#β•™πŸ–‡mods-making-discussion

1 messages Β· Page 133 of 1

lament garnet
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do I have to do something different when it uses an mcm menu?

lament garnet
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so I got it to work but am I supposed to do original_script.variable_name for all variables or is this bad?

tawny prawn
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Is there a way to make a re-skin ''theme'' for GAMMA Style MO2?

There are different themes for it and even a Skyrim one

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I bet its possible I just dont know how, if anybody has any clues, ideas, recommendations I would greatly appreciate it since I would like to make one for GAMMA

misty mulch
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i think that's more a question for MO2 discord no? i'd also look in the themes folder and look at the files there to get an idea of how to make it

tawny prawn
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i did find the files

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they are qss

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im using notepad++

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the hard part if figuring out what are the lines responsible for changing the background image and all that i waant to change

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and then figuring out the scale and resolution

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idk if these are THE ''background''

tawny prawn
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ty

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their discord sucks maaaasive schlongus

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used the world stalker

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as in stalker gamma

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got imidiately timed out

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there is no general chat

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and discord is full of crypto bot accounts

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πŸ™‚

sonic bolt
white warren
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Did you modify the files at all? Or is that base sedz Barrett

sonic bolt
white warren
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Something might be conflicting not 100% sure though that’s weird tho

sonic bolt
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Well I hope that's the case

teal compass
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idk which but u might have another mod which have m82 hand anims and they get overriden for something

sonic bolt
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where's my I LOVE DEBUGGING GAMMA reaction image

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Does anyone else experience it?

teal compass
celest forge
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1000% a conflict in hands anims

teal compass
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thats what I said

lilac idol
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you can also check if the animation itself is broken by importing the hand anim and applying a copy transforms from wpn_body to lead_gun

celest forge
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Really hard to diagnose accurately because it could be an omf with a random ass name

teal compass
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doesnt it load on alphebetic order

sonic bolt
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I think I found the culprit

celest forge
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That could be it

teal compass
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ok disable that and see

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I mean that omf not whole mod

lilac idol
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well no the hand anim is the issue

teal compass
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oh wait that is hud animation

celest forge
tawny prawn
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ok guys n galz

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I DID IT

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i started making a GAMMA themed MO2

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πŸ˜„

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will release on moddb probably and in mods posting

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once its done

sonic bolt
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Still aint it skull4k

tawny prawn
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lmk what you think

tawny prawn
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i can make different ones

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for like inverno

sonic bolt
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I'm talkin about my M82 issue

tawny prawn
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autumn

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oh sorry

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xd

sonic bolt
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but my eyes still do hurt omegakekw

tawny prawn
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I darkened the image about to apply change now

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gimme a sec

teal compass
sonic bolt
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I think the green Gamma's backgrounds in general just hurts my eyes

tawny prawn
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better?

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this is how it is when you hover over things

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you get that black bckgrouind

teal compass
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works

sonic bolt
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RAHHHHHHHHHHH THE CULPRIT WAS AN M82 MISFIRE ANIM FROM THE RELOAD TIMING FIX

sonic bolt
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now I gotta fix this weird issue with most of my guns having desynced mag check sounds death

tawny prawn
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variant 2

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in progress

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reworked variant 1

dusky cave
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interesting. Where can I find the number of IDs I have when loading the game? in console?

misty mulch
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Yes in console. Or in the log file

tawny prawn
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variant 3

sour salmon
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Can’t wait

manic heron
tawny prawn
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this is the one

flat aurora
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wish there was still a way to get ahold of azetrix's model merge, wanted to use some of the ogf files and textures for a project

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the true M40 gasmask will forever be lost now :((

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pinked

flat aurora
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WAIT I FOUND THE TEXTURES

simple siren
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Hi. I create a new rifle based on the AK74 PMC with the same LTX setting, meshes, and animation. The problem is the AKU15 2012 ads animation is different from the AK74 PMC ads animation in gameplay. My assumption is the AK74 PMC ads animation is overwritten somewhere, just like the AK104 Alfa animation overwritten by adding 3DSS from
"anm_shots = wpn_hand_ak_tact_shoot, wpn_ak_tact_shoot"
into
"anm_shots = wpn_hand_ak_tact_shoot_3dss, wpn_ak_tact_shoot"
So can anyone help me with how to make AKU15 2012 punishing ADS look like AK74 PMC proper ADS via LTX?

teal compass
simple siren
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I tried in MO filter, I cant find it.

teal compass
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use notepad+ file search method

calm kernel
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I get this error on trying to access the craft menu. It appeared after I added new category to the craft menu. How to solve this issue? What should I change in that .script file?

drifting moat
drifting moat
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I'm guessing you didn't set a variable

dreamy vector
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guys aydin grass or c-con grass (performance wise)

main plover
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any idea why cache.dbg doesnt save stuff from hud editor?

calm kernel
# drifting moat I'm guessing you didn't set a variable

I decided to clean up the furniture crafting. I don't like that there's only 2 categories and it's pile of stuff shoved together in one place. So I wanted to make it 4 or even 5 different categories with specific items inside.

  1. I created ui_st_furniture_new_categories.xml file both in rus and eng localization folders. I have proper <string_table>'s in there with names of categories.
  2. I created mod_craft_add_new_furniture_categories.ltx file in ...\settings folder that defines all those categories. Example :
title = st_ui_craft_furniture_main```

3. I added the craft recipes with all those categories titled in `craft.ltx`. 
4. And, ofc, I commented out all other crafts and categories of furniture in other furniture .ltx files that might have overlap or conflict with my changes.

But I miss smth. `workshop_autoinject.script` is just crashing my game to desktop when I summon the workshop menu.
calm kernel
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@misty mulch Hello! I'm pretty sure you know how to add custom crafting categories. Could you help me, please? I tried everything. My knowledge is not enough...

pure venture
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how do i increase the recoil control stat of a gun thorugh configs?

misty mulch
# calm kernel I decided to clean up the furniture crafting. I don't like that there's only 2 c...

Since your category is being added by a DLTX file (step 2), your craft additions (step 3) must also be done via DLTX.

Look at my mod for how I added a ninth category for "Decorations":

  • First, I had to make a DLTX file to add the category, which must load first (note syntax, you're missing square brackets [ ] )
  • Then, in a DLTX file, you can remove recipes from their existing category, and then re-add them to your new category

Note that the category numbers, as far as I know, must be sequential and unique. To make it compatible with current GAMMA, as it uses a variant of my mod, you'd have to start your new category at [10].

misty mulch
misty mulch
misty mulch
calm kernel
# misty mulch Since your category is being *added* by a DLTX file (step 2), your craft additio...

Hmm... I still can't make it work. Maybe this is because I'm actually doing a bit more than just moving all hideout things to new categories. I'm also making some of them not obtainable via craft. Only trade. So in this case I think I really need to comment out other crafts, right? Or maybe I'm wrong?

But anyway, right now I have this setup :

  1. ui_st_furniture_new_categories.xml with category defines inside
title = st_ui_craft_furniture_main

@[9]
title = st_ui_craft_furniture_containers

@[10]
title = st_ui_craft_furniture_light

@[11]
title = st_ui_craft_furniture_decor```

2. `mod_craft_z_new_furniture_crafting.ltx` with actual crafting recipes in it.

```![8]
title   = st_ui_craft_furniture_main

;------ [T0]

x_prop_bed_1                        = 1, recipe_basic_0, itm_sleepbag,1, beadspread,1, prt_i_scrap,2, prt_i_wood,2
x_prop_clock_1                      = 1, recipe_basic_0, prt_i_scrap,1, prt_i_copper,1
x_decor_radiola                     = 1, recipe_basic_0, radio,1, prt_i_copper,2, prt_i_transistors,1, prt_i_resistors,2
x_radio_item                        = 1, recipe_basic_0, radio,1, prt_i_copper,2, prt_i_transistors,1, prt_i_resistors,2
x_radio_item                        = 1, recipe_basic_0, radio2,1, prt_i_copper,2, prt_i_transistors,1, prt_i_resistors,2

;--- t1-t2-t3 groups ---

![9]
title   = st_ui_craft_furniture_containers

;------ [T0]

x_weapon_rack_item                  = 1, recipe_basic_0, prt_i_scrap,10, prt_i_wood,12
x_pistol_shelf_item                 = 1, recipe_basic_0, prt_i_scrap,6, prt_i_wood,8
x_sumka6_item                       = 1, recipe_basic_0, sewing_thread,1, prt_o_fabrics_1,1, prt_o_fabrics_2,1 ,prt_o_fabrics_3,1
x_decor_box_paper                   = 1, recipe_basic_0, prt_i_paper,3,prt_i_wood,1

;--- t1-t2-t3 groups --- ```

Same thing goes for the rest of categories.

3. And I also have other DLTX files that contains crafting recipes with commented out code lines
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But when I double click on basic tools, I get this error

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I think I know how to just move recipes to new categories properly, but if I need also to remove some of them entirely from the existence - I have no idea. GAMMA modding is owning me right now

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Or maybe I'm just too stoopid and this is ez task af actually πŸ˜„

maiden ledge
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how do i make a normal image into a portrate?

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want this coze tis funny

slow bolt
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open every mod with guns and look at the configs

calm kernel
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Okay. Blyat

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I'm such a noob

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Cyka

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@misty mulch My apologies for bothering you, my friend. I made few mistakes during copy-paste recipes and lost some variables. Because of that, ofc, it was crashing. O.M.G. πŸ˜„

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I can't even name it rookie mistake. This is tushkano mistake

naive snow
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!MO2search

queen pineBOT
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@regal bolt Use the mod name search bar to find mods in MO2, and use the mod files search bar to find which files are from which mods. ||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​|| _ _ _ _ _ _ https://cdn.discordapp.com/attachments/1098945649929617478/1165045267637211156/mo2-search.png

polar oasis
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Does anyone know where I can find wpn_val_ps01?

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Or what folder or file that has it

polar oasis
loud bone
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So it turns out the Base Kar98K is 3DSS….but for some reason my GAMMA just says nope, even with a normal install and uses the shitty 2dss version. Anyone have a fix? Cause the 278 - Remodel and Reanimation doesn’t load even when the files are configured correctly?

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^ is 3DSS cause of the reanimation etc and has built in 3DSS support with 3DSS for GAMMA.

Game crashes due to hud ogf issues.

drifting moat
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Maybe it was disabled because of issues

misty mulch
# calm kernel Hmm... I still can't make it work. Maybe this is because I'm actually doing a bi...

For 1:

  • You cannot use DLTX syntax in an XML file. You should be doing this in a file mod_craft_*.ltx where * is "whatever you want it to be".
  • You cannot use @[8] or @[9] ("create section") because these two already exist. You have to do ![8] and ![9] to alter these sections.
  • You haven't shown your actual XML file string nodes, so, no comment there.

For 2:

  • Because in your first file, you have already defined the title parameter for each section, you do not need to re-define title (as in, remove the title = whatever lines
  • Rest is fine but without actually seeing your files and filepaths, I can't go over everything
sacred token
misty mulch
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also really the main thing is putting dltx syntax in an xml file

sacred token
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Yeah no, it is just for info

teal compass
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thonk yeah I tried @ before but it dont work properlly most of time

fair canopy
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@ is very finicky. I was just trying to make it work for something

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I think you might be better off deleting the section with !! And then redefining it

teal compass
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yeah that might be better

lone jungle
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Heya, so I started playing few weeks back with rookie settings, now I feel like it’s not as challenging as I want it to be. I played with npc aim and spread buttons. But how do I change damage being done to me? I searched discord and it should be done through script, I managed to find some scripts but idk what to change to make the game harder - my character armor / damage done to me higher

naive snow
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Mind you this will affect your current game and any other past that. It doesn't change the loot availability or other modifiers that are based on the difficulty

dusky cave
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how can I see what number of IDs my current playthrough has when I load the game?

naive snow
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It's printed in the console

lone jungle
naive snow
lone jungle
sour salmon
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Hey so I was wondering what the numbers
"_3_1"

in

![supplies_1]:nato_3_1

which is in black market configs stand for

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Does it mean that the trader will accept supply 3 level weapons and sell supply 1 level weapons?

dusky cave
dusky cave
naive snow
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The game starts off at 35k or something

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It takes fucking forever in a playthrough to even get close to 65k

dusky cave
naive snow
sour salmon
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i see

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thanks

naive snow
# sour salmon i see

Nato_3_1 inherits itself from nato_3_1_mags and it basically just removes toolkits from trader inventories. It's defined in blackmarket_trade_presets.ltx

queen crescent
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adding the shorty scope the M4_Tac, just to get familiar with this whole adding more to a gun thing; but the model I need to adjust is in the 410-3DSS folder, but i'm confused as to what LTX to chance. adding the shorty scope to the LTX in 76- boomstick en sharpsticks isn't enough to make the M4 accept the shorty in game. in 410 there isn't a m4 tac LTX. who knows which one i need?

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added the shorty RMR in the LTX as "scopes = acog, eot, ac10632, specter ,c-more ,point_aimpro, leupold, aimpoint, e0t2, pn23, gauss_sight, susat, compm4s, marchf, kemper, triji, mark8_rmr, spec_alt, mepro, ekp8_18, 0kp2, march_f_shorty, march_f_shorty_alt"

teal compass
naive snow
naive snow
queen crescent
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no, I edited the allready existing LTX file of the M4_tac. to which i'm adding the scope.

teal compass
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no that might get overriden

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just use dltx

naive snow
queen crescent
queen crescent
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Thanks guys!

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☺️ πŸ‘

teal compass
next zinc
teal compass
next zinc
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Lookd cooler than the one in game

teal compass
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but its liteally the same one

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with a scope

sonic bolt
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The illusion of a different angle

sour salmon
tawny prawn
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I finalized it

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looks sick

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did the icon as well

dire rain
tawny prawn
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what? xd

dire rain
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I mean, it's ok but

tawny prawn
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i got bored of the green

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and it fits with my Autumn repack

dire rain
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I mean, i don't see none image from gamba, just S2 image and S2 old icon

tawny prawn
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DUH

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its a re-skin

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for a STALKER Theme for MO2

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since there were for fallout and skyrim

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now i have one for stalker πŸ™‚

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looks better than base one anyway xd

dire rain
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ok, initially i understanded that u was working on one gamba thingi, no problemo.

tawny prawn
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it is for gamma, anomaly,

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any stalker game that uses mo2

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i made other variants yes

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example

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as well as the icons

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πŸ™‚

primal rover
# tawny prawn

does adding 4k textures add alot of gpu and ram useage? i would assume it does

primal rover
tawny prawn
tawny prawn
primal rover
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or is it already in the pack?

tawny prawn
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what textures are you even refering to? xd

primal rover
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the 4k textures in your photo

tawny prawn
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aaa aha

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a bro

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im running textures that are no longer available

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πŸ™‚

primal rover
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oooh

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rip

tawny prawn
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this is what i run to re texture the whole zone

primal rover
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ooho okay

queen crescent
# next zinc WHATS THIS ?

M4 protector with shorty scope and the NAGL from KMACK's lvaw. I'm just ff'ing around with blender etc.

regal bolt
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Well, we got 150+ guns in debug that are not spawning on npcs (in the list there're guns from debug and some of them is an upgraded version from kit, so it might not spawn on npcs, I guess? Also there're some guns that spawn only on special npcs, like scientists that give you task to find artefacts)

calm kernel
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Guys, is it possible to add more entries to the craft recipes? Right now it's limited with only 4 items at one time. If you add more, item recipe is not being shown in the craft menu.

rain wagon
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I want to add tritium to FNP-45 iron sights, but can't figure out which part of its texture is sights
it already has green dots there, but even if they're somehow present at ingame model, they won't glow
what to do?

summer stream
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change the shaders name

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you can use
models\laserray
or
models\lightplanes

rain wagon
woven obsidian
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hey, im not makign a fancy mod or addon but i wanna make my weapons feel way deadlier, a guy told me to mess around in m_stalker.ltx and im seeing the fire_wound_immunity and wound_2_immunity. I have 2 questions, what are the differences between those 2 and how do i increase the damage intake? do i lower them to increase them? like for example, turn it into 1.5 or 0.5

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or should i find a better way to do so in Grok_ballistic.ltx

queen pineBOT
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@rain wagon Use the mod name search bar to find mods in MO2, and use the mod files search bar to find which files are from which mods. ||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​|| _ _ _ _ _ _ https://cdn.discordapp.com/attachments/1098945649929617478/1165045267637211156/mo2-search.png

prisma totem
woven obsidian
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....

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so wtf have i been doing

misty mulch
woven obsidian
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:(

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so uhh

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damn....

misty mulch
woven obsidian
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should i mess in the gbo script or

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oh

misty mulch
woven obsidian
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i need my bullets to be bullets not airsoft pellets

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basically, i need my damages to be higher

misty mulch
# woven obsidian i need my bullets to be bullets not airsoft pellets

firstly i guarantee the 3x headshot dmg multiplier would do it but aight

use the FILES SEARCHER (on the right) to find out which copy of grok_bo.script wins all conflicts. Open it. Near the top of the file, find this section:

local difficulty_multiplier = {
    [1]  = 1.3,
    [2]  = 1.05,
    [3]  = 0.90,
    [4]  = 0.80,
}

Increase the difficulty multiplier for the gameplay difficulty you started the game one. [1] = Easy, [2] = Medium, [3] = Hard, [4] = Master (unused)

#

save etc. that's just a global damage-and-AP-dealt-by-the-player modifier

misty mulch
queen pineBOT
#

@woven obsidian Use the mod name search bar to find mods in MO2, and use the mod files search bar to find which files are from which mods. ||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​|| _ _ _ _ _ _ https://cdn.discordapp.com/attachments/1098945649929617478/1165045267637211156/mo2-search.png

woven obsidian
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uh huh

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i will comeback if i need anything else

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thx

misty mulch
# woven obsidian alr thx

!crash // also for troubleshooting: temporarily disable the "Tosox Mini Mods Repo" mod. This allows GBO to print a damage report every time you shoot an npc. Get into literally any firefight then quit. Every shot that connects with an NPC will print out a report in your Anomaly log

queen pineBOT
#

@woven obsidian, send the log to the chat where you were asked for it.
Open your Anomaly/appdata/logs folder and send your xray_[username] text file (.log) here. (image for reference below)

Note: log file is overwritten on each game launch, send it right after the crash _ _||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​|| _ _ _ _ _ https://cdn.discordapp.com/attachments/1098945649929617478/1206834462411722782/log.png

misty mulch
#

I guarantee you are not landing as many headshots as you think - some reticles are misaligned and it's all too easy to hit one of the hitboxes around the head

woven obsidian
#

did not know about that

misty mulch
#

also if the secret is that your barrel was shit condition the whole time, i will kekpoint

#

now go forth with the gift of knowledge

woven obsidian
misty mulch
tawny prawn
tawny prawn
#

HK 416 with coffee brown skin (EFT Arena)

queen crescent
tawny prawn
#

this a build i made in EFT Arena

#

with coffee brown skin

#

would look soooooo good in gamma 😭

tawny prawn
#

I posted it hoping one of the gun modders might like it enough to port it

#

here is the build list

queen crescent
tawny prawn
tawny prawn
#

i would send them for the gun modders ofc

#

as i said, thats why im posting it here, in hopes they liek it enough to port it

queen crescent
#

Because yes, it would look cool in GAMMA. if you can extract models/textures etc. I would like to give it a go. no promises, I'm just started to learn, but why not.

tawny prawn
#

i just love that coffee brown and hk 416 is my fav, always wanted a CQB build like that in GAMMA

tawny prawn
#

now we need somebody to tell me how

#

BTW

#

since i have EFT Arena on top of EFT

#

i got a LOT of skin sprays

#

YOU KNOW WHAT THAT MEANS XD

#

I added you on disc

#

im guessing since i have both games i can rip out the files somehow

#

i think there is a 1 hour + video

#

of explaining how to port the EFT guns

#

On a different note, is there a way for me to change Merc and UNISG names to be UK/USA/EU names

#

bcs that would be accurate

#

i hate talking to merc with different flag countries on them and talking english

#

but having russian names, it makes no sense

#

same goes for UNISG

#

if anybody knows how, let me know so i can make a patch

regal bolt
#

Can't write to suggestions, but how about making a mod where not all npcs can be hostiles to their faction's enemies. Like in stories, movies, history there were people who stood against faction/guild/family/etc. rules, they cooperate with enemies to fight against their faction. Or some npc can be neutral to other factions.
Example, some monoliths will be neutral to you because they disguised as monoliths and actually they are from different factions or they simply don't care

naive snow
summer stream
#

yeah sure clueless

naive snow
wide coyote
#

Does a mod exist that places save files into its own profile so they don't get accidently over written? preferably one that keeps MCM & Game save settings

wide coyote
naive snow
#

No, those are for general questions. Your question isn't about mod making and you'll get a better answer there

wide coyote
tawny prawn
regal bolt
#

i was considering upload the Death Stranding Low Roar playlist into my gamma game, anyone know if thats feasible? I mean there's an ambient music pack installed I just want to know if I can make one of those identical with different music

queen pineBOT
calm kernel
#

What format of .dds file with icons should be? I'm using Paint.NET and I tried using A8R8G8B8 that was mentioned in anomaly-modding-book website in section with creating Inventory Icons, but in the game instead of my icons I see only dark blue rectangles. So game sees my .dds file. It just sees it wrongly.
Maybe that info in modding-book is outdated? Idk. Help, please

regal bolt
summer stream
#

you can try using different format, BC7 is the same as no compression, but only applicable for DX11

#

just don't add mipmaps

#

and LINEAR BC7

#

not sRGB

calm kernel
#

Damn. Still nothing πŸ™

summer stream
#

.. check your texture path

calm kernel
#

Niiiiice. Thank you very much

#

I fucked up with the path

#

lmao

#

You saved me

civic viper
#

is there anyway to remove 3DSS scope on a specific weapon?

fair canopy
civic viper
fair canopy
#

ok but what exactly are you trying to do?

civic viper
#

i recheck the m4a1 siber new animation on gamma coz i like the old animation better and the 3DSS on it is messed up

#

it looks like this

naive snow
summer stream
#

still can be used for icons trolltiny

civic viper
#

@fair canopy any thoughts? i think removing 3dss on it might fix issue by just using the old reticles. but i dunno how.

civic viper
#

seen πŸ’”

naive snow
ashen hatch
#

would it be hard to remove the spawn of these anomalies in rostok?

#

Is it part of the map or is it added by DAO

teal compass
#

I think its the map

ashen hatch
naive snow
summer stream
#

you need to make a good compression coder so it will have the same quality as BC7, but keep the lower file format like BC1

naive snow
naive snow
#

Gets rid of the purple/green splotches that are otherwise present

naive snow
summer stream
#

another library that idk how to use

naive snow
#

You download it and run it via command prompt or a .bat file if you want

summer stream
#

can i set it as DXT1

#

or it will be bad

naive snow
#

Yeah I only ever do DXT1

#

-uniformMetrics is really the main argument that impacts the color splotching

summer stream
#

what does it even do

naive snow
#

It avoids those weird purple/green hues that are otherwise plagueing the black colors

#

Instead of sampling each channels with priorities G>R>B, it has a more uniform sampling

summer stream
#

interesting

naive snow
#

It also works better for bumps since it avoids discarding information in those precious vector channels

#

So you're less reliant on having a #bump to correct the loss of information from compression

summer stream
#

understandable

#

ill do stuff using that

#

BUT question

naive snow
#

I mean, it's fine to go 4k, since the memory footprint of BC1 vs BC5 is 1/4th

summer stream
#

what format i should use beforehand i turn it into dds

#

tga or something else

#

since i need to work with alpha

#

and PNG doesn't work out

naive snow
#

Any format that is compression-less, tga, bmp, png, exr, etc

#

You can always extract the alpha channel from the transparency of a png

#

TGA is my format of choice, 32 bit to preserve the alpha channel

summer stream
#

(idk how and my pc lacks simple photos program now KekSkew)

summer stream
#

tga is pretty basic and also supported by lots of stuff

naive snow
#

Yeah it's pretty universal, it's just a pain that windows doesn't come out of the box with a codec to generate proper thumbnails for it

summer stream
#

oh btw question

#

i had a problem with textures

#

i did everything correctly, saved as BC7

#

in-game?

#

the sleeve texture turned into rainbow noise

#

for some reason

#

instead of JUST blue texture

#

rainbow noise

#

checked the DDS, it's fine

naive snow
#

Do you have a screenshot or something?

summer stream
#

did it uncompressed, everything's good and fine

summer stream
#

but think like of a tv nosie

#

noise

naive snow
#

Rainbow noise could be a bunch of things, a bad THM could do it

summer stream
#

but instead of black dots there's random colors from rainbow

summer stream
#

using correct format with mip format

#

bump too

#

the thing is

#

8.8.8.8 didn't had that problem

naive snow
#

Did you maybe check on the DX10 headers? Don't know what you use to save your dds

summer stream
#

BC7 did

summer stream
#

can't use Photoshop because DXT5 isn't present there

naive snow
summer stream
#

i didnt see it there

naive snow
#

You need to use the nvidia texture export plugin

summer stream
#

or program one

naive snow
summer stream
#

it doesnt work properly for me

#

BOTZ had BC3 made by Photoshop

#

a lot of people complained about it not working on DX9 or below

naive snow
#

I haven't had people complaning about the world model textures that have been used for the past 2 years, so skillissue

#

80% of the world models in Gamma use a material baked atlas in BC3 for their bump and #bump

#

If he checked on the DX10 headers, that might be why it broke on DX9 since the older readers can't read the new headers

knotty osprey
#

We're extracting to my phone rah

tawny grotto
#

Hi to all modders ! i am trying to get my OGF file exported from blender. but it keeps saying "Image is not in the textures folder: 'file name'"

weary root
#

iirc it’s warning not error, copy your textures to anomaly/gamedata/textures/yourdesiredfolder or whatever path you set to textures in plugin preferences and assign them from that path

tawny grotto
weary root
#

i don’t remember if ogf had chceckbox in export options called texture paths from material names or smth like that maybe that’s why it’s not loading in game or you set wrong shader for it

#

if texture is not loaded you get warning in log file: missing texture from:path

summer stream
weary root
#

tell me if i said some bs above

summer stream
#

depends

#

the model can have problems on normals and texture if it has alpha

summer stream
weary root
#

yeah that’s also true

#

looks like mid section have them flipped

tawny grotto
calm kernel
#

Okay, guys. Now seriously.
What should I actually trust to :

11.43x23_fmj

GAMMA's Google tab for 0.9.4 saying it has 20 AP
In game description saying it's 19 AP
But, cyka, weapon_ammo.ltx saying that 11.43x23_fmj has 0.16 AP. I thought it will be 0.19 or 0.20.

How is it calculated anyway? Help me to understand πŸ˜„

tawny grotto
#

changed thiss and fixed my face orientations. lets see if it works

#

Welp here goes my first mod out of the assembly line. Now i have to edit the desc and properties names all that easy stufff

weary root
misty mulch
# calm kernel Okay, guys. Now seriously. What should I actually trust to : `11.43x23_fmj` GA...

Me, I made the Google Weapons Database with ammo tab.

  • Never trust in-game descriptions. They are handwritten. The ammo descriptions are the absolute worst out of all of them since all their stats are handwritten, not pulled from weapon configs.
  • The overwrite-winning copy of weapon_ammo.ltx in GAMMA says [ammo_11.43x23_fmj] has k_ap = 0.020, multiply by 1000, that gives you AP of 20. Where are you getting k_ap = 0.16 from?
misty mulch
tawny grotto
calm kernel
misty mulch
#

needless to say that "stopping power" thing on the bullets is completely disconnected from how the damage system works

calm kernel
#

With your Simple Ammo Stats mod I can see clearly how ammunition actually works now. And no need to add additional lines to the description of new ammo types with AP and dmg. Thanks again

misty mulch
# tawny grotto Welp here goes my first mod out of the assembly line. Now i have to edit the des...

regarding descriptions - you can check out my XML Overwrite guide for what's probably the easiest way to change already existing item text. If you're adding completely new items/text, disregard https://github.com/veerserif/gamma-dashboard/blob/main/xml_overwrites.md
an example of this principle being used in a mod is also in my Simple Ammo Stats mod, where I use this technique to change the descriptions of all ammos without directly overriding existing XML files.

#

also because otherwise you will end up in a file overwrite/replacement war with GMTOP

tawny grotto
misty mulch
#

(i mean if you're adding completely new item text, then you add a new xml file, so no file overwriting)

misty mulch
#

let me make you an example

#

you even already use a DLTX file to modify repair kit uses, why not use DLTX for your consumables?

#

all three of items_cooking, items_drink and items_medical have system.ltx as their root

#

you could even do it in a single DLTX file if you so wished

tawny grotto
# misty mulch you even already use a DLTX file to modify repair kit uses, why not use DLTX for...

I was trying to learn, I am not that versed in this game. I have couple hundred hours of modding experience from other games > Driv3r, GTA3, Men of War. Been trying to figure out with the amazing guide you guys made. I am thinking about moving all the changes to a seperate DLTX (since i learned how to do it couple of hours ago) in my next update. But thanks for the advice ill try to keep those in mind.

misty mulch
#

oh uhhhhh also

#

your mod_system_GAMMA_repair_kits_uses.ltx file doesn't work atm

#

you're missing ! in front of the section names - this tells the engine to modify those already-existing configs

misty mulch
# tawny grotto I was trying to learn, I am not that versed in this game. I have couple hundred ...

contents should be

![toolkit_r7]
max_uses = 8

![toolkit_r5]
max_uses = 8

![toolkit_s]
max_uses = 8

![toolkit_p]
max_uses = 8

But on top of this: instead of directly overwriting an existing file, simply make your file win the DLTX overwrite. DLTXes load alphabetically, last loaded wins (sidenote: 8 max uses breaks the game in silly ways since you can now completely restore one-and-a-half guns from broken to 100% pristine with no effort)

#

(i am also now learning to use LTXDiff to auto-generate the DLTX version of LTX config overwrites so. there's something in it for me too)

tawny grotto
misty mulch
tawny grotto
#

fr ???

misty mulch
#

i'd probably edit that to add comments, just to break up the sesctions by e.g. "cooking", "drinks", "med items" etc

#

wait i should fuckin do this for the ammo maker -> revised ammo maker gamma patch. hell yes

tawny grotto
misty mulch
tawny grotto
tawny grotto
misty mulch
tawny grotto
#

sorry forgot to post the file name

misty mulch
misty mulch
#

doublecheck it, obviously, since i think it's doing more than you want to for the repair kits

#

(i think the program encountered a typo'ed DLTX file and didn't know what to do with it)

#

anyway, going to your [pepsi] example - let's say that all you want to do is change the max number of uses to 2, and idk, make the cost 574. your entire entry on your DLTX file would be:

![pepsi] ; the ! tells the engine to modify this section, using the parameter values below
max_uses = 2
cost     = 574
tawny grotto
misty mulch
#

you aren't changing the other params, so don't include them

misty mulch
# tawny grotto i might reduce it who knows. 3 seems so little for a huge repair kit. around may...

the other considerations are:

  • field stripping parts lets you swap parts in and out, aside from the barrel, completely for free (you don't even need tools)
  • you can replace any part, if you have a spare, at a workbench, without consuming any repair kit uses. This only uses up the spare part you had, and yes, this works on barrels
  • repair kit uses only get used up if right clicking the gun -> Maintain Parts -> replace X
#

thus the "optimal" kit usage is "repair the barrel by right click -> Maintain Parts, use field strip to swap in new versions of all other parts, you have now fully fixed the gun with only 1 repair kit charge without needing to find a spare barrel"

tawny grotto
misty mulch
#

sure, it's still your mod, but i just wanted to list out the game design considerations here

tawny grotto
misty mulch
#

yeah i helped make a mod that makes gun repair tougher, so i have thought a lot about this specific system, though for a different goal

#

and you can do a lot through just config editing, in terms of the types of mods you can make

tawny grotto
#

i might reduce it to 5 or 6 for now ? i am trying to focus on (with the knowledge you have given me) port all my work to dltx and then move on to make a small drinks/food/misc items mod

#

i already did my pepsi so thats something lol

tawny grotto
# misty mulch yeah i helped make a mod that makes gun repair *tougher*, so i have thought a lo...

I love this game since you can play it with your way, i dont like it easy either but ehh like i said i am not that hardcore. thats why i made the changes in first place. thats why i started to fiddle around with the game as soon as i got into it. I know the mod is trying to make it balanced and fair and not so easy. I wanted to touch on to some believability issues like 3 cigs in a whole pack of 20 or you can drink vodka 4 times but beer 1 time or 5 matches in a whole matchbox. anyway enough yapping more modding. We can talk about the balance issues once i am done and fix the problems

runic cipher
#

Hi!
Does anyone know if it's possible to create a new smart cover after the game has loaded, and make an NPC use that?
I have managed to setup a new cover by using the script from the mod Not Enough People, but if I create the cover AFTER on_game_load, the NPC cannot find it, maybe there is a way to reinitialize the AI logic, or something i'm missing

misty mulch
#

just for the sake of saying something: afaik new smarts would require some level of map editing to add, but map modding is the forbidden lost knowledge and i know basically zero about it

tawny grotto
#

i did not understand how LTXDiff works, is there a tutorial for that

misty mulch
tawny grotto
#

i might be doing something wrong again lol

misty mulch
# tawny grotto

You have to download the tool. It's linked at the top of my guide.

tawny grotto
#

I did

misty mulch
#

Also you can't just paste/type in the results

#

Did you open powershell in the folder that LTXDiff is in?

#

You cut out that info in your screenshot

tawny grotto
misty mulch
#

I need to edit that

tawny prawn
#

Who wants their Mercs and UNISG to actually have USA/UK/GER/SW/IR etc...names? πŸ˜„

Instead of the russian ones like all factions do πŸ™‚

hehehe

#

I always found it immersion breaking talking to a guy named Baboon Basket and Ilya Cricket etc.... xd

#

its currently in development! ☒️ artefactpepe

tepid bear
#

where is the script that controls the behaviour of controllers ?

novel arrow
#

Guys, please help me. I can't find the directory of the glove models (or other armor pieces) that the player sees from the first person view. Please tell me where to look.

sonic bolt
tawny prawn
#

for gamma

#

if we manage to fix it we will release a patch for it yn

#

we will see

#

every time we fix one faction

#

the other one breaks

tawny prawn
#

but cant seem to make it to work

#

fix one thing then another breaks

#

and so on

#

we will see

tawny prawn
misty mulch
misty mulch
#

it's even downloaded with the modpack, not that this is really a marker of compatibility

sonic bolt
#

I recall downloading ANUS from moddb and it worked, lately it hasn't so maybe there is cause to remake it hmm

tawny prawn
#

im not talking base gamma

#

im talking heavy modded 800+ mods gamma

misty mulch
#

LMAO ok yes good luck godspeed

tawny prawn
#

xd

#

ty

#

so far so good

#

with 802

#

works flawlessly

misty mulch
#

i mean "bugs and conflicts and stuff" is just describing business as usual in vanilla gamma anyway

#

conflicts don't really tell you that much

tawny prawn
#

it can get preety nasty

#

i ordered my repack perfectly on top

#

with all the mods i added

#

i found out the perfect load order

#

and everything works

ashen hatch
#

if Ill delete this line will the melters have infinite uses?

hoary cipher
#

Really basic modding question but how do I make an item icon? Like how can I take any stock image and turn it into an item icon? Ik I have to set the x and y in an item config but I'm not certain as to how I would connect that to the .dds and also what do I have to know about the .dds before exporting?

drifting moat
ashen hatch
celest forge
#

@hoary cipher

hoary cipher
misty mulch
#

there is also the stalker icon GUI editor that is pinned here

hoary cipher
misty mulch
#

no idea, never used it

#

download it and give it a whirl

hoary cipher
#

Haha ok lol

quartz hill
# hoary cipher How does it work?

you open icon .dds files with it and it'll divide them into the 50x50 squares so you can easily get the x, y, width and height for icons

tawny grotto
tepid folio
#

Who has IWP B-725 mod?

summer stream
#

B-725?

#

double barrel shotgun?

#

i have it on my hands rn

tepid folio
#

Cool can have it because the moddb one is deleted

summer stream
#

oh and no it's a whole pack of em

tepid folio
#

Ok

summer stream
#

and it requires a shitton of work to make it work on gamma so nah

calm kernel
#

How to apply custom trade stock for generic barman/mechanic or medic so they will differ from each other? One barman will have lower stock, another one - bigger etc.

grim mist
summer stream
#

no

misty mulch
drifting moat
ivory merlin
#

I have a dumb question. If a mod is unsafe to remove mid-game, but I still want to test it. I would just start a new game and test it there. Will my other savegame be affected, if it is not loaded with the mod?

drifting moat
#

It is safe to test it on a new save and you will be able to safely load your old saves once you remove the mod.

#

I would advise you to take your old save files and completely move them out of the game's directories (so you can't load them even by accident).
When you're done just plop them back to their original place and you're GTG.

ivory merlin
#

Okay, thank you for that explanation PepeHappy

calm kernel
#

@misty mulch @drifting moat Sad to hear that there's no way to make it work via .ltx files. But thanks for answers!

tawny grotto
#

soo i have a question is there a easy way to add your items to all the traders ? or how to do it at all. I do want to learn about spawntables aswell

misty mulch
misty mulch
#

we aren't even going to touch artefacts

tawny grotto
misty mulch
sacred token
#

Probably easier to inject items via trader_autoinject.script

tawny grotto
misty mulch
#

only if you can walk them through it

misty mulch
#

unsurprisingly a lot of mods just add things to traders only cos that's a relatively simple start

tawny grotto
#

thank you both the help

tawny grotto
#

welp here they are, i am happy with how they look

rough lion
#

Can those icons be any more blurry?

tawny grotto
#

its 2048

#

I tought it was enoughsadge

misty mulch
#

resolution is not a guarantee of crispness

#

just cos something is high res to start, doesn't mean it looks good when you compress it down

tawny grotto
misty mulch
#

...i think they are noticeably fuzzier than e.g. the energy bar icon

#

especially the radioactive water

#

but i mean if it works it works

tawny grotto
#

let me see if i can make it more crisp

#

so much you can do when you are working in a 50x50 area lol

misty mulch
#

the water is too bright compared to the others

#

look at the mineral water icon for example

tawny grotto
misty mulch
#

compare its color to yours. also note that the "text" image, while pixellated, actually works better at lower res than the super blurry "high res but resized" versions on your drinks labels

#

possibly simply choosing a different algorithm for downscaling to 50x50 px would work

tawny grotto
#

i think i figured it out

tawny grotto
misty mulch
#

so, radioactive water

#

that's much better

calm kernel
#

hahahaha

ancient bridge
#

Hi, I need some help. Which script in Gamma is responsible for working with radiation? For example, if you stand in a radioactive field wearing a suit, the script will analyze your protection and decide whether to apply radiation or not.

hoary cipher
#

Unless that didn't help you

tepid bear
#

does anyone know how the map texture used in the PDA was created ? was it just some guy that drew it or was it made with some program to automatically stitch textures together ?

ancient bridge
# hoary cipher Unless that didn't help you

No, I'm looking for a script that adds radiation. Here's the situation: I'm playing with an artifact mod, and I have a helmet and a suit with a total radiation protection of 80%. When I stand in a radioactive field, the radiation doesn't add up because my protection is high. However, there's an artifact that has a -34% radiation resistance debuff when it's at 100%. I have it with a condition of 10% (total ~ -3% debuff) and when I put it on, the radiation starts to accumulate as if it were considered with a condition of 100%. I've even taken artifacts with a -6% radiation at 100% condition, and there was no radiation. However, the resistance is displayed correctly in the interface. This means that the script responsible for calculating radiation does not take into account the condition of the artifact and uses its maximum value.

hoary cipher
calm kernel
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Guys, what parameter is responsible for giving you coordinates of stash when you touch the dead body? I want to turn it off entirely and only keep stashes from actual PDAs which makes sense

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Oh. I found it. It's in difficulty.ltx file

elfin comet
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Hi! after installing the last atmospherics beta, my nvgs do this. Changing settings does nothing. I remember I fixed it las time but can't remember how... Does anyone remember how? (for some reason I can't write in the mod's chat).

hoary cipher
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alright so im trying to add a new item in AAA style (anomaly armor attachment) and am having a hard time making the thing actually appear in debug would anyone be able to look at the ltx and see what i might have messed up?

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i have it in the correct path or it should be anyway that being gamedata/configs/items/items/af_poncho_test

tawny prawn
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anyone have a clue what anm_delay number is

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waht it does

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what*

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im editing some controller effect ltx files

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for the SKITZO controller addon

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im trying to make the screen shake effect less shaky

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just lower the intensity of it but i cant find the lines that do so

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there are over 10 lines and values i edited for min/max distance and stuff liek that

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and chance based on distance

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but the camera shake anim intensity i cant find

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any clues?

hoary cipher
tawny prawn
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not what i meant

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ofc it is

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is it displayed in 21000

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as miliseconds?

hoary cipher
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Probably ticks or whatever it's called that the game updates by

tawny prawn
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figured it all out

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finally i tweaked and balanced out the SKITZO Controller mod

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might drop the patch for erybody tonight

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hmm

tawny prawn
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does anyboddy know how to add the alternte tilt aim when pressing V on the guns that dont have it

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?

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(you know when you ADS and then press V for the canted aim style)

teal compass
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Alt aim whatever in config

tawny prawn
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I would start implementing 1 by 1, is it just something i can add or?

teal compass
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and alt aim true something

tawny prawn
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aha 2 configs ok

teal compass
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I forgot but many bas gun woth laser has the line

tawny prawn
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a lot of guns wiothout laser have it too

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i will look into it and try to implement more

teal compass
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yeah basically add that to gun and done

tawny prawn
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a lot of guns dont have it for some reason

tawny prawn
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so i add the lines or the whole file?

teal compass
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add the lines in config

tawny prawn
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i see

teal compass
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just reference from guns with working laser

tawny prawn
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does it matter where i write them?

tawny prawn
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im talkin order

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can i place the lines at the top or bottom or?

teal compass
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i forgot but just reference from the working ones….

tawny prawn
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i will compare

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ty

teal compass
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πŸ‘

tawny prawn
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this should not crash my game right?

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it can onnly look bugged or somethiinbg maybe

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i think

teal compass
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I dont know

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trial and error

tawny prawn
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kk we will see, i will make backups of the guns

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@teal compass this it?

teal compass
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Looks right

tawny prawn
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kk

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i will try to paste all that and re name the wpn tag ofc

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after i eat

tawny prawn
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so

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ive finally sat down fully where would i add all these lines?
@teal compass

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to which script of the gun missing it?

teal compass
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I don't know what u mean by where

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I think I explained clearly already

hoary cipher
tawny prawn
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sorry its my first time fiddling with gun mods on this level

teal compass
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like just compare them

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if could work anywhere maybe but I cannot ganrantee

tawny prawn
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i still dont udnerstand which file i need to look for in order to add the lines to it

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for an example

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would it be this one, the main file of the gun?

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under items/weapons/

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and then add the lines uunder this hud section

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correct?

teal compass
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aim hud offset alt whatever goes into wpn_whatever_hud secton

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use alt aim hud = true ges to wpn_whatever

tawny prawn
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so it is the one i nthe screenshot

teal compass
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its really easy

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yes

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and u can see it clearly from other gun mods

tawny prawn
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aha i think i understand now

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some of the guns like theo ne you mention for laser

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is different

teal compass
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what

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they all use the same line

tawny prawn
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ah nothing i got it confused

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sorry

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im doing this the first time

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like trying to mod weapons

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let me try and see if it works

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so for instance

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it would look like this but the wpn_name would be different correct?

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the corresponding one

teal compass
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exactly the same structure with diff name and number

tawny prawn
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and i would implement that how?

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write those lines to the hud section of the wepon

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or

teal compass
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make a dltx

tawny prawn
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create a separate file

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idk how to do it :/

teal compass
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ok what the heck are u doing I'm so lost

tawny prawn
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xd

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ok ok ok

teal compass
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are u trying to edit the org ltx or make a new one

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because u only go wit one of them

tawny prawn
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either way it works and is faster xd

teal compass
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and the other is unnesscary

tawny prawn
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i just want to add alt aim to guns that dont have it

teal compass
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then either way works

tawny prawn
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sorry its my first time with weapons

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ty for the patience

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so whats easier

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can i just copy paste the SR-25 one

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and paste under hud section

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what about the ! mark

teal compass
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! is for dltx

tawny prawn
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aha i see

teal compass
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tell me first on u are using dltx or not

tawny prawn
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i thought so

teal compass
tawny prawn
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well wdym xd

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i am i guess

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i have notepadd ++

teal compass
tawny prawn
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i can edit whatever

teal compass
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just tell me that

tawny prawn
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no

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so look

teal compass
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then no !

tawny prawn
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so for instance

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the weapon i decided to do as a test

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is the pilliii honeybadger

quartz hill
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poor yuki πŸ˜”

tawny prawn
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the honeybadger is without !

teal compass
teal compass
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ahhhhhhhhhhh

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jesus

tawny prawn
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yes ok

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i udnerstand that

teal compass
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mod_system_whatever is dltxs

tawny prawn
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fck my keyboard

teal compass
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if its w_whatever its not

tawny prawn
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aha i see now

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mhm so i can make one from scratch

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then make the right pathing in the weapon mod fodler

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OR

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edit the weapon ltx and add the lines without !

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did i get that right?

teal compass
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just add the line into the sections

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if u cant do that just go learn dltx

tawny prawn
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i see, ok

quartz hill
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don't you need to position the alt aim first though

tawny prawn
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ahh really?

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but wait

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i just copy the position

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for instance

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doesnt that give me the same position?

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if i just copy

teal compass
quartz hill
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don't think so hellonewstalker3

tawny prawn
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damn shittt

teal compass
tawny prawn
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i thought it would jsut work xd

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fucvk

teal compass
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every gun has a different pose

tawny prawn
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xd

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mhmmmmmm

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fck

teal compass
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u have to pose it in hud offset editor

quartz hill
tawny prawn
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i hav e the editor

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wait but how can i position it

teal compass
tawny prawn
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without seeing how it looks while canted aim?

teal compass
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just get the alt pos work first

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just ADD it

teal compass
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πŸ™

tawny prawn
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liek this?

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like*********

teal compass
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it will duplicate crash

tawny prawn
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the hud sec iton?

quartz hill
teal compass
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put the lines into the sections above

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all of them

tawny prawn
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aha

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1 sec

quartz hill
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man already had a dltx to work off of KekSkew

teal compass
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thonk I felt like I can go insane any moment

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I would suggest dltx but he is not using that so

tawny prawn
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between here?

teal compass
tawny prawn
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what is a described as a section

teal compass
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imma crash out

tawny prawn
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AHABAAahha

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dont bro

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im sorry

teal compass
tawny prawn
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i told you its my frist time doing this

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aha so things with square bracket

teal compass
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what ever is behind this and before the next [] is the whole section

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yes

tawny prawn
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so from first [] to second []

teal compass
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pretty much

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everything between is the section's lines

tawny prawn
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wait now i dont get it

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FUCKKKK

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the wepaon has only one []

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underr the hud section

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and the shit im pasting

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has 2

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so that means what

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i place it above the weapons []?

teal compass
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ok hold on

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what only one []

tawny prawn
teal compass
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I'm just totoally lost here

tawny prawn
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only the first line of the weapin mod

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has the section [ ]

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everything under that is just without it

teal compass
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what's inside

tawny prawn
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only the things on the screenshot

quartz hill
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is there no [wpn_honeybadger] section?

tawny prawn
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its that small lets say

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its at the top

teal compass
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just give me the ltx

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for gods sake

tawny prawn
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but didnt you say to put it in the hud section?

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which is wpn_honeybadger_hud

tawny prawn
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i can do that and i will if i fail

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but let me try to do it

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so i can do it for every gun myself

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and you dont have to

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ok

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so

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dont put it under the wpn_name_hud but under jsut the main one which is wpn_name?

teal compass
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at this poin I just wonder why couldnt u just reference from working bas gun with lasers

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they can exactly tell u how to do it

tawny prawn
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you got me confused now wait

tawny prawn
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i need to add it

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under the section wpn_honeybadger_hud there are no lines for alt_aim

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jsut regular

teal compass
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whats hard about that

tawny prawn
teal compass
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I dont get it

tawny prawn
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i sent a screenshot

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where i did add it xd

teal compass
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u have the section with the same name twice

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ok I'm just done I'll give u an example ltx

quartz hill
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yuki is so done lmao omegakekw

teal compass
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line 175, and line 225-226

tawny prawn
teal compass
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yeah

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just check it

tawny prawn
teal compass
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it shows u where to put the lines

tawny prawn
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i luv you yuki

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you tha goat

teal compass
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I tried my best to be sane

tawny prawn
tawny prawn
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sorry bro xd

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LMAO

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im sorry xd

teal compass
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😭

tawny prawn
quartz hill
teal compass
quartz hill
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also why not use dltx they are playing gamma no?

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are they? think

teal compass
tawny prawn
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i am

teal compass
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idk why

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but he chose not to

tawny prawn
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idk bro im new to doing this weapon stuff

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i did mod other shit

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is dltx easier or?

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what am i missing

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you told me its the same xd

quartz hill
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he just didn't know 😭

tawny prawn
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i said im a noob at this xd

teal compass
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it does the same thing

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is what i mean

tawny prawn
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ok so whats the difference

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is dltx easier or

teal compass
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but dltx might be easier

tawny prawn
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ok so how would i do that then?

teal compass
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and it can bypass other edits

quartz hill
teal compass
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use that dltx

tawny prawn
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its one of the bas yes

teal compass
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change the section names to match

tawny prawn
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same as the one yuki sent

teal compass
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change file name

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done

tawny prawn
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THATS WHAT I THOUGHT I NTHE FIRST PLKACE

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omg

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didnt i ask that at the beggingn

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xd

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nvm

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wait

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fuck all that

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let me try to do it finally

quartz hill
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20% yuki's fault πŸ˜”

tawny prawn
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i will do it liek the dltx

teal compass
tawny prawn
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sorry for the mental retardation guys my bad

tawny prawn
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you guys are fun