#╙🖇mods-making-discussion

1 messages · Page 132 of 1

next zinc
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Ok

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Put the lens

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Exported

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Lets go

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Didnt work

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Ithink I will wait for the mods creator to make 3dss for this

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ok

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third try on replacing lens

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failed lol

teal compass
# next zinc

somehow your config just doesnt take the lens bone

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might be overriden by something else

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which I dont know

teal compass
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idk man

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I'll take a look

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I cant tell anything from that really

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it looks fine

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unless I have the ogf and check it

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I cant tell anything yet

next zinc
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I will send u !

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here it is

teal compass
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nor reticles

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no wonder it wont work

next zinc
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rlly ?

teal compass
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nor is there a lens bone

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u really sure u are using the right one?

next zinc
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wat ?

teal compass
next zinc
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ok

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thats weird

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Cuz I exported mine to the same folder replacing it

teal compass
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so something went wrong when u export

next zinc
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dafuq

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no error message nor anything

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ok

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somehow

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blender was saving it in an non updated folder

teal compass
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I always thought that's the reason but couldnt imagine it

next zinc
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oh fuq

teal compass
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bruh what is happening😭

next zinc
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Oh no

teal compass
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where are the bones

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ok this literally looks like a world model

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there is no motion ref

next zinc
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I will fuckn die

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I cant believe my eyes

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I CANT BELIEVE

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did he saved the world model as HUD ?

teal compass
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I hope u are not joking

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😭

next zinc
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No bones again?

teal compass
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yeah

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I dont know what is going on

next zinc
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me neither

teal compass
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but u can try import the exported ones again

next zinc
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mine have bones

teal compass
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no it has bones

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its just far away

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and it still looks like a world model

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since there is no motion ref

next zinc
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oh I see

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but it works in game somehow

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the weapon is loaded

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shoots

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and does its thing

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ok

teal compass
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thats a world model without motion ref

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if u use that for hud I'm sure thats gonna crash

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and also the name has no hud in it

next zinc
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ok

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so

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he did this

teal compass
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ok

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idk who is he

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but u are editing the wrong ogf

next zinc
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I will restart it

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the motion refs were in the OGF file

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and now they missing

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what a mess

teal compass
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it also has totally different bone from your first one

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I'm sure its wrong

next zinc
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me too

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restarting

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so

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the weapon has no lens bone but a wpn_scope one

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should I change the lens to wpn_scope /

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?

teal compass
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no

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it wont work properly

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it will be hidden forever that way

next zinc
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so

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how do I put the lens bone in the gun /

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?*

teal compass
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add one

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just like what u did for the world model

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but for this one

next zinc
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I dont know exactly how I did it

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I simply dragged the scope from a model to anothher and the bones came

teal compass
next zinc
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yep

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I will go to bed and fix this tomorrow

summer stream
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@naive snow
oh the allknowingly burn, can you tell what this texture is responsible for IXRay_pepe_pray

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since it does not look like roughness

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this is roughness

lament current
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what mod is it that makes you able to field strip guns

next zinc
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Like

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In your tutorial the eft_mp7_tan_acog hud didnt exist before

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In my case the mk12_h_cqbss_hud already exists

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Do I just copy the lens or the entire scope like u did there ?

next zinc
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also

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my omf editor doesnt have the tool to change bones]

next zinc
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ok

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I was checking the other guns in this mod and as the creator told it is in Beta

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vvery unfinished stuff

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I will wait for him to finish it first

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now I will try 3dss the .50 beuwulf mod

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wich is complete

modest sequoia
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how could i make (placeable) lights not take damage and go out? i've been trying things in bind_light_furniture.script but am lost

calm kernel
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Does fetch quests reward based on the cost of an item you bring to NPC? So if I get 500 RUB for a guitar, for example, and I increase its base cost, will I get more money from NPC? Or I need to go to some specific DLTX file and type the desirable numbers over there?

calm kernel
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That's very nice

next zinc
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YAY

sacred token
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Thinking about it it would be nice to have dltx logic which allows to edit condstrings

summer stream
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yuki

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this is roughness

grim veldt
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Guys i need some help

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I'm trying to make some weapons from a mod start dropping from enemies

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But i don't know where to start

nimble vortex
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How can I edit the description on an item? I want to change what the printed magazines say

teal compass
glass spire
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can anyone help guide me with adding new retooled magazines in different calibers?

cinder bronze
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Greetings. Can i ask: if i wanted to remove a weapon, can i just disable in the mod organizer menu? or must i painstaikingly remove from the NPC lists as well?

cinder bronze
hoary cipher
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If you are starting a new game tho then yea you can disable it no problem

cinder bronze
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ok, thanks! so i disable weapon mods, start new game and those guns will just be gone? excellent, thanks a lot

hoary cipher
naive snow
summer stream
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oh
oh that's cool

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can you bake it on a texture or not

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im curious

nimble vortex
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Does anyone know how to edit the item descri[ption text?

summer stream
nimble vortex
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Thank you. Is that the program name?

summer stream
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if its for a gun, it should be in the same folder

summer stream
summer stream
nimble vortex
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Oh okay. I am trying to edit the items that can pass time like magazines and playing cards. Do you know of a program that can edit XMLs?

summer stream
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down in gamedata\configs\text

summer stream
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i used visual studio code for it
but using notepad++ is good too

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just save it in correct format

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(windows-1251 can be used)

nimble vortex
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Awesome, thank you very much for your guidance

naive snow
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Hmmm you could use a couple of levels and drive masks off of it.
View it like this, 0 ~ 0.5 values represent concave, so inward angles. You can remap it to a full range to multiply, kind of like an AO map, or color overlay with it as a mask and add a brown dirt in the crevaces.
0.5~1 is convex angles, so you could use that make some edge wear brighter at bit to modulate your base color or specular map. Alternatively, multiply that with the world normal map (use the +Z (blue)) to brighten up your texture to emulate a sun bleach or something

glass spire
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anyone know why my custom magazine isnt working for this gun? the magazine exists and can be loaded but it freezes the game when trying to reload it into the gun

summer stream
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its basically the same as AO

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i just need to correctly add it

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understandable

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thank you burn

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you're the almighty helper

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and i seriously need to get into this

naive snow
summer stream
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so i can do stuff proper

naive snow
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Pretty much

summer stream
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if its for AO

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curvature should be easier

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i think

naive snow
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Well AO and curvature really serve two different purposes, you can use the curvature as a limited and false AO but I wouldn't as it's not really correct either for it

summer stream
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i have two ways

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i can bake AO on texture and get it

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after that i will put AO first

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and after that
curvature

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could look better

naive snow
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I'm not sure I'm following what you're saying

summer stream
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and made AO in substance painter

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i will do the same since

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it's cod stuff

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and none of it has AO

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because engine makes it while ur playing

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or if u have a setting on

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basically real time rendering

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blah blah

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i get the color map, put AO on it using overlay about 25-30%, after that curvature on 10-25%

naive snow
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Here's how I'd do it (the layers (bottom is the first layer):

Curvature from 0.5 to 1 remapped (lighten or soft light)
AO (Multiply)
Curvature from 0 to 0.5 remapped (tint it dark brown-ish) (multiply or overlay)
Base Color (normal blend mode)

summer stream
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so

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wait, tint it?

naive snow
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Yeah, in photshop, use the color overlay mode on it

summer stream
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okay

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ill do so when i wake up

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or not

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since i don't really want to sleep

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but it depends, 5 hour of sleep is bad

naive snow
summer stream
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got it

naive snow
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So you can use that to add dirt/grime to crevasses

summer stream
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i like your funny words magic man

teal compass
cinder bronze
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Hi yall, can i ask if there is a repository with documentation on scripting in the x ray engine? I saw for example in the log of the lastest patch in anomaly that they said:
Removed “add_cam_effector2”, just call “add_cam_effector” with or without the optional arguments instead
But where is the documentation?

naive snow
misty mulch
hoary cipher
covert leaf
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Hey, I'm playing around with GAMMA balance by editing scripts. ATM I'm trying to increase the number of uses for weapon toolkits but I'm getting some unexpected behaviour.
Misc changes: Disabled immersive sleep and GAMMA Sleep balance. Enabled black market.

Here are the relevant files I'm editing:
E:\GAMMA\mods\140- Weapon Parts Overhaul - arti\gamedata\configs\items\items\items_repair.ltx
Line 375 under ([toolkit_p]:tch_repair ). I changed max_uses here to no effect as it seems to be overridden by the following

E:\GAMMA\mods\G.A.M.M.A. Economy\gamedata\configs\mod_system_GAMMA_repair_kits_uses.ltx
E:\GAMMA\mods\G.A.M.M.A. Economy (don't disable, turn on Black Market to buy gear)\gamedata\configs\mod_system_GAMMA_repair_kits_uses.ltx

I don't know the syntax but it seems to be overriding the max_uses to 3.
However when I change the value for max_uses here (or comment out the file), the toolkit no longer appears in the gunsmith's trade inventory.

This is where I'm lost as I have no idea why changing the max_uses would remove it from a trader's inventory. Any direction would be appreciated.

next zinc
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so Im having this issue that objects and npcs go invisible when I zoom in

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does anyone knows how to fix ?

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heres the configs of the 3dss

naive snow
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Simply check first if the item in the debug spawner has the correct amount of usages and go off from there

covert leaf
willow flume
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Does anyone know where colonel petrenko's logic packet is?

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Idk if I'm blind but I cant find it in the "bar" folder despite the other duty npc script packages being there

quartz hill
willow flume
quartz hill
willow flume
sonic bolt
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is it possible to rename OGF texture paths without editing the ogfs themselves?

sonic bolt
quartz hill
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but otherwise idk Wahh

sonic bolt
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so its a script death , I'll try fiddling with it. It might beat me having to rename textures so that DICK's will get overwritten

quartz hill
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i think you can use npc_on_net_spawn callback for this kinda thing

austere cosmos
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How would I go about giving an old mod the parts system gamma uses?

sonic bolt
quartz hill
austere cosmos
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If I copied the mod_parts file from another mod with basically the same gun and went in and changed the wpn_name in notepad++ would that work?

sonic bolt
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It should as long as its similar to the screenshot i sent

austere cosmos
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okay ty

grim mist
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Are GAMMA’s faction-specific damage resistances found in GBO mod or elsewhere?

swift swallow
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Guys! Quick question. Is there a place in the files that I can config the moon brightness without changing the sky appearance? Not its global illuminance, but the moon "png" itself. I love the current night settings, but when I look at the moon it is too dim.

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I know, very nitpicky, but aren't some of us?

misty mulch
misty mulch
queen pineBOT
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@grim mist Use the mod name search bar to find mods in MO2, and use the mod files search bar to find which files are from which mods. ||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​|| _ _ _ _ _ _ https://cdn.discordapp.com/attachments/1098945649929617478/1165045267637211156/mo2-search.png

misty mulch
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because in GAMMA, the winning version of that script is not from "Grok's Ballistic Overhaul" mod

grim mist
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today i will use windows file explorer clueless

grim mist
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im simply trying to replace gbo with arti so i need to disable all instances of grok bo to prevent issues

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ive found that incompatibilities between the two result in stalkers being made of paper

misty mulch
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oh yeah final note on the faction resistances: because the names are not obvious, isg_res is AP res and sin_res is damage resistance

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i mean if you're just going to comment it out, it doesn't matter, but there you go, now you know more

barren sail
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Guys, I'm not very good at modding, but is there any way i can add my track to PDA radio?

summer stream
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@naive snow i figured out the texture thing about those hands
they are using specular glossiness, so i should've just set it as that in substance painter
since i had problem with it being really 'oily' or reflective in simple words

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time to do curvature

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this is without

queen pineBOT
grim mist
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@frosty lake does BaS correctly transfer EFT textures to X-ray renderer style?

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sorry to ping

summer stream
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yes

grim mist
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how would i pack things like the occlusion and roughness

summer stream
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bake em

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using substance painter

grim mist
summer stream
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what

grim mist
# summer stream what

with an image editing tool of some kind, can i take the individual layers of the ORN texture and overlay them onto the color texture?

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that being the red and green layers onto basecolor

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and then keep the alpha and the blue layer as the normal

summer stream
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no

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that would be idiotic

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normal won't be properly shown

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which is bad

noble quail
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i know of fast travel and jump_to_level but is there a way i can jump to specific coordinates using the console/debug mode? like if i wanted to have my freecam go to exactly to one of these locations in dynamic_item_spawn.ltx, is that possible?

[l01_escape]
esc_antirad              = medical, -140.42013549805, -24.980630874634, -359.43896484375, 20328, 362
unborn crest
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народ, кто может сделать зашибенную винтовку авс-36, чтобы там полностью цельный крутой аддон на высшем уровне, с поддержой всяких модов. Сколько такое стоить будет?

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people who can make a great avs-36 rifle, so that there is a completely solid cool addon at the highest level, with support for all kinds of mods. How much will it cost?

grim mist
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so i MUST use substance painter

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to bake

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blender has no such baking functions?

summer stream
quartz hill
naive snow
glass spire
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is there a guide for what the values mean in the weapon ltx files. im trying to modify recoil

misty mulch
# glass spire is there a guide for what the values mean in the weapon ltx files. im trying to ...

recoil is tricky because gamma uses enhanced recoil on top of basegame recoil - basegame recoil only modifies climb, you have to alter enhanced recoil profiles to actually change the camera movements

anyway the full documentation of all the weapon params is here: https://anomaly-modding-book.netlify.app/docs/references/configs/items/weapons/weapon-world try the various "Weapon" sub-tabs if the parameter you see isn't listed in that specific link

glass spire
misty mulch
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bookmark that link then, that is the reference for anomaly modding

noble quail
cold temple
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Hey hey not sure if it's the right place for this question, i wanted to ask where should i start with changing the way radiation works. I want to achieve something similar to what "Arszis Radiation Overhaul" which from what i know is not compatible with GAMMA, in particular does anyone know how can i change the amount of damage one takes from radiations and tweak the "safe" radiation threshold added in 0.9.4? Is it a matter of changing a few numbers in the right ltx or is it something more conplex?

simple scaffold
cold temple
chrome jungle
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@teal compass @next zinc the official mod is on moddb, i'm planining to create a recoil patch for short barrel variants (m16k and m4a1 pdw) to have more noticeable recoil impulse and tweak the damage, if you are willing to help, let's continue in DM

teal compass
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anyways I'd be glad to help if I can make it work on my gamma install

chrome jungle
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for some reasons, an LR300 with 10.3-inch barrel deals more damagae than an M4 with 14.5

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which is not logical

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14.5-inch should deal around 33 or 34 damage, 16 deals 36 damage and 20 deals 37 damage i think

teal compass
chrome jungle
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that's where it gets more complicated because EFP and maybe gamma has arti ballistics correct?

teal compass
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hit_power = 0.49, 0.49, 0.49, 0.49

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the number times ammo is the dmg

teal compass
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but still the hit_power control each gun's power

chrome jungle
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righttttt, so the damage that we see in the gun description is not correct

teal compass
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I only know that hit_power controls the displayed number

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for dmg

chrome jungle
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okay, thanks for info, i appreciate it

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what about the recoil patch?

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can we turn down the recoil as well or it only allows to create more recoil?

teal compass
# chrome jungle what about the recoil patch?

its all the things here:

cam_relax_speed                          = 10
cam_dispersion                           = 0.556
cam_dispersion_frac                      = 1.0
cam_dispersion_inc                       = 0.0675
cam_max_angle                            = 54.0
cam_max_angle_horz                       = 54.0
cam_step_angle_horz                      = 1.62
zoom_cam_relax_speed                     = 10
zoom_cam_dispersion                      = 0.466
zoom_cam_dispersion_frac                 = 1.0
zoom_cam_dispersion_inc                  = 0.0525
zoom_cam_max_angle                       = 54.0
zoom_cam_max_angle_horz                  = 54.0
zoom_cam_step_angle_horz                 = 1.57
chrome jungle
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the whole animation pack is made on the basis of the m4 tac

teal compass
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dispersion is the recoil I remember

chrome jungle
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and the m4 tac has 14.5 barrel

teal compass
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zoom is the ads stuff

chrome jungle
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m16s have longer barrel

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they should have less recoil (plus they are heavier)

teal compass
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yeah so adjust based on those stats

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thonk I also wonder that is the pack replacement or add new guns

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or both

chrome jungle
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only replace

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12 guns in total, (2 of which are from EFPWP)

teal compass
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I see

chrome jungle
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M4A1 pdw replaces badger and MK12 mod H replaces TX15

teal compass
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well then it'd be hard to get it work in gamma ig lol

chrome jungle
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it's a fomod tho

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if you dont use EFP, dont select the EFP patch

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then it only replaces 10 guns

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vanilla + BAS

teal compass
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I see

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well gamma also reanimated some bas gun so I'd guess it would need patches too

chrome jungle
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cant we just put the new mod on the highest priority?

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the configs for these guns are the same as vanilla and BAS in terms of spawn id and naming

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well, only the ogf files have different names

teal compass
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idk I havent tried it

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all guessing

chrome jungle
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didnt @next zinc checked it already? he tried to make 3DSS

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if it loads no problem then it should be fine

teal compass
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idk I didnt talked to him about that

chrome jungle
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m16k my beloved, i think for this addon to work, we just need to make a 3DSS patch

teal compass
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why is it reversed

chrome jungle
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because of missing 3DSS patch i guess

teal compass
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I can't tell really

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maybe it conflict with gamma addons

frosty lake
#

I would even say that yes, since in general their color correction and bump are well done

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but understand that now each assembly of the sss has its own settings and because of this you need to adjust the gloss and color to them

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with PBR assets everything is much more complicated, due to the fact that the textures there do not have any detail on them; they need to be baked

celest forge
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Ehh depends on the assets

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Some modelers put some wear on the texture and then some on the maps

frosty lake
#

and they also have normal maps, different from those in stalker, this must be taken into account

frosty lake
#

your attempts to say something smart right now only make you look even more like a fool who doesn't understand how to do it

celest forge
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I never said don't include roughness and metallic, just that not all textures are completely void of detail and wear

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You colossal fucking retard

frosty lake
#

textures with more than 2 colors are not = detailed

celest forge
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For X-Ray you need to bake the roughness/metallic into the normal map and invert the channels to convert them to an X-Ray readable bump map

chrome jungle
#

@frosty lake can i ask you something about the EFT textures conversion pls? im trying to make an automated script for PTS to run

frosty lake
frosty lake
celest forge
#

Lmao this fucking imbecile doesn't even know how to do it himself

frosty lake
#

I’m already silent about the fact that in 99% of cases you need to adjust the gloss manually, launch the game and see how it looks, and not just shit in the red channel

teal compass
chrome jungle
#

well, i did ask you via DM sometimes ago and you gave me an instruction, i created a script accordingly but the end result doesn't look like what BaS has, and since i'm a dumbass when it comes to bump and bump# i dont know that to do sory

frosty lake
celest forge
#

Tarkov assets only look great in tarkov because a lot of them have the shadows and most of the detail baked into the diffuse

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Not that they look bad in other engines, just that they don't look as good as in the actual game anywhere else

frosty lake
#

you idiot

celest forge
#

Just have to figure out the orientation of the green channel in the normal map and adjust it accordingly to match it

frosty lake
#

one moment im proof it

celest forge
#

"i'm proof it"

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Learn how to speak english first you brainless idiot

frosty lake
#

bruh

celest forge
#

Learn how to do the metallic texture for this

celest forge
#

ye bruh don ya now that's a miror

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me bery smort

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downlood me modz plzzzz

frosty lake
#

увы

teal compass
#

ok

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idk about that retexture but that thing is so dark

frosty lake
#

yes is so very dark

teal compass
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I made the texture based on the eft ones

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to glossy maybe but I'm not a texture guy so blame me on that

frosty lake
#

at least you admit it

teal compass
#

and I dont care

frosty lake
#

In principle, I don’t know much either, but I see the problem and talk about it, and when they tell me where and what was done badly, I don’t start making excuses and keep doing shit..

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How much I watched the Juangster and Frosty, I never saw a single growth

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although it’s worth noting that Juangster sometimes produces good animations

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but it still fills the alpha channel of the bump with a solid white color....

teal compass
#

people may and may not take others suggestions

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so like idk what to tell u

frosty lake
#

and they don’t study visibly and don’t want to

teal compass
#

people do whatever they want

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simple as that

chrome jungle
#

that dude also said Forsty method of converting bump is wrong

frosty lake
frosty lake
#

The anomaly community is still too young..

chrome jungle
#

who is Juangster btw?

frosty lake
chrome jungle
#

ahh this dude

frosty lake
#

good clickbait

teal compass
#

they still do stuff

#

u think its pointless then let it be

#

not gonna stop anything

chrome jungle
next zinc
#

Yes

#

It does

#

Does it still need the TX15 ?

chrome jungle
#

?

chrome jungle
next zinc
#

The MK12 is replacing the TX15 right ?

#

Forget that!

chrome jungle
#

yea

next zinc
#

Let me download it first

#

Now I have time with the PC

chrome jungle
#

ok

next zinc
#

works on gamma !

grim mist
#

i love troy handguard

next zinc
#

Mk12 mod H

next zinc
#

This is the og mk12

#

Before they adopted the knights handguard and M16 buttstock

#

That became the mod 1

grim mist
next zinc
#

@chrome jungle are u guys going to 3DSS this pack ?

chrome jungle
#

im not sure, we are dealing with some of the current problems first and there are 6 of em

#

well, only 5 left since Raven helped fixing the world model

#

neither Sed nor I know how to make 3dss

#

we'll see

next zinc
#

frosty have a good tutorial on that

cinder bronze
#

Hi guys, do you know if its possible to change a weapon's rate of fire based on weapon parts condition? like, in scripting, is there a way to 'call' a weapon's rate of fire and/or edit it? this is a general question, like i will take care of associating it to the weapon part durability, but i cannot find a way to edit a weapon's stats 'live' so to speak. ive looked into the weapon upgrades, but am not sure if i can implement something of the sort, because the upgrades are 'embedded' in the weapon...

Any ideas?

chrome jungle
next zinc
#

Can I give a sugestion ?

chrome jungle
#

Keep in mind that i work 12 hour shift so i literally have to trade off my sleep to work on the project

next zinc
#

Since u have the mk12 model, try to make it its own thing instead of a replace

#

I tried to 3dss it but its kinda confusing seeing tx15_m in the code but mk12_h in the files

hardy hearth
#

Is there any way to install Sidorovich script radio at different coordinates? Which chat should I ask this question in?

brazen ravine
#

if my video card is 4gb but textures says they require 4gb+ videocard, that means that I need to have 6gb video card because textures 4gb + 2gb gamma, or 4gb is ok?
Sorry idk how it works, trying to figure it out

sour salmon
#

Honestly bro just give it a try, what texture pack are you trying to use. Maybe you could find one that is lower resolution or requires less? Keep a backup option and give the 4gb+ a try, compare it with the backup option to see if your rig can handle it

#

I’m not expert but it’s better to test

slow bolt
#

and textures would make it even worse

brazen ravine
#

it was an example, you can use any numbers you want. Just want to know how this stuff works

slow bolt
#

it's not an exact science, but 4gb fits the parameters of 4gb+

manic heron
#

Is this the correct channel to ask for help with getting a mod to work?

slow bolt
#

no

#

mod'c channel or comments are

arctic forge
#

is there a mod for toxic air using the "new player experience" framework?

blissful parrot
naive snow
blissful parrot
#

thank you very much 😄

ashen hatch
#

Hello, is it possible to make nato factions sell wp scopes? if yes which files should I modify?

faint sable
#

Probably starting with the trade files and seeing their setups

#

Most trade files are in folders named trade

#

Probably can add entries of wp scopes to the nato sellers like that

arctic forge
#

any tutorial/framework on how to make quests or tasks

ashen hatch
faint sable
#

Since it included that preset, look into that preset path and add the wp scopes names to it

#

Whatever is added to that preset file, that file you have open adds to it

#

Since it includes it

ashen hatch
#

alright, thank you for your help||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​|| _ _ _ _ _
https://cdn.discordapp.com/emojis/1047176125585043496.png?size=64&quality=lossless

faint sable
#

It should work like that if I remember

ashen hatch
#

Well I know who to blame if it will crash omegakekw

arctic forge
#

thanks a lot

ashen hatch
# faint sable It should work like that if I remember

and it worked ||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​|| _ _ _ _ _
https://cdn.discordapp.com/emojis/1148593979856785438.png?size=64&quality=lossless

faint sable
arctic forge
#

How to make the script event checker check for any item of a list ?
as in this line
I need to include more items in the 3rd cell, not just one
Do I just list them with commas?
functors = {{"npe_toxicair_mcm", "owns_item", "af_mask_filter_homemade" }}

velvet thunder
#

Using a MK18 Mjolnir mod that seems to be missing some textures on the buffer tube and the muzzle brake (or suppressor) Is there any good way to fix this?

naive snow
velvet thunder
#

I think that's the issue precisely, the textures don't exist here. Other guys on the mod page are complaining of the same issue.

#

I'm not sure where it would be trying to grab it from, I was thinking it might be easier to simply make my own?

#

And as it pretains to grabbing another mod, I wouldn't know what other mod is required here. I have all the dependencies listed.

naive snow
#

Mod author probably forgot to package it

velvet thunder
#

😭

naive snow
#

If the person didn't make the model themselves, you could try to find the source of the gun file and grab the textures from there yourself

velvet thunder
#

Well no surprise it's from EFT

faint sable
#

You need bas 2022

#

It uses bas 2022 textures combined with it

velvet thunder
#

Hmm, does it need to be overwriting all the stuff? Or replacing the old BaS?

faint sable
#

Actually idk why it uses BAS textures tbh, it should use all just EFT but yea that’s the fix

#

Check the pins of juans thread for the bas 2022

velvet thunder
#

Ah man you're the bomb

#

Thank you

faint sable
#

I was planning to redo it entirely since I kind of am the tarkov boy

#

But juans does use some bas 2022 on his guns

velvet thunder
#

Honestly seems easier to create two small little textures than it is to install fuckin all of bas 2022 over top of my working gamma install

#

That I've already heavily modded and gone about 50 hours into the campaign of

#

So I am concerned lol

faint sable
#

Really if you check your console it gives an error texture path, you technically just need that one texture path to fix it

velvet thunder
#

😮

faint sable
velvet thunder
#

Thank you pimps

faint sable
#

Yea if you go in debug and equip it then quickly hit console keybind it should show a red text texture error then the path it needs, simply find that texture in the bas 2022 mod and just take that texture so you don’t need to download it all for one texture fix

celest forge
#

If you did, like I have when I made the mod, you would have the textures

velvet thunder
#

You're absolutely right

#

I misread the dependencies but all is well now

velvet thunder
polar oasis
#

hey does anyone know what script this section could be in? wpn_sil_veresk

lament current
arctic forge
#

how do you open an .ogf file xd

teal compass
arctic forge
#

thanks

#

are there any other weird file extensions in mods

teal compass
#

uhhh wdym

arctic forge
#

like ogf

#

nvm

#

I thought there's an xray engine addon for blender

#

lol

teal compass
arctic forge
lament current
#

ive figured out and found all the other dds files that handles all the UI.
Except these damn brown bars.
do anyone know where the file is. ive looked in gamedata/textures/ui
but i cant find it.
can anyone help

lament current
quartz hill
#

yeah

lament current
#

fenris cigars and mason black cigarettes

lament current
wintry monolith
#

Any mod to replace the health hud?

#

I want this shi

naive snow
chrome jungle
#

so im making a DLTX world model to replace the m209 ammo for m203 and i came across this

anyone knows what this "buck_shot" thing does? is it similar to like shotgun buckshot or something? if it is maybe we can do a 40mm dragon breath round

#

this is original m209 config from vanilla btw

teal compass
#

its generally for buckshot

#

idk if it will work on m203 but u can try

chrome jungle
#

the 40mm rounds have way different trajectory compared to 12 gauge, do you know where to change that by any chance?

teal compass
#

idk not sure of what those means really

#

might even be different setup for grenades

stable estuary
#

Is c-con the best grass pack for Hippobot atmos?

#

or do u have any recoimmendation?

river warren
#

Please add these brothers with their original sound

teal compass
#

mod making channel

summer girder
river warren
summer girder
#

That's what this channel is for

#

You want those guns in, do it yourself or pay a commission to a mod maker that does comms, providing 3D models

strong thorn
#

How hard is it to make new tree textures which makes the trees more "realistic". Like more polygons or something like that? 🤔 Never seen any mods like that in Stalker Anomaly/GAMMA. Is it engine limitation?

celest forge
#

That will easily destroy performance

summer girder
celest forge
#

Hey furry SHUT UP!!!!!!!!!!!!!!!

summer girder
summer stream
#

-# same question here

weary root
weary root
celest forge
#

You say that as if the most popular gun pack for this game wasn't the most unoptimized thing ever and the most popular HD models pack wasn't equally, if not worse, poorly optimized too

weary root
#

idk man it’s not my fault ppl make vasyan mods shrugEg

celest forge
#

Also those 8k barbed wire textures and whatever

weary root
#

yep in bc7 or bc3

#

perfect to waste vram

#

for no visual difference

celest forge
#

People eat that shit up

weary root
#

welp this community is used to shitty mods shrug

celest forge
#

Surely

celest forge
#

Some BaS world models reaches up to 80k tris

weary root
#

bro whole rookie village is like 30k

celest forge
#

Meaning that if you had 30-40 stalkers walking around with BaS guns out you could have more triangles in those gun world models than the entire combined geometry of the map could be

weary root
#

mmm slap ato, pance and gfy or other hd models on top of that thinkhang

celest forge
#

Yeah

#

Literal millions of tris loaded on a map that sometimes doesn't hit a million

arctic forge
#

How to add new campfires to maps? Along with making them interactible as they are in the game right now

runic cipher
#

Is it possible to create smart terrains without modifying the levels themselves?
Ultimately I would like to be able to make NPC-s stay/live in custom locations determined by the player, maybe there's another way to do that i'm not aware of

dusky cave
#

is ammo decrafting parameters (when we get parts from ammo) editable in MCM?
i am happy to go into configs editing if it will be required 🙂

misty mulch
#

you have to directly edit the config files that govern what parts you get out of the ammo

#

to be clear: MCM options are limited to what the mod author decided to put in MCM

misty mulch
dusky cave
#

o,thanks a lot. i was looking in" Wildkins's Ammo Parts on Hover" so i was in completely wrong place)

misty mulch
#

syntax is:

[section name of ammo]:parent section(optional)
part = item_1, number of item_1, item_2, number of item_2

e.g. this section:

[ammo_5.45x39_fmj]:part_defaults
parts = casing_r5,2,powder_2,2,bullet_r5,2

means:

  • This entry edits ammo_5.45x39_fmj (aka 5.45 x 39mm FMJ)
  • This entry should use the settings defined under [part_defaults], except for the extra parameter listed below
  • Each item should break down into
    • 2 casing_r5
    • 2 powder_2
    • 2 bullet_r5
#

remember to make backups

#

now go have fun

dusky cave
#

thanks a lot for explanation

#

I have 1 more question: should I put salvage = 1 if I want same ammo parts every time I decraft a bullet?

misty mulch
#

no idea ngl

#

would have to read the ammo maker script to figure that out

dusky cave
#

thx a lot

#

very satisfying ❤️

misty mulch
# dusky cave very satisfying ❤️

fyi - back up your edited files (ideally, just copy them to a new mod entirely), because each time you update GAMMA your edited files will get overwritten and replaced with the original ones

dusky cave
dusty goblet
#

guys i wanna translate the game for PTBR but i dont know shit about modding

#

theres an easy way to do this?

misty mulch
#

why not contact that guy

#

you could also start by looking at its files to learn how it did the translation

#

and copy that

dusty goblet
misty mulch
#

it is also probably waaaay easier to start off by editing files from that mod (make a copy for yourself, then start editing it), than trying to start from scratch

subtle dew
#

yo can someone help me out im trying to change the sleeves and gloves of the mercenary exo suit to to the merc b5m armored suit?

subtle dew
#

i think it dont work anymore

calm kernel
#

How to deal with this type of stuff? I wanted to change some description of an item and I see only these exclamation marks. I guess smth wrong with encoding? This is russian localization

drifting moat
deft onyx
#

Hi!
I'm trying to disable DOF effect down sights.
I set all sliders in SSS -> Weapon DOF tab to zero, I also unchecked all checkboxes.
I set r2_dof_enable to off
I removed all instances of zoom_dof and reload_dof in weapon configs completely
I still have this effect on some weapons. I've attached an example using wpn_thompson_m1a1 and wpn_thompson_1921. I chose them as examples, because they're defined in the same config and wpn_thompson_1921 is inherited from wpn_thompson_m1a1. At least, there's line

Currently I'm using unmodified GAMMA for testing, so there shouldn't be any issues with other mods

misty mulch
calm kernel
#

Damn I hate that the game is crashing on localization change

#

Is it fixable somehow?

subtle dew
# misty mulch Tell us what you did then. Even better, upload your edited file + tell us what e...

I apologize, it might actually work, but I couldn't get it to work.

  1. I opened the file mod_system_THAP_Rework.ltx with a text editor.

  2. I tried to find my current armor and replace it with a random set for testing.

  3. I then replaced everything with, for example, actor_hud_duty_skat9. I did this because I wasn't sure of the exact name of my armor, so I simply replaced everything to see if anything changed.

I'm not very experienced with modding, so I'm sorry I said it didn't work too soon.

misty mulch
subtle dew
#

D:\GAMMA\mods\G.A.M.M.A. Hands Legs Models Swap\gamedata\configs

subtle dew
misty mulch
#

ok. you saved yes? and are testing it on a new game/debug map spawn as well?

subtle dew
misty mulch
misty mulch
#

Because I just did (tried the merc_jackal_outfit) and it works.

subtle dew
misty mulch
misty mulch
#

then search the mod_system_THAP_Rework.ltx file and see if the suit you want to change is in there enclosed in brackets

misty mulch
subtle dew
strong thorn
naive snow
celest forge
#

had

#

Chat is burn DUMB

#

Not even the alphas can escape the self fulfilling prophecy

naive snow
#

I mean, who doesn't play with population slider to 4?

#

It's not really proper slavic if the rookie vilage isn't tearing a new hole in your FPS

final sluice
#

Hi, help me, I want to change the icons on my PDA.
But I couldn't find anything in the mod postings.
Can tell me if there are any mods that can replace and fix the icons on PDA?

sonic briar
#

Anyone know where to find the vz61 weapon config? Trying to make it pistol slot

misty mulch
#

so that you can learn from it

sonic briar
#

Thank you, Ill give it a look today 🙏

dusky cave
#

is there a way to track how many IDs out of 65536 I have right now during my playthrough?

celest forge
#

Open console or spawn an item with debug

teal compass
#

debug hud shows

real spruce
#

Can I please request someone make a mod that replaces the doc with a model of shrek?

naive snow
misty mulch
#

but yes spawning an item with debug is easiest, the console will show

hardy hearth
#

how i can add here another radio to another base(like UNISG)? How i do it?

grim mist
#

How to increase number of legends and masters in the zone?

stark tiger
#

Where are the medical and drugs ltx files?

calm kernel
#

How do I add an event during dialog with NPC that will add some item to player's inventory?
Like, for example, in that quest with scientist that send you to retrieve artifacts in anomalies. He can gib you Echo detector if you ask him

lament current
#

so i managed to fully update the bhs system to my own design. now there is arma stamina incorporated.
and a bar to show.
and also weapon degredation and armor.
as you can see the first pick i have no armor or wep.
and on the second its equipped.
i want to see if i can make a hunger and thirst bar somehow.

misty mulch
#

also cos a copy of items_drugs.ltx is not in GAMMA, it is part of the Anomaly unpacked basegame files

#

and e.g. BHS in GAMMA makes all its edits to drugs with DLTX

lament current
violet aurora
#

hi can someone make a volumetric moving fog

steady citrus
#

Hey, what are the coordinates for the ghillie net? I wanted to change the graphics but I can't seem to locate it... currently, these are the coordinates I have. ;Category: Outfits (Medium)

![ghillie_outfit]
icons_texture = ui\ui_icon_ghillie

inv_grid_width = 2
inv_grid_height = 3
inv_grid_x = 38
inv_grid_y = 9

#

I wanted to add such a graphic

void otter
#

Can I just edit the guillie suit model to overwrite the Gorka Mod and the THAP

#

And make the ghillie have like backpack weight

#

Is it possible at least?

cyan quarry
#

where is the location of stats file for major part of gamma guns?

void otter
#

C:\GAMMA\mods\G.A.M.M.A. Large Files\gamedata\meshes\anomaly_weapons

void otter
misty mulch
cyan quarry
#

was trying to edit m98b stats

void otter
cyan quarry
#

ty

misty mulch
void otter
#

also you can edit the ammo damage

void otter
cyan quarry
misty mulch
cyan quarry
#

ty ty

misty mulch
void otter
cyan quarry
#

not through mo2, by windows search nor notepad++ search

#

like, there are some weapon ltx stat files, around 10-15

#

out of hundreds

void otter
#

what gun do you like to edit?

cyan quarry
#

m98b/.338 lapua

#

the ammo would be better

void otter
#

wpn_ammo_338_lapua_magnum

#

you tring to edit this

#

this is thm

#

its a texture

cyan quarry
#

all stats in zzzzz file

#

figured

#

but thats fed, not lapua

#

💀

misty mulch
#

The config filenames are not always straightforward

#

And you might need to find the BAS ammo config actually

void otter
cyan quarry
#

holy mother of god

misty mulch
#

The actual foolproof search is "find in file for .xml files for item name" -> read xml string id -> find in file in .LTX files for the string id to find the section

misty mulch
naive snow
misty mulch
#

But this way does require an extra step and it helps if you already have some familiarity with the modpack

steady citrus
#

I can't change the texture ghillie enters coordinates and most importantly gives it all the highest priority and still the game reads old graphics I can't change the texture ghillie enters coordinates and most importantly gives it all the highest priority and still the game reads old graphics. I have mod kvma but it has a lower priority than my rework

flat aurora
#

ive imported a model from KVMAs hd models realism to blender with the appropriate plugin, and have utilized assets from other OGF's to kitbash a custom loner. how can i export it now as its own ogf? i want to replace an existing suit visual ingame (i can handle xml editing just fine, but am new to blender).

loud bone
#

does someone have the modified omf editor? and ogf editor?

#

❤️ trying to make 3dss patches

fair canopy
#

Why modified?

#

I use whatever I found online

loud bone
faint sable
#

In blender you can edit the names though and in the omf editor

#

That’s how I changed my bone names, not sure if you meant naming or actually the IDs

flat aurora
fair canopy
faint sable
#

Yea I just do it via blender and edit the omf it uses and change the bone to a lens bone or whatever I am using

#

Easiest way to do 3dss support

faint sable
#

So armature and bone needs to be connected to the main ogf skeleton, then exported

arctic bough
#

Hey guys! Does someone know where most of A-Life systems are, code-wise? I’m really willing to read it just for learning how they did it.

flat aurora
faint sable
#

Now idk if my response is factual or not, I only ever done gun ports and porting parts and gun attachments to different skeleton setups and omfs and anims, but I also worked on models before for npcs and I don’t think it’s extremely different

#

Bones probably aren’t the same between guns and npc models though

flat aurora
#

fuckkkk i might have to pay someone to do this, its gonna take a long time to learn this

#

wait nvm im watching a modding tutorial for weapons that covers this exact thing lmao

flat aurora
faint sable
#

Yea

#

It needs to be cs/cop and untick the boxes

queen crescent
#

I managed to add the NAGL laser to one of the guns I would like to add it to, but i'm missing the red dot on my screen. checked the LTX but having a hard time finding it, can anyone point me in the right direction?

faint sable
#

In blender, the laser dot is actually a mesh

#

So you need to add the mesh dot alongside the laser beam

#

Check a bas gun with a laser attachment and clicking y on the world you can see the dot beam

queen crescent
faint sable
summer stream
#

finally people are learning to do it cs/cop

#

instead of SoC

faint sable
#

Idk I always did mine on cs cop

summer stream
#

i did on SoC since i didnt think much of it

fair canopy
#

What is the actual difference?

summer stream
#

difference being :

SoC has less weights on the model and less smooth(i think)
CS/CoP allows more weights on one vertex, more smooth(i think)

flat aurora
faint sable
loud bone
#

kAR98k pu scope 3dss

#

trying to get this shit to work

faint sable
#

oh good luck for pu 3dss

#

tbh I forgot how I did my pu scopes

#

think you need the original hud, then a separate PU hud

loud bone
#

couldnt i just rename the og hud(copy paste rename) and edit it for PU?

faint sable
#

nah it's a special setup

#

it needs the wpn_scope setup

#

so you make one of the original gun, then a PU hud for the 3dss

loud bone
#

ill be so real im new to this and have no idea what that means but im working towards getting better.

#

and the kar in gamma is broken and not 3dss

#

i got it working now i just need 3dss

teal compass
#

frosty u have a 3dss guide right

faint sable
#

So, instead of giving it a Lens bone, you don't change that bone, you keep the wpn_scope bone

teal compass
faint sable
#

I do yea

loud bone
#

im using frosty's guide

faint sable
#

but it doesn't cover Pu 3dss setup

teal compass
#

I think that should work for pu too though

#

is it totally different

faint sable
#

nah it needs the wpn_scope bone

loud bone
#

gurkler is frosty? oh okay sick, so frosty

faint sable
#

it doesn't use a lens scope

teal compass
#

ah

loud bone
#

in your video

teal compass
loud bone
#

the beginning shows like the omf and ogf editors

#

but yours are modified

#

and i have no idea how to operate blender as far as bones go

faint sable
#

the pins in this thread have all the stuff you need for omfs and ogfs and blender addons

loud bone
#

❤️ i have the blender addons

#

bone groups doesnt show bones tho???

faint sable
#

that green skeleton bar shows the bones when clicked on

#

then each yellow triangle has a specific vertex group which is the bone naming

loud bone
#

OOOOHHHH oh my god thank you

faint sable
#

like this one has bullets2 and magazine

#

each has a bone setup for the omf

loud bone
#

yes i see now 😄

#

thank you so much

#

my brain just grew by 75%

faint sable
#

in the w_ltx for the kar, you need to give it a specific PU addon setup like the w_type63 has on mine

#

then the mod_system needs to path to that, but making it use the 3dss lens scope PU setup

teal compass
#

I added a pu scope to ks23 without noticing all that

#

I gave it a different bone for lenshider or something

faint sable
#

think it's for these specific guns, idk it's just how athi showed me how to do it when my lens hider wasn't working

#

maybe he can just use my 3dss guide as showed

teal compass
#

kekcry damn this is specific weapons then

faint sable
#

I know when I did the Gewehr I needed a pu hud with it

#

same for the svts and avt

#

and type63

#

but maybe kar doesn't

teal compass
#

interesting

faint sable
#

@fair canopy how does the PU setup work

#

for 3dss

#

you know more

loud bone
#

and then merge the meshes.

faint sable
#

yea try my guide first and see if it works like that

loud bone
#

will do

loud bone
#

wait nvm, u said use blender

faint sable
#

yea for editing the bone name for the ogf itself you do it via blender, for the OMF itself when maing the _3dss.omf edit you just click the OMF itself and rename the bone like my guide displays

faint sable
#

if it's LTX edits you can just use system save in debug mode and hit F5 to see real time changes

#

but if it's actual ui dds you need to reload each time I believe

fair canopy
faint sable
#

yea corcor was trying to do a kar 3dss pu scope

#

since you know more about it than I do thought you'd help them on it

#

but I was thinking pu scope was different setup than other 3dss scopes, but yukiz said they did the pu scope just fine normally like my 3dss guide was, so idk

fair canopy
#

you would set it up like i did with the mosin, using scope section

#

i think the config is in the readded guns mod i did that i never updated

teal compass
faint sable
#

if we have lasers from bas, could we potentially make flash light attachments using the same setup, or is it impossible to do

#

I was kind of wondering about how it works

quartz hill
#

what are the full file names for both

#

might be that one of the other scripts in sota ui is patching some utils_ui functions so it seems like it is overriding

#

you can check whether the file is overriding/being overriden in either mod's conflicts tab

#

load order only affects what version of a file will overwrite ones from other mods

#

but for scripts it doesn't matter what they are called most of the time, they can patch other scripts as they want

calm kernel
#

How do I change the chances to spawn with addons on weapon for NPCs?

lament garnet
#

hello, anyone familiar with lua that can help me? been trying to make a small change to autolooter to loot weapon parts that are recipe materials and I got it to work on loose parts in inventories but I cant get automatic striping to work correctly heres what i have been trying:

if config.strip_weapon == strip_weapon_options.all then
zzzz_arti_jamming_repairs.act_fieldstrip(wpn:id())
elseif config.strip_weapon == strip_weapon_options.usable_parts then
for part_section, part_con in pairs(parts) do
local is_recipe_material_wep2 = zzz_craft_use_in_tooltip_mcm and is_not_empty(zzz_craft_use_in_tooltip_mcm.getCraftableItems(part_section:section())) -- prillan added
if not string.find(part_section, "barrel")
and part_con >= config.usable_weapon_part_condition_treshold
and zzzz_arti_jamming_repairs.is_part(part_section)
or is_recipe_material_wep2 then -- prillan added or...
zzzz_arti_jamming_repairs.act_fieldstrip(wpn:id(), part_section)
end
end
end

So I added two lines one that should check if the part is a recipe material and one that makes it take it if it is, but I get an error and crash with this log:

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 262
[error]Description : fatal error
[error]Arguments :
1 : [Lua] c:/anomaly/bin/..\gamedata\scripts\z_auto_looter.script(286) : handle_strip

LUA error: c:/anomaly/bin/..\gamedata\scripts\z_auto_looter.script:286: attempt to call method 'section' (a nil value)

I know the error is my added line but I cant figure out why. Any help appreciated.

#

nwm figured it out.

tepid bear
#

hello, I was wondering what mod was managing the inventory ? I would like to take a look at it and see if I can change a thing or two

misty mulch
#

(i mention those as examples because all 3 of those are separate mods)

tepid bear
#

oh damn

#

well I think the UI

#

the whole rendering items in the inventory part

misty mulch
#

...like, the icons?

#

that's not a modded system that's just... icons

tepid bear
#

well the way it sorts everything and all

misty mulch
tepid bear
#

so actually the sorting Kekw

#

okay thanks

#

I'm wondering where the perf hit comes from

misty mulch
#

it's why by default none of those options are turned on in mcm

#

in gamma anyway

tepid bear
#

yeah they're off for me

#

but having the game hang every time I open my inventory is a bit annoying

misty mulch
#

well how much shit do you have in your inventory

#

this is just an anomaly engine issue - loading invs with a TON of items, causes a lot of lag

tepid bear
#

a couple things

misty mulch
#

it is in fact a good thing, as the game has a hard cap on the number of items spawned in the entire save file

#

treat the lag as a sign that you need to sell some shit.

tepid bear
#

aight

#

not store ?

misty mulch
#

no

tepid bear
#

huh

#

I have two full stashes

#

:3

misty mulch
#

having a hideout with lots of stashes filled with items, can cause performance issues just by being near it, in the worst cases

#

you have to free up those IDs

#

you don't want to just delay the problem to "now it lags when i open the stash"

tepid bear
#

oh it already lags I hoard a lot of shit 😭

misty mulch
#

better get rid of things

tepid bear
#

i'm sure there'd be a way to optimise stuff but hell if I know how to

misty mulch
#

and they would almost certainly be engineside edits

tepid bear
#

yeah

misty mulch
#

you could look at what e.g. Serious' Workbench Optimization does

#

but that doesn't get around the 65k item ID limit

#

in fact we kind of rely on there being lag, to unsubtly tell people to start deleting items

#

cos there's otherwise, no warning about the item ID limit + the resulting crash

tepid bear
#

oh so it bricks you ? how does that work ?

#

when there's 65k items in inventories the game crashes ?

drifting moat
tepid bear
#

Huh I see

drifting moat
#

Well not just item, but stalker, monster anything with an ID

tepid bear
#

so that's engine side ?

#

is there a way to check how much I'm at ?

drifting moat
#

The Id limit is engine side yes.
The lag (at least inventory opening lag) could be fixed client side with Lua, but it would be best to optimize it server side.

tepid bear
#

that sounds really interesting ngl

#

maybe I could try to look into it, I'm sure I'd learn something

drifting moat
#

You can check via one of the debug HUDs, but you would need to enable debugging mode first

tepid bear
#

i have it enabled already

misty mulch
#

to be clear it's normally really fucking difficult to hit the 65k limit. it usually only happens if ppl crank up NPC spawns like crazy (or play warfare which does the same thing), have mods that add more items to NPC loadouts, or hoard like a motherfucker, or all three

#

the non-modded-GAMMA cases i've seen of ppl hitting 65k id limit have been:

  • guy who's filled up 20+ of the 400kg stash boxes at one hideout, with broken fucking gun parts
  • guy who somehow started the game at ~2000+ NPCs spawned and didn't notice anything wrong with an FPS of 15
drifting moat
tepid bear
#

I mean I really wanna learn shit about engine programming and I figure an existing codebase would be better

tepid bear
misty mulch
#

the lag is its own warning sign, it's not an invitation to try to crash out your game

tepid bear
#

yeah ofc

misty mulch
#

but it goes to show how hard it actually is, in regular play, to hit that limit

drifting moat
#

Or Quake 3 IIRC is open source too and extremely well written.

tepid bear
#

I guess my second choice would be openmw

celest forge
#

Tbf they put that ID limit because for what they made their engine, reaching that was a literal impossibility

tepid bear
#

it's just that I like stalker so much I would wanna contribute you know

drifting moat
tepid bear
#

true,

#

though I do know cpp more than lua lol

drifting moat
tepid bear
#

yeah that's fair

#

my guess is that the ID limit is not a low hanging fruit ahah

drifting moat
tepid bear
#

I see, thanks ! would you have a recommendation of a mod I could make to get started ?

drifting moat
# tepid bear my guess is that the ID limit is not a low hanging fruit ahah

Nope. Ppl in the anomaly discord had a discussion about it. One guy said he'll just try and modify the type of the variable(s) that handle it, but it crashed the engine. Of course he tried a bit harder than just changing a type, but it still wasn't a super huge effort just a potshot at it basically.

drifting moat
tepid bear
#

oh I talked about it today ahah

#

the fact that you can dodge the pseudogiant strike with a well timed jump, but only when you're going up

#

I would like to make it so you can take less damage when you're in the air but make it consistent

drifting moat
#

Oh interesting. Now I would have 0 idea where to look for that. I think it's not even a designed mechanic, but rather a "bug".

tepid bear
#

yeah lol

#

might not be ideal for a mod

drifting moat
#

Modding this game can do wonders for coding skills btw. You become very good at finfing and debugging things. Plus understanding complex (mostly bevause of bad design) code. I know I've learned valuable stuff that I even used at work.

tepid bear
#

yeah i'm a compsci student and I realised I don't code nearly as much as I used to since I started my studies lol

#

I want to do side projects

#

and I feel like modding could be great lol

misty mulch
#

it'll teach you very fast about the values of writing in a way that's comprehensible for other people

#

in the sense that you will come across something you want to alter and the modder who did it, will have left no clues about how anything works

#

and you will cuss them out

tepid bear
#

yeah,,,

#

I love collaborative work

drifting moat
#

Brb talking to grandparents

sour salmon
#

so regarding item id limit, what happens to the stuff that stays unlooted in a dead npc body? does it still count towards the number

#

just out of curiousity

tepid bear
#

I think it would given what I understood

misty mulch
#

it does, until it despawns

tepid bear
#

okay my inventory lags less now indeed lol

regal bolt
#

i think there are a couple of issues with shading. I resolved the more major ones with this priority order... i know it's abysmal but everything looks half gamma half potato anomaly

#

i'm sure this mod order is wrong and would like to reorder priorities correctly?

#

if anyone can help i would appreciate it ❤️

lilac idol
#

wrong channel vro

regal bolt
#

someone sent me here

#

Wahh alright

lilac idol
misty mulch
#

the fact that you only have 25 mods tells me "no"

#

if you are trying to make your own Anomaly modpack, better to go to the Anomaly discord

queen pineBOT
naive snow
storm kelp
#

hey folks, trying to play around with muzzle velocity on the isg vintorez. ive searched and modified every instance of the vintorez_isg ltx files i can find but i just cannot seem to get anything to actually modify the performance of the weapon in-game. i also tried mimicking the ![wpn_vintorez_isg] and added that to any file i could find but nothing seems to work. any ideas?

storm kelp
#

thanks for reply. found the dltx guide by veerserif. i need to make a file following this guide, referencing the vintorez_isg file found in the BaS mod folder, correct?

teal compass
#

yes

#

basically that

lament garnet
#

anyone who knows how monkypatching works that could help a little? I have unlocalized some variables but one of them cause a crash with attempt to perform arithmetic on global 'outfit_part_condition_threshold' (a nil value)