#β•™πŸ–‡mods-making-discussion

1 messages Β· Page 53 of 1

knotty latch
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i guess if i ever had to code, or scripting logic could seem easier to me?

random fulcrum
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it's closed if you're hostile to loners

knotty latch
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@random fulcrum so on a scale from 1 to 10, how tedious would it be to recycle quests and shape them into a questline?

Im not saying make something from scratch 100%, thats sth i can move to way later once im used to the script etc.

random fulcrum
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ah it's not baked to the map

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idk

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just probe around developer

knotty latch
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which guide should i use, anomaly developer or??

surreal gust
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im not sure

random fulcrum
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nah they're loose

surreal gust
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idk i saw some stalker-game sdk guides about quest making

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most likely from official gsc devs at the time

random fulcrum
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perhaps it's an anomaly thing that they're loose

tawny stream
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ITheon might be a good resource too, if they have time.

random fulcrum
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i think the guy that made wtf has an entire section on questing in the modding book

olive steppe
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Is there a way to change parameter from .ltx file at runtime in script?

plain panther
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How do I translate a mod

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I want to fully translate ANUS into Russian and I'm not sure how to open or edit xml files

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If there's an FAQ related to this, please link it

plain panther
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nevermind, it's all working fine

gusty narwhal
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There's one questline written by me there called The Living Fire
In Anomaly, questlines are divided into many smaller tasks and I've made it so that you have one continuous task that simply advances the stages

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Choose the approach that suits you better

calm magnet
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Has someone ever made a mod to include attachments for Juan's VPO 136?

cerulean mantle
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What do I need to modify to change this scope? It's Kar98k (GAMMA's remodeled)

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wpn_crosshair_zf9

low spindle
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Hey, does anyone know what is different about the knives? Are they just reskins of one another but some can cut bigger mutants?

low spindle
cerulean mantle
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I replaced the texture but got another problem.

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It's better if I show you

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Yeah...

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That's because the Scope texture is bigger than 2d shader based scope radius I reckon, which is fixed the way you said?

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@low spindle

fair canopy
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Fix it in scopes radius. Script

cerulean mantle
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It doesn't work

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I missed a comma I think that's why

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No I'm a newb

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This is 0.34

fair canopy
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Test in console using scope_radii command and set in the script

cerulean mantle
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I set it to = 0,

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nvm, missed ,

fair canopy
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Why would you set it lower?

cerulean mantle
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I didn't know how it worked rofl now I know

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This is 0.43

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Okay 0.435 is the correct value

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Thanks

cerulean mantle
fair canopy
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Yeah you can use that

low spindle
fair canopy
cerulean mantle
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PS it is

modern meteor
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does anyone knows why reload animation plays, but mag is still stuck in the gun

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it doesn't go out

stable vault
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!mags

queen pineBOT
modern meteor
stable vault
modern meteor
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im just trying to add an ammo check animation

remote venture
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What files would I need to change if I wanted to put in custom English banter audio for NPCs?

In particular the mercenaries in dead city base?

Gonna change the β€œfunny real funny guys!”

stable vault
stable vault
regal bolt
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my G28 works completely fine, but when firing it has no sound, no crashes or anything, scopes work well, reloading has sound, literally everything works but it's firing sounds, anyone knows how to fix it?

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its the BaS one, but standalone

brave tartan
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anyone knows what exactly adds that arrow indicator of item tier

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is it icon edit or some mod adds them

slow bolt
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icon itself

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Gamma doesnt have dynamic icon stuff

modern meteor
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uh how can I fix it

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it does not exist and it won't let me unpack it

random fulcrum
modern meteor
# random fulcrum

I don't know if I was meant to put it back there, but looks like it works

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thanks

random fulcrum
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holy shit

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unprecedented things even for the gamma discord

thorn stratus
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with SSS20, enabling force volumetric light, headlamp masks have become so prominent. I haven't found a flashlight mask (34- Nicer Flashlights - shortnamesalex in GAMMA has many to choose from) that doesn't stand out like in the screenshots

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I am sure it's an easy fix, edit the texture to make it more transparent but this is something I am at odds (texture editing lol). Can somebody help? point me with some tips or do it for me πŸ˜„ but I would not mind to learn if it isnt that complicated

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I wonder if nobody has ever noticed their flashlights going crap since SSS20, unless nobody uses force volumetric option

naive snow
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@thorn stratus Ascii is going to expose a modifier for flashlights as part of the Force Volumetric option. Wait for the next update soon

thorn stratus
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great stuff

tawny path
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If I were to make a new folder for m_stalker in the Anomaly folder, would those values overwrite the GAMMA mod? I'm trying to change some body part damages.

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not seeing a big difference atm but as of testing I'm just messing with healthbars on while using a pm as a damage baseline

naive snow
fiery cedar
surreal gust
fiery cedar
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what do I set to 0.435

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the parameter?

surreal gust
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yes

fiery cedar
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Idkman, for me it aint working. I set the scope_radius to anything within 0.0-2.0, but no diff

fiery cedar
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huh

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cant find that command in the console

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it says invalid

surreal gust
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maybe then im wrong

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just go here and scroll a bit downwards maybe you'll find the fix

surreal gust
cerulean mantle
# fiery cedar huh

Go into scope mode, press ~, then type:
scope_radius 0.435
If you get out of aiming, it will reset.

fiery cedar
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oh, ok

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lemme try

surreal gust
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then it gets fixed i think

cerulean mantle
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I don't have to edit the script?

surreal gust
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wdym you dont

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you only press F9

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with that 0.435 value

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instead of having to re-launch the game

cerulean mantle
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Oh,

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I went and changed GAMMA Scope Radius Fix script rofl

fiery cedar
cerulean mantle
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I'm thinking of making all the scope reticles from Extravaganza available as different scopes. Like what MISERY did with ACOG.

fiery cedar
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idk why it works on that, and one the sniper scope works on mine too

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But my ACOG, which has the sape problem doesnt allow it to work

cerulean mantle
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How is your ACOG?

fiery cedar
cerulean mantle
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I think I know why this happens.

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The Scope Radius Fixes loads after Extravaganza, which means the script is based off GAMMA default scopes. I think I should also have this issue lemme see.

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I still haven't got to the part where I get ACOG scope weapons lol

fiery cedar
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no clue man,

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mind resending thus scope radius file? i dont seem to have it

cerulean mantle
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It's set to 0.51 by default

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(so if your kar98k has default scope, it'll be incorrect)

fiery cedar
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You plannin on adding them right?

cerulean mantle
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You can reinstall this and choose your own

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@fiery cedar

fiery cedar
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copy

cerulean mantle
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Reinstall, after you've selected everything, select Rename. This will make a copy with a different name, leaving the GAMMA's file untouched.

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I added NON GAMMA so I can easily find them with a simple filter

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And this for disabled so I can easily revert things.

fiery cedar
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nice its fixed thanks bro

cerulean mantle
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I loved Mod Organizer for Fallout Modding, but for Stalker modding, it's on a whole new level.

fiery cedar
knotty latch
woeful rain
surreal gust
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OpenXRay CoP test map (aka fake_start_ext made by me)

surreal gust
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fixed the mipmaps on grass

timber zealot
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anybody know how to modify the br class and br res of specific outfits?

naive snow
woeful rain
naive snow
# woeful rain

I should pick back up the weather system I had started making in UE4. Some cool things to add after talking with Hippo

woeful rain
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it is an adaptation of x ray on the ue platform.

naive snow
woeful rain
naive snow
woeful rain
celest forge
naive snow
fair canopy
woeful rain
woeful rain
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and Microsoft does not own GSC

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Microsoft business partner of GSC

celest forge
naive snow
naive snow
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I guess you could read the thm file descriptor to decide whether you're building off dielectric material or not

naive snow
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Do you reuse the existing terrains geometry? Or do you extract a height map from theme to be fed into unreal's landscape?

naive snow
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The whole terrain material system must be pure pain

graceful sluice
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Someone have list with all current weapons stats?

queen pineBOT
regal bolt
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Hello

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Does anyone know what mod removes the pickup icons when near loose items.

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Thank you in advance

naive snow
regal bolt
naive snow
regal bolt
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Huh

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I'm confused

naive snow
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There's no way to turn off pickup items icons when near, it's an engine feature that's baked in. It's always on

regal bolt
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Damn I've seen people with it off but idk for sure

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Thanks for the help

naive snow
regal bolt
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Alright

simple scaffold
# regal bolt Alright

I think that icon is positioned in one of the main_game xmls

I don't remember what the node is called. But if you make it's y cord negative it will be off the screen and not visible.

So I recommend reading the node names and looking for one that seems right and is positioned more or less mod screen and giving it a negitve y. Load the game see if it was the right icon. Repeat until you find it

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Mid screen

lethal berry
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I made a grizzly plug for devices of anomaly redone. I'm also thinking of redrawing the icon for a new type of detector

regal bolt
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anyone has the G28 from EFP?

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or BaS

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only that rifle

tawny stream
regal bolt
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better ask than not ask

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i settled with UGP anyway

narrow stirrup
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this is from efp discord

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maybe it helps

fair canopy
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@random fulcrum do you know what FOV corresponds to what magnification level for scopes?

random fulcrum
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no idea

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raven said something about it

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i always thought it was 100/zoom_factor

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which does seem to make sense

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keyword seem

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pattern recognition is one hell of a thing

fair canopy
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so the zoom factor x.75 would give me the magnification?

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also, i guess zoom factor would limit dynamic zoom?

fair inlet
fair canopy
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howd you calculate that? Susge

fair inlet
fair canopy
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limit max zoom

fair inlet
fair inlet
lethal berry
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yeeeee, i make grizzly model in DAR

drowsy yarrow
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so i changed some numbers in the files and changed some things abt the merchants not selling 5,7 caliber level one but it doesn't work. The game still doest but nothing changes. Same goes for the loadout point at the start and the money at the start. I wanted to go from 5k to 0 but nothing changed and yes i save the modification and restarted the game. Does someone knows why and to fix this ? Since no one could help me in the newbies chat i came here

dreamy lichen
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I remember I used to have a script that made it so when crafting, say a backpack, it used the lowest quality components in my inventory first instead of the ones with high quality percentage. But now I can't seem to find it again.
Anyone who know what I'm talking about and that can help me?

misty mulch
dusk silo
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Anyone here know how to bring the SVT 40 back into the game?

stable vault
dreamy lichen
dusk silo
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Do I basically install this and just plug into MO2

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I have never fumbled around on MO2 like that

stable vault
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Anyone know the mechanism gamma uses to tie certain loot drops to scavenging skill? I want to expand on that (because Im a masochist) just looking for the script or config to use as a reference.

drowsy yarrow
misty mulch
drowsy yarrow
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Then i looked for the folder i wanted, the script file that mattered and changed the numbers

stable vault
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But best way is to

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!mo2search

queen pineBOT
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@stable vault Use the mod name search bar to find mods in MO2, and use the mod files search bar to find which files are from which mods. ||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​|| _ _ _ _ _ _ https://cdn.discordapp.com/attachments/1098945649929617478/1165045267637211156/mo2-search.png

stable vault
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and look for the script that way (on the right side)

drowsy yarrow
stable vault
# naive snow It's in Haru_skills.script

Thanks, this section I'm guessing, I can't figure out where it ties the chance to scavenger level itself tho. I may be dumb

if rare_armors[item:section()] then
armor_spawn_chance = math.random(1,100)
if armor_spawn_chance > 15 then
alife_release(item)

naive snow
# stable vault Thanks, this section I'm guessing, I can't figure out where it ties the chance t...

It's part of the scavenger effect if I recall. Basically the script does the basic % chance first so, whether the item should spawn, (15% chance for rare armors in this example) and then the whole thing is than ran through the chance of keeping the actual item displayed:

or function(npc, item)
    local sec = item and item:section() or false
    if not sec then return end
        if -scavenging_skill > math_random(100) and not always_keep_item[sec] then
            print_dbg("Releasing [%s]", item:section())
            --alife_release(item)
        end
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I wouldn't be shocked to find another script changing this behavior somewhere tho. Could also be part of the treasure manager for all I know

drowsy yarrow
stable vault
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I was hoping to apply the effect to stashes tho, so tools are tied to scavenging skill. I might need to make a new function for that tho

pine hatch
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Hello all, I do not understand at all in modding and would like to ask how I could make it so that when a character dies, all items in the inventory are lost (except for quest items) and the player would be on a friendly or neutral base (like soulslike mode, but you can not return things).
I also want to make it possible to buy back lost items from special npc (add a new unique npc)

naive snow
vale helm
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Can anyone help me I'm trying to make a gun mod for stalker and I don't know where to start

slow bolt
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Read the modding book in pins

naive snow
# vale helm Can anyone help me I'm trying to make a gun mod for stalker and I don't know whe...

We're modding a Sig Sauer P210 from purchase of the model to shooting it in-game. The guide is structured in 5 parts, covering the following topics:

00:27 intro
01:36 tools of the trade
03:30 content overview

Part 1: having a plan
04:01 intro to planning

Part 2: editing textures
06:57 intro to textures
29:27 thm files

Part 3: working on mesh...

β–Ά Play video
cerulean mantle
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If I want survival skill to affect bvcx's skinning takes time, I should use this, right?

sudden rune
cerulean mantle
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Can I do this here or...

cerulean mantle
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Well it didn't crash :D

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Doesn't work either lol

cerulean mantle
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@maiden dune Hey. I have a question regarding food poisoning.

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Is there a way to make HUD be visible at all times?

tardy valeBOT
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spring mango
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I deleted it for a while, I'll figure out the situation. How did it happen that two people almost simultaneously wanted to adapt the Grizzly detector to DAR...

lyric sentinel
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ModDB

I don't like some of the animations from the FDDA, so I decided to replace them with the ones you'll see in this mod

ModDB

Literally just an animation ripped from a gunslinger addon pack.

slow bolt
lyric sentinel
somber burrow
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how to off sin's damage reduction?

fair canopy
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anyone able to send me npc_loadouts_stalker.ltx?

fair canopy
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yup, thanks!

naive snow
flat musk
unique musk
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I wam, willing to offer decent cash next month if someone will recreate my IRL AR15 in the game. I dont care about scopes but I'll send a pic and if you can do it for me I'll give u 100USD

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just make it where I can put realistic scopes on it and ammo check animation too

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not joking bruh lol I can make it in Desolation, but Itheres so many QOL mods in GAMMA it would just be worth asking for an M4 with a 30rd PMAG and 45 degree iron sights, but allow the usual sights on because my IRL rifle has an ACOG. and I need a vertical foregrip and at least a 16" looking barrel.

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the the gas block not be a front sight too lol

simple scaffold
flat musk
simple scaffold
# flat musk which file do I need to go to edit that

at a guess they dltx or dxml's the nps loadouts to add thier new grenades. or they simply modified and existing grenade taht is already given to NPCs.

in the first case you find the place in the mod where they are adding them and add less. either a mod_XXX.ltx file or a dxml_XXX.script depending on which is actualy needed to mess with loadouts, that is a fuzzy system that mixes xml and ltx files and i have never tried to edit with dxml/dltx

in the second you need to look into the vanila loadout files. other ppl here have actualy done that. I have not. i think they are in configs/gameplay or configs/misc somewhere.

again ask for help from others on editing NPC loadouts or look for a mod that edits NPC loadouts.

glacial dove
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cant report a bug so ill just post this here. mapped the pp2000 skilltree for what it actually is, if anyone is interested

fair canopy
#

What mod is this?

tawny stream
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The shitload-o-kits mod, from the look of it.

naive snow
fair canopy
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I meant the lables on the picture itself

cerulean mantle
#

@river fjord I frigging love what you did with devices.

surreal gust
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If anyone wants AN4 trees with anomaly tree textures here you go

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It's not perfect but it works for the most part.

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(you need the lfo tree textures folder from anomaly)

cerulean mantle
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Absolute Nature?

surreal gust
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yes

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SDK pack for anyone willing to use

cerulean mantle
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I remember installing it over MISERY. Rotten for Zaton, green for Jupiter, and dead for Pripyat.

surreal gust
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anomaly already uses an4

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but i dont have anomaly trees so i converted an4 to use anomaly tree textures

ember niche
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if "use" is bound to F by default
and I can rebind that in the settings
is there any issue always holding down the key?
if so, what about a toggle?
just to show items on the ground, cause there's no way to see everything.

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(i'm also assuming there's no way to mod and show all items on the ground)

cerulean mantle
#

Or, god forbid, shader?

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Lemme delete shaders

faint sable
cerulean mantle
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This is the first time seeing this. Gonna check.

cerulean mantle
faint sable
#

I see at least it is fixed now

cerulean mantle
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Yup. I'll mark it as GPU instability. Had the same issue with an undervolted RX 580 and default RF Receiver screen.

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After Alan Wake 2, Anomaly is the heaviest game I have :D

cerulean mantle
steady venture
#

where can i find files/scripts for chimera behaviour? Aka, what conditions it needs to fulfill to jump, aggro range etc.

simple scaffold
ember niche
# simple scaffold Always holding the intera t key with have the effect of always interacting with ...

Hi Raven. Thx for the reply.
I mean automatically enabling showing item descriptions without holding down the key. It's common in top down tile based RPG/ARPG's, games like Baldur's Gate, Diablo, etc. It's common for them to have an option to toggling that feature.

Try searching for all conversations of people seeking a way todo that here and on reddit. It's common enough.

I uncovered items outside the cordon wall hiding in the grass by holding the use key. Seeing that convinces me to always have that key held down otherwise I may miss something.

simple scaffold
# ember niche Hi Raven. Thx for the reply. I mean automatically enabling showing item descript...

there is code that will scan the area around the player for objects. there is code to identify items from orhter objects. there is code to map an objects location in the world to a location on the screen. there is code to put text on the screen.

basicly the same thing this uses to put boxes on NPCs but instead of box text and instead of NPC item. https://www.moddb.com/mods/stalker-anomaly/addons/shader-based-bodycam-like-effect-mod

#

you could do boxes AND text

#

never miss peice of floor meat again

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why make a hack when you can make a proper system that can be condigured. use aodri's wheel UI code to allow for only hihglighting particular kinds of items at a time, so you don't get distracted by broken guns. or filter guns on condition.

highlight other things like break able boxes.

have what ever range you want.

ember niche
simple scaffold
simple scaffold
simple scaffold
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i am in the credits for very many mods, either because i answer questions or because of MCM.

hearty rover
#

What mod should I enable so that I can add the β€œAuto-detection” improvement to my binoculars?

tame bane
fair canopy
#

It's in gamma

narrow stirrup
#

hey i'm having a weird camera jump each time the mp133 jams and i unjam it, i wonder if maybe this is related to a unjam camera movement or maybe due to the transition of the animation, is it posible to fix this without touching the animation? and also wonder how can i remove that unjam animation and make just hide the weapon unjam and show again

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that little camera jump is noticeable at 09:00

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it happens when unjam

fair inlet
hollow ravine
hardy hound
burnt marlin
#

Where would i find the m_stalker.ltx file to alter sight line parameters? I’ve heard it is a better alternative to β€œnpcs cannot see through foliage” for mitigating some of the aimbotting from npcs. I’m just not sure where to find it.

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I was told to ask here

naive snow
regal bolt
#

hey guys can any help me?

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i dont know if i have a bug with the progression sistem what show the rank, I've been playing for more than 2 weeks and completing missions but my rank is still the same as novice 1

naive snow
queen pineBOT
#

@regal bolt If you have a question or need help with G.A.M.M.A., please use the correct channel for your problem:

For vanilla G.A.M.M.A. modlist (this means that your modlist is unchanged and untouched): #πŸ”¨base-gamma-support

For custom G.A.M.M.A. modlists (this includes mods added by yourself and also mods that are disabled by default in G.A.M.M.A.: #πŸ”¨modded-gamma-support

If you are having issues with the installer, or with your G.A.M.M.A. installation: #1026866080347603065

Any other channel ARE NOT support channels. If your question is a support question, you may be asked to go to the proper channel.

narrow stirrup
#

i can't find it

#

seems like something is overriding this ogf want to use the one that comes with bas but i didn't see any handsks23 ogf or something like that

fair inlet
narrow stirrup
#

i was looking for an specific hand related to the weapon itself but this seems to be on the main bas mod

fair inlet
narrow stirrup
#

thanks apreciate the info

hollow ravine
hardy hound
#

for first person its just floating arms

#

The 3rd person model its just another model like the npc uses, not that really detailed at all

cerulean mantle
#

This means if radiation is positive, pick a number (between 0.5 and radiation/1.3) OR a random integer out 0f 8, and put it in front of geiger_ and read it?
So it reads any of the:
geiger_1
geiger_2
geiger_3
etc.
geiger_8, right?

#

I want to increase the threshold for the geiger_n soundfiles so that 6th, 7th, and 8th are played when situation is FUBAR.
What should I do?

fair inlet
cerulean mantle
faint sable
#

Could anyone help me on how dltxing a trade file for magazines would work or look like? been trying to do a
"mod_trade_nato_mags_preset.ltx" but I don't believe I am dltxing it correctly since in game it doesn't display the magazine I created

#

wasn't sure if I can even dltx a mag preset for mags

#

Or would I need to create a new trade.ltx and then give it a new preset to go off on?

fair canopy
#

Check out how shines mag fixes ltx works for mags

#

I can send you mine later which tiered and adjusted mag spawn rates in trader inventory too

faint sable
#

Gotcha, i'll check shines stuff out, been trying to make new mags for fun of it xd

signal elk
#

Hey, I don't make mods myself but I was wondering if it would be an appropriate place to ask about if it's possible, as the end user, to modify one I have downloaded to change something like model positioning?

naive snow
signal elk
naive snow
signal elk
#

Because that sounds easy enough I could learn!

naive snow
signal elk
#

Man, that's so cool! Thanks!

naive snow
#

DLTX mods are explaned in the anomaly modding book which is in the pins

signal elk
#

Got it! Im taking a look through there now. For the specific process you mentioned, will I know what I'm looking for clearly or does it require some background knowledge on my part? And would you be okay with me messaging you if I get stuck to ask questions?

naive snow
#

DLTX mods are fully explaned in the mod book (how to make a mod that injects values)

#

Just keep asking in here, there's plenty of people who can help you out if you run into trouble

signal elk
naive snow
#

You install it same as any other mod via MO2
Use the command !debug in the #πŸ€–bot-commands on how to enable debug
Then use the F7 key to bring up the main debug menu and use Weapon Hud Editor

#

When you hit apply or save it will write the values in a cache file, just search for that file and open it with whatever text editor

#

You can then just paste those values in the section of the gun file itself or make a small mod DLTX to inject those values

signal elk
#

At the moment, I'm playing with Debug on all the time, just to get used to the game's systems. I downloaded the editor from moddb just now and I'm assuming it's not already in GAMMA.

I'll try this out right now. Thanks!

#

I might have to pester you or whoever again once I get to the saving and insterting part.

#

So, looks like it's already in the game, but I can't actually manipulate the gun's position. I can turn the crosshairs on and off, but can't figure out how to move the gun.

#

I can only change the numerical values, which... is fine, but not exactly user-friendly.

naive snow
#

The draggeable editor allows you to select a field and to click and drag in the game view the chosen field

#

Click on any of the position field for exemple and click & drag around

signal elk
#

Oh, I get it. I saw the editor in the game already and didn't realize the draggable part was seperate from that.

naive snow
#

There's a control key to move the Z field (blue) but I can't remember off the top of my head

signal elk
#

It seems that's just RMB for me. Now I just need to find out if there is a way to effect roll, to cant the weapon to the left a little. Also, I wish there was a reset option. I'm absolutely messing it up, just to see what all the values do, so I'm hoping it doesn't save on exit.

naive snow
signal elk
#

I don't see that. I might just be blind though. Is it usually there?

naive snow
#

It's orientation or something

signal elk
#

Oh, I see. I was moving the mouse left to right and that field wasn't doing anything. You have to move it up and down.

#

Okay, so I've got the gun in the position I want, but I'm not knowledgeable enough to understand all the DLTX stuff on the page currently. I assume I hit "apply
in the editor, but I don't know if doing so will change the position for just that gun or others on the same framework, if it overwrites game files or just the current session, and how I actually do what you were talking about with changing it just to create a new file to paste into the mod so this is the default for this gun only.

naive snow
#

So if you hit apply it saves the values to a cache file, find it and open it

#

something like cache_dbg.ltx

#

You'll see a bunch of values under the weapon name

signal elk
#

Just pasting it here fpr reference.

signal elk
naive snow
#

Find it through MO2 using the filter at the bottom of the hierarchy view, it's easier

#

Nest under your GAMMA install, find the folder named Mods

#

In there are all the installed mods

#

Create a new folder and name it like EmanEkaf - Reposition or whatever you want

#

This will be your new mod containing your DLTX files

#

Inside of that folder create a new folder named: gamedata

#

This is the root of all mods, it's how MO2 merges the game files to your Anomaly folder mostly

#

Now normaly, you'd have to find how to name or where to place a DLTX so it interacts properly but since it's a simple reposition you can simply make a folder called : configs

#

In there you want to create a new text file, it needs to be named starting with: mod__system_

#

Follow these as an exemple

#

after the second underscore just name it whatever you want that makes sense

#

the extension of the file is .ltx

#

Copy/Paste the values that you found in your cachefile and add a "!" in front of the first line

#

A ! means that you're overriding the section of the file

#

In your case it would be something like ![wpn_urgi_rwap_exps3_hud] for the first line

#

Save that file and refresh your MO2, you'll see the new mod you just created all the way at the bottom. Enable it and check it out in-game

signal elk
#

Alright, just going through that step by step. First time I've tried this, so I'm a bit slow.

signal elk
naive snow
signal elk
#

This is where I'm at now.

#

Okay, under db folder, I see one named "mods", but it's empty, so not sure if that's where this would go or if there should be existing mods there.

naive snow
signal elk
#

Having trouble finding GAMMA. All the things seem to open Anomaly when I click to open in explorer.

naive snow
#

Just right click on any of the mods in your MO2 list and hit Open in Explorer, then go back up a folder

#

If the mods open your anomaly folder, you messed up bad on the install steps of your installation

#

Make sure you're not running the game at the same time FYI

signal elk
#

Ah.

misty mulch
naive snow
#

It should be at the same spot where you installed your Anomaly

signal elk
#

Okay, now that I found it, I got through all the other steps. I'm restarting MO2 and testing it now.

#

Huh. For some reason, it doesn't seem to have worked.

naive snow
signal elk
naive snow
#

No, the hiearchy view, the one with the files combined

signal elk
#

This? It seems to have saved as a regular text file.

naive snow
signal elk
#

I don't actually know how to do that then. I thought it would just automatically create teh filetype if I added the correct extension name when making it.

#

Wait... if I do it in MO2, it seems to work.

#

I think.

#

Testing again.

naive snow
strong bay
#

Hello stalkers,
I would like to know if it is possible to color the number of remaining bullets (located in the Body health system) depending on the type of ammunition?

For example

  • Green for HP type ammunition (without armor)
  • Yellow for FMJ ammunition (multipurpose)
  • Red for AP ammunition (Anti-armour)
signal elk
#

Ah, alright. I fixed that now. I figured it out. So, I initially made the reposition with the attachments because I figured it might be set to the base gun, so I should do it with the attachments I already wanted on it. I was correct in thinking that, though that does mean that it only works with the attachments. Now that I know that is, in fact, how it works, I can make a general one.

Thanks for putting up with me and all the help with the step by step turotial! I really appreciate it!

naive snow
signal elk
#

That much I figured was the case.

naive snow
#

Like a MP5 with a c-more would be wpn_mp5_c-more, the same mp5 with and aimpro wpn_mp5_aimpro, etc

signal elk
#

Knowing how each attachment needs to be made for each gun. I still haven't bothered trying to fix whatever is conflicting with the Razor scope.

naive snow
#

Scopes and collimators aren't simply slapped on the base weapon, they're their own config and models

hollow ravine
hardy hound
#

there's a voiced actor mod for what you are searching for

#

don't remember the name

hollow ravine
#

Neat

#

I imagine ill also find that hand model mod in there ?

hardy hound
cerulean mantle
#

Load War Nymph, then below it (higher priority index) load LASS

#

Female Playable Character = LASS for GAMMA

#

Yawn gets annoying after a while since it's repeated every 5 seconds after you're level 1 sleepy, so I suggest silence it.

full vessel
#

Yo, where the hell is booster and booster_multi? Or at least a reference for how to set an item to be consumeable like food?

random fulcrum
#

seach in *.ltx inside the unpacked anomaly files with notepad++ for "[booster]"

#

with the brackets

full vessel
broken flint
#

To anyone who's edited the UI XML files before: why do two elements with the exact same y position still appear in different vertical places? I'm trying to fix some alignment of checkboxes and labels in the new game screen, ui_mm_faction_select_16. Their parent elements don't have offsets, there's no difference I can see.

simple scaffold
#

also the alignment can be messed up by a bit of white space that gets text wrapped.

broken flint
#

As far as I understand this, the engine doesn't actually have any kind of HTML-like layouting engine under the hood, all elements have an absolute position and don't affect each other, do they?

broken flint
#

Really wondering where that's coming from

simple scaffold
broken flint
broken flint
simple scaffold
broken flint
regal bolt
#

Simple issue here. I make a weapon hud edit and save it. I exit game, copy and paste the new hud info from the cache_dbg file to a new mod_system_x file inside gamedata_configs folder and save but then when I reopen the game, it is back to normal. What am I missing? I have repeated the process 3x but cant get it to stay when restarting the game.

simple scaffold
stable vault
hollow ravine
#

Thank you

#

I cant wait to get to it

#

2 more days and im back home

#

Then its stalkerstalkerstalkerstalker

regal bolt
#

hey people anyone know how to working THAP rework?

#

is not working for me

celest forge
#

THAP is already in gamma

winter hemlock
#

what engine does stalker: anomaly have?

slow bolt
#

Monolith

#

Which is just a fork of Xray

surreal gust
#

the difference is that the engine is forked into Monolith Engine

winter hemlock
surreal gust
#

game scripts are in lua

regal bolt
regal bolt
stable vault
regal bolt
#

Yes

#

I haven't named it with zzzz so I will do that in the morning and see if that fixes it

regal bolt
dusky coral
#

anyone know how to place mods into separator on mcm for ugp?

tawny stream
dusky coral
regal bolt
#

hey people anyone know how to working THAP rework?
is not working for me

sacred token
#

You already asked it yesterday. And it was answered

ocean spruce
#

Hi guys anyone know how to blacklist items or if theres a blacklister in gamma already? I've used Frosty's spawner_blacklist but that only seems to blacklist items in the debug menu

burnt marlin
#

I was wondering if anyone had adjusted the transparency threshold values in the m_stalker.ltx file. Just wanted to know what people were using. I tried .85 safe and .75 danger but I feel like the ai is still a little too dumb. I like that I am not immediately spotted while in brush and bushes, but I really want to find a balance between not being seen at a distance when hiding in bushes, but also have them spotting me as they close in if possible. I really don't want to use the the "npcs cannot see through foliage" mod. I have read through chat messages that editing these values is a good alternative, but wanted to see if anyone had some values set that they found to be still balanced and not so cheesy.

winter hemlock
#

i wanna try making a mod

winter hemlock
#

can someone help me make a menu button?

#

i want to alter the menu so that some buttons are in a different tab
like there's a "play game" button that goes to a menu that looks like the main menu but has the "new game", "load game", and "last save" buttons as well as a "back" button

iron drum
dusky coral
#

if i accidentally enable all mods in m02 is there a way to go back to the default mods?

boreal parcel
boreal parcel
twilit tapir
#

Is there an easy guide on how to do jsrs patches?

fair inlet
twilit tapir
twilit tapir
fair inlet
twilit tapir
fair inlet
twilit tapir
#

ok I see, thank you

#

without using dltx, to patch a single gun (ptrd) would It make sense to replace the snd reference with the "wpn_m82_snd_shoot" from dark signal for example?

#

I am editing the config file

fair inlet
#

ideally you need to make you own section with additional bolt layer

twilit tapir
fair inlet
twilit tapir
fair inlet
twilit tapir
#

allright, ill try that, thank you so much

twilit tapir
muted mortar
#

anyone know the configs i can use to change staring loadouqt

jade oxide
jade oxide
#

nice, ty, that's cool ! πŸ˜„

boreal parcel
#

np fellow stalker 🫑

winter hemlock
#

I'm going to need all the help I can get.

surreal gust
#

Fixed most if not all of broken smooth groups for trees.

cloud cove
#

Whats up guys, hope every one is doing well! I need help with a small issue(i think), so basically in my game(first image) SSS is not working at all, i don't have dynamic puddles when its raining like in the second image(yt video on gamma). am i supose to disable any mod?

Things i have tried:

  • Reinstalling SSS and tiking all boxes exept for the ICE WATER
  • Disabling all the other reshades
  • Updating the modpack
#

Already did this

naive snow
winter hemlock
#

how do i make a console command that takes a parameter?

naive snow
winter hemlock
naive snow
winter hemlock
#

I know how to script lua

winter hemlock
naive snow
#

Well then just make your script or whatever

naive star
#

i have a question about modding, how hard would it be to add a seperate tier of mutant, say an extra chimera that is identical to other chimeras in all ways except its model/sounds and it wouldnt be on the spawn table, would this be possible to do?

celest forge
#

Possible, yeah probably

naive star
#

would it be something thats actually easy to do or would it cause a bunch of issues with other mods in a pack like gamma?

winter hemlock
celest forge
#

I have no clue

tawny stream
naive star
#

gotcha, interesting

stable vault
naive star
#

thanks bro

winter hemlock
naive snow
winter hemlock
naive snow
winter hemlock
naive snow
#

Open up the console, find a command from a mod, if there's any and reverse engineer it

#

Or ask in the modding channel in the Anomaly discord

winter hemlock
naive snow
#

No phone? What has that to do with anything?

winter hemlock
winter hemlock
naive snow
#

Huh guess I got in before that

winter hemlock
#

i might just be able to look in the code

naive snow
#

Should be pretty easy once you find how a command is declared in the script with console command name

winter hemlock
#

what i'm going to do is i'm going to just make a script with all the console command code and see if it works

naive snow
#

The screen space shader mod uses loads of console commands so you can just look at how ssfx commands are scripted

winter hemlock
#

like in the files?

naive snow
slow bolt
cloud cove
naive snow
cloud cove
#

I'm using dx11

#

I use the debug menu to make it rain, wait about 5/10 mins, and still no pudles

naive snow
#

The weather editor won't actually make puddles

cloud cove
#

wait really?

#

I have been losing my mind with this

#

So how do i test it?

naive snow
#

Just set your time factor to something silly for speed and wait for a rainy weather or something to naturally kick in

cloud cove
#

okay im going to test it Rn

#

lmao i died πŸ’€

naive snow
#

Turn on God mode at the very least

cloud cove
#

well i messed w the weather editor so i have to restart the game, time is not changing xd

cloud cove
#

Still the same xd

#

not even close to this xd

#

HI FIXED IT

#

AFTER 1 ENTIRE DAY

#

THANKS FOR THE TIME FACTOR TIP

cloud cove
#

Makes no sense but i had wetness multiplier set to 10,10,0 to test it out because i saw it in a reddit post, aparently that was the problem now it works fine

winter hemlock
#

i'm going to need all the fucking help i can get
all you modders would like a mp thing right?

distant plinth
#

would anyone know how to go about allowing heavy melee weapons (axe, sledge) to be put in melee slot? like editing a script in gamma or making a mod ?

naive snow
distant plinth
#

ill have a look thanks!

distant plinth
winter hemlock
#

Okay. I figured out how to make Mo2 actually work with shit.

#

I can now make an actual mod.

#

also @naive snow what's SSFX?

naive snow
winter hemlock
naive snow
winter hemlock
#

thanks

winter hemlock
winter hemlock
#

@slow bolt can i get some modding help?

scenic glen
#

gais is there anyone in the chat who normally fumbles for weapon mods and can cut 4 sights out of a mod?

naive snow
scenic glen
#

@naive snow and how to do it in the phantom weapon pack mods?

naive snow
#

Otherwise, open the mod and just find the weapon file and manually delete the sections of the scopes you don't want

scenic glen
#

@naive snow I need to remove these azor Vortex UH-1 Gen. 2 sights

  • Razor Vortex UH-1 Gen. 2 with Eotech x4 magnifier
naive snow
scenic glen
#

and how to make sure that he wasn't in the game anymore

naive snow
#

Well if you did it correctly, the scope option won't appear in the weapon details

scenic glen
#

ponel

naive snow
#

Why not just ignore those instead of going through the trouble of removal?

scenic glen
#

the problem is that he will be caught by the NPCs and the point of him is if he is a buggy and costs a penny

scenic glen
#

@naive snow That's it, I completely cut the sights out of the mod

winter hemlock
# slow bolt ?

I vned help trying to create a console command, and i really can't figure out what creates it in the ssfx mod

warped crow
#

Does anyone know if and how I could "rearrange" the order of things drawn, specifly the Shader Scopes and Mask overlays? I like the (disabled by default in GAMMA) mask overlays, however they do add sort of a tint to the image, giving the illusion of actually looking through a mask. Where it gets weird and annoying though is when looking through one of the shader scopes with a mask on, everything "outside" the shader scope has that gasmask tint, however the "inside" of the shader scope is not affected.

I would like the mask overlay to be rendered after or over the shader scopes.

winter hemlock
random fulcrum
#

next level shit right here

#

gamma discord just keeps on giving

winter hemlock
#

to add a console command?

winter hemlock
wanton glade
#

i dont like how ammo crafting is unlocked at the start of the game without reading books, how to change that, or is it even possible?

naive snow
warped crow
#

i would assume this comes with unpacking the .db file containing them first since I would like to use the base anomaly overlays?

naive snow
#

You'll need to extract the base one of anomaly from the db archives and make a mod out of it most likely, just put it at the lowest priority in your mo2

warped crow
#

im afraid actually editing shaders is way over my head, but I guess ill just give it a try KEKW thank you!

hardy hound
simple scaffold
# winter hemlock to add a console command?

to the regular console opened with ` ? yes. there is an existing console command to execute an arbitrary lua script. you could use that to do custom things from the console.

there is a debug console accessed from the debug launcher. that one is easy to add commands to via script.

winter hemlock
simple scaffold
winter hemlock
#

OHHHHHHHHHH
and what console is it that it uses?

winter hemlock
simple scaffold
#

parsing the stuff you might want to pass into the command is a nusance, but there are examples and tools that probably make it as easy as possible.

not a bad system to use. i just wish it wasn't a sperate console only acesable from the debug menu.

winter hemlock
winter hemlock
#

@simple scaffold give me an example

simple scaffold
winter hemlock
#

i could use an example cause i'm confoosed on how to make a command
also i figured out how to mod game

simple scaffold
# winter hemlock <@155830872027693057> give me an example

IDK anyone that has added any new comands, in a released addon anyways. the ones in that script are good examples the syntax for putting it in another script is a minor change. you can start by just editing that script to begin with tho.

winter hemlock
#

shitty variable names my beloved

#

@simple scaffold error!

winter hemlock
#

@celest forge can you help me out here? i have no clue what's going on with the error message

celest forge
#

I don't know anything about code so don't @ me

winter hemlock
#

oh ok

wanton glade
# winter hemlock

as far i remember this error is semi random and was always with gamma, no fix or its cause. for me it happens when loading game or killing named NPC with shotguns (not joking, happens with military dudes mostly), save often and have several saves.

wanton glade
# winter hemlock Always happens on bootup

ah sorry, i just read up you where editing something and fucked up, yeah sorry i have no clue and i searched that error some time ago (second pic) theres no fix in "vanila" gamma for it, it just happens.

winter hemlock
#

ah alr

#

its fine

surreal gust
#

It can happen consistently if the all.spawn (in my case) file is fucked.

winter hemlock
#

Probably because i'm using my Anomaly base of GAMMA

#

IT FUCKING WORKS

#

YEAH BABYYYYYYYYYYYYYY

wanton glade
#

anyone knows how to make so all ammo crafting recipes are locked before reading books, just like all other craftables?

naive snow
winter hemlock
winter hemlock
#

Error probably caused by my own bad coding

#

My shitty code

winter hemlock
slow bolt
#

type connect()

winter hemlock
slow bolt
winter hemlock
#

I just realized

#

I'm such a fucking dumbass
I convert the files to .lua files so that i can edit easier
i forgot to convert them back to .script

slow bolt
#

What kind of PC user are you

#

extensions dont matter

winter hemlock
#

I like my colored text, fuck you

slow bolt
#

You can edit any file with anything

slow bolt
#

And use an actual IDE. They determine the language based on the contents, not the extension

winter hemlock
#

im using vs 2022

slow bolt
#

Use VS code, or any other lighter IDEs. Notepad++ also does this

winter hemlock
#

ok, ill use vs code

#

now how do i set the language to lua?

slow bolt
#

Visual Studio is basically only for C,C++ and C#. Anything else there is not a good idea

slow bolt
winter hemlock
fair inlet
#

you need to get lua extension and add .script association afaik

slow bolt
# winter hemlock guh?
  1. You are editing a file. Open a folder as a workspace
  2. language selector is bottom right
#

For me it automatically selects lua. So fix the problem

winter hemlock
slow bolt
#

you have weird vs code then, idk

#

might be disabled in view settings

winter hemlock
#

oh thanks

slow bolt
winter hemlock
# slow bolt

now when i boot up the game this is the error i get

slow bolt
#

Then you badly fucked up. this tells nothing

winter hemlock
#

this is the only block of code added to the file

#

is there anything wrong with it?

slow bolt
#

Here is the example for echo command:

-- ECHO
function cmd.echo(me,txt,owner,p)
    return txt
end
winter hemlock
slow bolt
#

Copy this and rename echo to connect

#

you should start like that always

winter hemlock
#

and i can remove the me stuff right?

slow bolt
#

...

#

try with it first

#

dont jump many steps

#

Echo has it even though it has no use for it

winter hemlock
#

ok it boot up

slow bolt
#

Arguments are the same because most likely they are passed directly so if you only have 1 argument - it will grab the me argument instead of text or just outright crash

winter hemlock
#

it worked

#

im just going to delete the other ones not needed

winter hemlock
slow bolt
winter hemlock
#

ya dunno?

slow bolt
#

Correlate

#

Every cmd. function has literally exactly the same arguments

#

You didnt wonder why?

#

even echo has them

winter hemlock
#

omfg im such an idiot

#

i can replace txt with ip right?

slow bolt
#

yes, but again. Why deviate from the standard?

#

Dont reinvent the wheel

#

Leave arguments there as is

#

do whatever you want in the command

winter hemlock
#

i want to print something to the console but keep executing
does print work?

slow bolt
#

Look at other console commands

#

you can do it

#

Here is some help:

-- HELP
function cmd.help(me,txt,owner,p)
    local wrd,rest = first_word(txt)
    local page = tonumber(txt) or 1
    local sz = owner.console_size

    if not (sz) or (sz == 0) then return "help := error" end

    local a = {}
    for n in pairs(cmd) do
        if (n ~= "help") then
            table.insert(a, n)
        end
    end
    table.sort(a)
    
    local page_count = math.ceil(#a/sz)
    if (page > page_count) then
        return "help:= Invaild page"
    end
    
    owner:SendOutput("help := Command List [%s of %s]",page,page_count)
    owner:SendOutputList(a,(page*sz)-sz,sz-1)
end
winter hemlock
#

ohhh owner:SendOutput

#

it do work

winter hemlock
#

ok now i need to import a library, how 2 do that

#

hello?

slow bolt
winter hemlock
slow bolt
#

Bruh

#

You cant import new shit into the engine

#

Go look at stalker buttplug integration if you want to figure these out

#

Or Chernobyl relay chat

naive snow
#

Don't discourage him, he's the savior that will make a multiplayer mod that nobody could make for years KEK

slow bolt
#

Basically the only way these work is by reading an intermediary file iirc

#

So you connect externally and have the game operate via an intermediary file(interface)

winter hemlock
naive snow
winter hemlock
naive snow
winter hemlock
naive snow
#

I'm honestly curious, why do you think you have a chance of doing a multiplayer mod, where others have failed for years? How would you even reconcile discrepancy between different mod-packs versions and custom installs?

stable vault
#

You seem to lack a basic understanding of what you are trying to do and have relied on other people hand holding you through even basic stuff and you think you are capable of making a multiplayer mod that multiple teams of people have been trying to do for years without success? Everyone has to start somewhere so more power to you for trying but maybe sets your sights a bit lower to begin with.

winter hemlock
full vessel
slow bolt
regal bolt
full vessel
regal bolt
slow bolt
surreal gust
#

To make things a lil bit easier

#

use xray omp as a base for multiplayer.

celest forge
#

Because the like 20 teams that tried it and failed obviously didn't have the courage and boldness of a guy that can't even grasp how to add a command

surreal gust
#

If I learnt c++ and lua, then maybe I would do it.

#

and not be like radmp.

slow bolt
surreal gust
#

You need to have an IQ of a person in desolation server, to believe his bullshit.

random fulcrum
#

remind me in a week and a half to see the outcome of the endeavor

celest iron
#

what line of code is responsible for managing how durable a gun is?

slow bolt
#

no code

#

Chance for item to degrade is in its config .ltx file

random fulcrum
#

it's not a chance it's just literally the amount to be substracted from condition upon firing

slow bolt
#

idk why i said chance

celest forge
#

The chance is to jam

#

which is base on all guns

#

the condition is just a multiplier

#

if i understand this shit correctly

random fulcrum
#

nah it's a linear function

winter hemlock
winter hemlock
# surreal gust

first of all, there's going to be two kinds of servers
community servers (those hosted for a larger audience, not by me)
and friend servers, where the server is hosted on someone's computer, where basically none of that matters

slow bolt
#

Oh god he is serious

winter hemlock
#

now you guys need to update !mp

slow bolt
#

uguh

naive snow
slow bolt
#

Keep us updated of your progress

winter hemlock
#

I will

#

update mp

slow bolt
#

no

misty mulch
#

i'm just here for PopCORN

naive snow
#

Update it to what?

slow bolt
half hound
#

Just change one letter

simple scaffold
#

update it so that it pings this guy for a status update

#

shouldn't get annoying, sounds like he has the idea on lock and will have it out in a month or two

misty mulch
#

i mean. i could.

fair canopy
#

Gamma giveth

winter hemlock
winter hemlock
summer girder
half hound
slow bolt
sinful wasp
naive snow
#

I wonder if 1.6 would come out first or this

winter hemlock
fair canopy
#

Aww shit if 1.6 comes out it might not be compatible

winter hemlock
#

Well fuck

#

I've gotta get my game on

naive snow
winter hemlock
#

console commands are the main part

summer girder
#

So what happens each GAMMA update hmm

winter hemlock
#

It's going to be fucking tough to sync item upgrades

naive snow
#

So base anomaly, no mod support?

winter hemlock
#

There will be mod support

naive snow
#

So Gamma will be supported?

winter hemlock
#

Absolutely!

#

Gamma is what got me into doing this

#

and that shit stalker game

half hound
#

kek good luck

naive snow
#

But what would happen if I have a mod for a new gun and the other players don't?

winter hemlock
low spindle
#

Hello,

Where are the particles for gunshot impacts on surfaces?

Im doing an import mod of the best assets from Dead Air and i noticed the bullet impacts on dirt are absolutely DELIGHTFUL where are these stored or what are they called and I can have them imported for my next tweak pack.

slow bolt
#

good luck

low spindle
#

I have the SDK what are they called though, is it a .fx file?

calm marsh
#

Is any HD stalker models mod worth it for gamma ? Like isnt it unstable and annoying to put in

misty mulch
queen pineBOT
winter hemlock
#

MP status report:
Racking my brain on how to add a library

slow bolt
#

I said already. You cant

winter hemlock
#

Without modifying the engine

slow bolt
winter hemlock
#

BINGO!

silk aurora
#

Does anyone know the year the monolith engine fork happened?

#

And are they still adding to the engine?

summer girder
#

February 2nd, 2021
And probably

surreal gust
surreal gust
#

Check it yourself in github

silk aurora
#

Just help the guy man

surreal gust
#

I'm not a coder

silk aurora
#

"Doesn't even know what xray omp is" then tell us

summer girder
#

Last commit made 3 years ago

silk aurora
#

@undone lily I would be interested in helping with development. I have c++/Lua experience

surreal gust
surreal gust
#

since its dedicated for multiplayer

summer girder
#

I mean I can read russian just fine clueless

surreal gust
#

most of the languages are same lol

#

with a few differences

summer girder
#

Ok hellonewstalker3
But I can't
kek

surreal gust
#

and some ruski.

surreal gust
#

i think its better to start off by modding the original exes, or modded exes or xray omp

silk aurora
#

I am not interested.

#

I just wanted you to answer the guy

surreal gust
#

and I did.

silk aurora
#

I'm interested in working on the engines pipeline

surreal gust
#

then you can go ask demonized about that

#

and make modded exes better

#

gamma uses modded exes but the difference is the startup splash screen

silk aurora
#

I want to get into development of gamma. I have been looking for a game to start modding on. I think I found it

surreal gust
#

You said, you were going to do engine pipeline edits, and so for that you can go ask demonized if he wants help with that.

#

If you want to make mods, then lua is enough, but c++ is helpful if you need to do engine edits by yourself.

misty mulch
#

it's just modding. make mods

misty mulch
winter hemlock
#

Wanna work on a project with me?

surreal gust
undone lily
#

I can't really babysit people to get them into modding. Get yourself a modding project, do the mod by reverse engineering other people's code. Get feedback from the community about your mod that you can post in #1035807043933720576, improve it, rince and repeat. That's the best way to contribute and to end up being in #πŸ“Žmods-added-for-next-build

#

If you want to help there's #πŸ“Žto-do , but any balancing mod, I will hardly look at the result without proper documentation of the changes and comparison of the results in game with relevant metrics tested in different scenarii

winter hemlock
random fulcrum
#

what's worse than this development

winter hemlock
random fulcrum
#

is tha 1.6 is fully axing the remaining multiplayer code

#

motherfucker is the western monokit

celest forge
#

1.6 Q4 2096

#

MP mod for anomaly 1.5.2 Q2 2141

random fulcrum
#

yeah but it's coming along alright?

#

it will have ✨hash functions✨

#

and will πŸ”₯support gammaπŸ”₯

surreal gust
#

i wonder how tf does 90% of the desolation people

#

believe monokits bullshit

winter hemlock
#

scam!

#

@wild swallow kill this mf

spring mango
#

Π²Π΅Ρ€ΠΈΠΌ

full vessel
winter hemlock
silk aurora
winter hemlock
stable vault
winter hemlock
#

I'm actually serious about this MP thing
I actually wanna do this

winter hemlock
surreal gust
#

Some people call it almost impossible

#

Since anomaly has last day gameplay mechanics

#

It changes so much shit that the original function for multiplayer is broken

silk aurora
#

What if we held hands in stalker multi-player mod πŸ‘‰πŸ‘ˆ

hardy hound
#

go play xrmpe

silk aurora
#

Maybe the real friends was the multi-player we made along the way

warped crow
#

how hard would it be to alter the lowered gun position of a specific gun? (to be more specific, I'd like to use the lowered weapon position of another gun on the AK Venom). Is it as simple as editing a ltx file or would I need to actually dive deeper?

hardy hound
#

And read description, should cover everything you need

warped crow
#

ah! perfect. thank you very much

hardy hound
#

draggable hud editor*

warped crow
#

yeah, looks like i should be able to figure this out. appreciated πŸ‘

naive snow
surreal gust
#

also how the original multiplayer works is that it checks if the gamedata from you and the server is different

#

if it its it gives a version mismatch

#

(this does not apply to engine edits, probably)

#

so basically if someone has gamma with the slightest change, like just one config file change

#

and the server is hosted with default gamma

#

then you're gonna get a mismatch

silk aurora
surreal gust
#

not some implementation done by unknown people

#

or radmp type of shit

silk aurora
silk aurora
surreal gust
#

like bro, how tf are you going to add multiplayer for anomaly

#

a mod that has millions of mods

silk aurora
surreal gust
#

and HE wants to add MULTIPLAYER in anomaly

#

what

#

i'm not a coder type of guy, but bro just play xrmpe

#

they have their own netcode

silk aurora
surreal gust
#

ain't no way

#

we need more mappers rather than 1000000000 coders in analmeme

silk aurora
surreal gust
#

nah bro that's some basic informatique shit

silk aurora
#

Bro can't even tell his router from his modem

surreal gust
#

and I thought that monokit was bad

#

i mean he is, but bruh

tawny stream
#

Enthusiasm is great

surreal gust
#

maybe hes trolling

tawny stream
#

But all those bullshit analogies about boiling the ocean or eating an elephant are also true

tawny stream
surreal gust
#

when i read his message

#

i was instantly like

#

100% bs

#

i thought he was competent and all until i saw these messages right now

silk aurora
#

He couldn't even make a console command πŸ˜‚πŸ˜‚