-apdata
It makes bird houses :)
It blocks your ability to defecate, and you get diarrhea but only on Fridays
oh
imagine name "crafting work" lol
lol
entities such as boats and shulkers have a collidable hitbox, so I suggest to give same property to kraft work's items entity so player could walk on it
W
Yes maybe blocks like cobblestone can be used as shield to block projectile
Fym Block projectile, he is the block projectile
The entire point of his existence
is this from manga part 8?
its part 5
👍
Shit i can't remember this stand
Why does this goofball keep sending this
translation resource packs except its just the lang file and nothing else
don't be mean, they just translate into their native language
tried to use kraftwerk with knives
send the crash report file from .minecraft/crash-reports please
bruh
thanks
how to cause a game crash
it would be good if someone made the resourcepack of kraft work from the manga
wdym
the manga version of kraft work looks way better than anime ngl
ah ok
u added the buffs and debuffs? also can u make it so when max lvl u can put the effects at lvl 5?
I struggle to see usage for the locksekf ability, can't do anything from it aside of falling straight down
To negate fall damage, any knockback move, cuck TS stands, cuck close range stands, avoid the ground mobs
Well if you hover above ground mob... they jsut gonna wait until you inevitably fall
same close close range and TS stand.
You are the mob spawner bait
And also wym
You like jump way way up
They will either leave you alone or come to you, at which point you can counter attack
You will not get any advantage if they come at you...
is noone gonna talk about how it is against people holding items/wearing armor? u can literally give them infinite stun and u can literally lock blocks so when someone stepping on it he gets infinite stun.. give this stand a nerf
I hate when daniel has ONE good stand and its the one that everyone forgot about, while when daniel makes a stand people find popular example diver down its mid
Damn Daniel
- bearly ever listens to his fans giving him advice (he only listened when he increased the hands speed which isnt even what we wanted , we wanted him to remove the bubble startup/windup)
he doesn’t need to listen everyone if he’s have a good moveset and mechanics for it
yes disbalance
in some things
thats the neat part , its not good
Every new addon is welcome, no matter the quality or amount of support it gets from the creator
yes , this is easily the best addon that daniel made (so far)
One day The Hand will get a vfx update...
which is.....neveer
Maybe stando will make it after GE
Visual effects
Like particles for erase
Cause rn it looks like you are slapping someone very hard
And the erasure barrage albeit op, looks kinda goofy
i mean
i could be hella racist and start ranking them
and most of them would be average or below average since they follow a shitty pattern of
1.fucked up stand stats
2. Abilities that apply a minecraft effect and or a custom made one
doesnt mean they are "bad"
just
chariot level of code
Imagine making good stand, but it died cuz unpopular
wtf
“hew hew hew haw”
we have some work to kraft
Add this ability please
Lock Yourself adding this
But I can't move
Update 1.0.4
- Added new sfx for Kraft Work made by @hollow girder.
- Recoded Give kinetic energy to use the new sfx.
- Changed some Kraft Work stats.
- Modified Kraft Work model.
- Added es_es (made by me), zh_cn (made by @onyx steeple) languages.
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Is this version using the latest pre5?
Yes
Update 1.0.5
- Replaced zh_cn with one made by @spare veldt.
- Now available in modrinth
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Modrinth link: https://modrinth.com/mod/ripples-of-the-past-extra-stands-addon/version/1.0.0
Translation to Spanish Venezuela (es_ve) :D
A little confused on what "block harmful items" does
Decreases damage taken from projects that cannot deal damage to stand and melee attacks from entities with items in the main hand by fixing their position by using melee weapons
I see
Update 1.0.5b
- Fixed minor bugs.
- Added a skin.
- Added es_ve made by @sleek copper.
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Modrinth link: https://modrinth.com/mod/ripples-of-the-past-extra-stands-addon/version/1.0.1
Update 1.0.5c
- Lock Yourself, Place projectile, Give kinetic energy, Release target, Advanced release, Release projectile and their variants used in Advanced release can now only be used by PlayerEntity.
- Now when a mob with Kraft Work dies, it will release all entities that have locked its position.
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Mod link: https://modrinth.com/mod/ripples-of-the-past-extra-stands-addon/version/1.0.1b
I think I found a bug with kraft work... you know how when creepers explode with a potion effect on them they leave a lingering effect of the potion? well it seems that because the lock entity ability of kraft work functions like a potion effect, it left a lingering effect of it after the creeper exploded and now I seem to be locked in place with no way to unlock myself

Update 1.0.5d
- Creepers no longer spawn Area Effect Clouds when they explode with Locked Position and its variants.
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Modrinth link: https://modrinth.com/mod/ripples-of-the-past-extra-stands-addon/version/T0Ec0aVU
what does leveling up stopping harming objects do
and is there limit to how much kinetic force i can put on something
If you max it out, damage reduction increases.
There is no limit
what about duration of the stun
no?
so infinite damage?
or just speed of the bullet
sorry for so many questions these are last ones
The damage also has no limit and depending on the projectile it may or may not have a speed limit.
Are you referring to the effect that entities get when they hit with an item in their main hand?
yes
The duration is infinite and is only removed when the Kraft Work user dies, loses the stand, leaves the world, or moves more than 12 meters away from the entity with the effect.
I was thinking about more utlities for kraftwork and one idea I have is for a marker to appear over a frozen projectile when you're looking at it that indicates how much kinetic energy it has using colors or a number to represent the kinetic energy... another idea I had is to make explosions add kinetic energy to frozen projectiles
That'd be pretty neat ngl
i just wanna say, you absolutely cooked
i like this
for block projectile move is it passive or do i actually have to block
pick this addon back up bbg 😘 i fell in love with ur KW
lmao
Update 1.0.6
- Capped the maximum speed of charged projectiles.
- Damage now increases with more kinetic energy a charged projectile has.
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how much damage does the maximum speed do now?
Update 1.0.6b
- Added a fireworks interaction that was accidentally removed in 1.0.6.
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wait it wasn’t alr doin more dmg the more we tapped? i thought it was
Damage continues to increase, only the speed of the projectiles is limited to avoid bugs.
Update 1.0.7
- Kraft Work can now reflect stand projectiles.
- The maximum distance you can move away from a locked entity (or block) has been increased from 12 to 15 meters.
- Lock block now has 0 windup.
- Added combos for Mobs with Powers.
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Modrinth link: https://modrinth.com/mod/ripples-of-the-past-extra-stands-addon/version/1.1.0c
.
hmmm
Lock ability doesn't work on hosting, mayde I don't understand smth?
how do i unlock people
sometimes it breaks but it can be fixed by simply walking away
Is the lock other player ability broken?
I'm using the singular kraft work addon
On a server *
whats the issue
if u randomly lock ppl in place, kraft work stops working if you go outside its range
which is like 15 to 30 blocks
Oh wait lemme send a video
I put the lock on but it just doesn't give him the effects
(He has armor but we have cosmetic armor mod)
Ermm back- Incase a log is needed for this bug ^^
I just noticed it flooded my console a bit
Whenever I attempted to lock another mob/player
In this case I was trying to lock a zombie with gold boots
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