#╙🖇mods-making-discussion

1 messages · Page 7 of 1

drifting mortar
#

thank you, that was it all this time lol. been stumped for a long time why nothing would log

terse idol
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Are there any mods which allow someone playing as a faction hostile to loners, to be able to open Sidorovich's door and speak to him, take quests, etc

random fulcrum
#

no

terse idol
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I found this mod and tested it

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I was looking for one for a while but I found it, I went to rookie village as military and quickly killed everyone and the door remained open to me

random fulcrum
#

cool

terse idol
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I thought so

rain spade
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Are there any mods that change the gear and outfits look more modern? They all kind of look silly to me lol

random fulcrum
#

no

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also uhh

rain spade
#

What would be the appropriate channel to ask about this, then?

random fulcrum
rain spade
#

Thanks

drifting mortar
#

anyone know where the script for aim punch is?

simple scaffold
worthy mortar
#

So a random question, but what do the new BaS exe's enable exactly? 🤔

gloomy arch
#

where exactly is o_exoskeleton located in Gammas files? I wanna try some minor editing and i can't seem to find it. I've unpacked anomaly if that helps but I'm not sure where to put those files.

simple scaffold
tepid moat
#

they also been modified by several dltx edits(icons, weight, armor class etc) so some strings in the outfit .ltx files being overwritten and do not affects game

gloomy arch
random fulcrum
#

make a new mod folder and paste it there

unborn sorrel
#

wrong channel bud

drifting glade
tepid moat
#

anims and other..

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"b" version support dltx, screenspace shaders and shader based 2d scopes

fair canopy
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DO NOT use the BAS exes if you want to try new bas update

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Use these instead. They're the closest to gamma's exes and have the animation changes GitHub - themrdemonized/STALKER-Anomaly-modded-exes: STALKER Anomal...

steady apex
swift lagoon
#

is there any documentation for scripting? All of this is greyed out

#

I know a bit of lua and c++ and thought it'd be cool to get into modding

steady apex
#

Not yet

#

Your best bet - reverse engineer existing code

swift lagoon
#

thought so yeah

#

i'll take a look at the source and some other mods in a bit

#

👍

random fulcrum
#

the classic copy others to understand what's going on situation

empty sphinx
#

anyone have a good minimap Addon (A Round one) for Gamma ? Dont like the Squared one.

worthy mortar
steady apex
worthy mortar
#

Okay that's more like it :0
Here's hoping every weapon will get this treatment.

swift lagoon
#

wonder if i could just rip a bunch of gun packs from gmod and import them into stalker

#

or the mw2019 guns n anims

worthy mortar
#

Where the heck do you think stcop got most of its weapons?
I'm pretty sure a good chunk of stalker mods used to use old call of duty animations.

#

Hi, in this video i'll show all the weapons reload animations on STALKER Anomaly, a stand-alone game, derived from a mod of S.T.A.L.K.E.R series. Check out how they managed to make very realistic and well made animations. Anomaly is simply incredible and immersive, it is very difficult not to be addicted to this game, because everything is so we...

▶ Play video
#

Obviously the animations were tweaked since then, but I believe one version of a weapon pack used the exact same animation as in Modern Warfare from 2007

steady apex
#

m16a2 animations are almost the same as old modern warfare 1/2/3 m4 animation

vale pilot
#

@still meteor hey fam! I've imported all the files you shared here #🖇old-mods-posting message

I wanted to know if I also need to install any mods to activate them?

tired magnet
#

most likely old ass CS 1.6 or CSS custom weapon animations

tired magnet
fierce tusk
#

Would anyone have direction for me if I wanted to change the minimum condition for weapon repair kits and items (gun lubes, sprays etc)?

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I wanted to increase the values to vanilla anomaly values (weapon repair/part replacement kits at 50% requirement, lubes/sprays at 70-95%)

lunar nimbus
#

items_repair.ltx

fierce tusk
#

thank you ill take a look

tired magnet
#

iirc ImBrokeRU did them, its been a long time actually

#

but yeah, much if not a lot of STCOP uses old as fuck CS 1.6 or CSS (especially the latter) custom weapon mod animations

fierce tusk
#

Nevermind. I found it. Thank you

tired dragon
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are there any mods or things i can change to get merchants to repair the parts inside the gun as well as the overall gun condition

unborn sorrel
#

to break progression?

#

also wrong channel

#

this is for mod making

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while modders make then

tired dragon
#

alright thanks

restive sigil
twin bison
#

When did the baS update come out in this build?

undone lily
#

When it’s ready

random fulcrum
#

mich styling on the eventual gamma 1.0 release

woven mountain
#

Working on fixing and then optimizing this code. And I get a "attempt to index a nil value" upon doing rnd_npc[2]. help plz

            local campfire_obj = bind_campfire.get_nearby_campfire(campfire_radius, false)
            m = 1
            level.iterate_nearest(campfire_obj:position(), campfire_radius, iterate_function_campfire)
            if #near_campfire_table == 1 then
                return
            end
            local rnd_npc = {}
            local rnd_number = nil
            near_campfire_table_copy = dup_table(near_campfire_table)
            for i = 1, #near_campfire_table do
                rnd_number = math.random(#near_campfire_table - i + 1)
                rnd_npc[i] = level.object_by_id(near_campfire_table_copy[rnd_number])
                table.remove(near_campfire_table_copy, rnd_number)
            end
            for index, value in pairs(rnd_npc) do
                if rnd_npc[index] == db.actor:id() then
                    table.remove(rnd_npc, index)
                end
            end
function iterate_function_campfire(obj)
    if obj and IsStalker(obj) then
        near_campfire_table[m] = obj:id()
        m = m + 1 
    end
end```
#

What code does

  1. Store list of npc's near a campfire.
  2. Randomly assign them as obj in rnd_npc[index]
  3. Remove the actor
random fulcrum
#

why would you remove the player

woven mountain
#

Because I want the random NPC's huddled around the campfire

simple scaffold
woven mountain
#

Honestly did not know will investigate

lunar nimbus
#

crash on rnd_npc[2] where exactly?

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also npcs hanging around the campfire is ai logic, with states and animations, this one is hella hard to make and overwrite the logic they already use.... very hard

woven mountain
# lunar nimbus crash on rnd_npc[2] where exactly?
                CreateTimeEvent("CC", "Campfire_1_2", 10.6, function()
                    message = clr_g .. rnd_npc[2]:character_name() .. ": " .. clr_w .. gt("st_darkasleif_campfire_1_2")
                    news_manager.send_tip(db.actor, message, msg_delay*1000, rnd_npc[2], show_time*1000)
                    message = nil
                    return true
                end)
woven mountain
lunar nimbus
#

4th argument here is object, not id

#

its gotta crash on

elseif is_npc_stalker(sender:clsid()) then

because it will be number:clsid()

woven mountain
lunar nimbus
#

if u pass it instantly u can, in time event - no, i wouldnt suggest

#

just get an object from id and check it again like:

local npcx = alife_object(rnd_npc[2])
if npcx and IsStalker(npcx) and npcx:alive() then
  news_manager.send_tip(...

return true has to be outside of this if ;p

woven mountain
lunar nimbus
#

if id wont exist or object will be offline this is gonna crash, coz of nil:character_name()

woven mountain
simple scaffold
lunar nimbus
#

no, i tried to understand beh and smart logic for a few times, but its way above my skills... or rather, my patience ;p

woven mountain
#

I'm this close to pinging an anomaly dev 🤏

native shoal
#

Can someone tell me if the ammo_type value for NPC loadouts is linked to the position of the ammo in the ammo_wheel? I looked into the script but could not decipher the ammo_type section with my lacking knowledge of scripts.

simple scaffold
#

but if you don't see any 0 in the loadout then probably 1 referanced. xray is random about that at times

native shoal
simple scaffold
simple scaffold
# woven mountain Are you familiar with sr_camp.get_current_camp()? ```lua function get_current_ca...

well i do know what that code is doing. it is looping thru the list of camps in the bind_camp script and seeing if position is inside of it.

bind_camp is a binder similar to bind_campfire, but runs on camps instead of campfires. i belive camps are a kind of space restrictor. SR are objects that define a volume of the map with special behaviors.

so when you see a group of stalker hanging out around a campfire they are doing so inside a camp space restrictor acording to this script

#

but that is about all i know. i don't really know how to use that stuff yet.

looking at NPC logic is about to melt my brain

lunar nimbus
#

hardest part i think is to understand how and when logic is overwritten (+ how to cancel it correctly without bugging anything xd), for that need to learn basically how all of it works ;[
i'd try to ask Arszi about it

jovial sorrel
#

I still don't quite understand what binders do

worthy frost
#

Hey, I don’t make mods, but I’m curious if anyone has made a mod that adjusts what NPCs can and can’t hear.
In example, you melee an injured enemy, and in the PDA is a message saying: “I just heard a melee west of (location).”

lunar nimbus
#

u can find it all in xr_danger.ltx
keep in mind that its super scuffed and devs are already aware of it (fkn finally after 1 year of my report)

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danger_inertion section is time in miliseconds,
danger_object section is distance in meters ^2

#

wait i have a better explanation somewhere

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right column is how they are named there, middle column (2nd left) is their explanation ;p
(looking at it now, thats actually doesnt look very helpful xD)

flat glen
#

Heyhey, sorry possibly a silly question. I have an application that listens to an external call, and when that happens, is it at all possible to run a custom script inside the game? A very simple example would be: my application gets the call, and it would run a command inside the already running game to trigger an emission. I didn't find a lot of info about scripting the game anywhere so I'd just look at other mods to figure out that part, but I'm not sure how to run a script inside the game from another application.

lunar nimbus
#

this may sound weird but theres a buttplug addon that is probably a best example xD
hm maybe the online chat (dont remember abbreviation name) also doing something similar

flat glen
#

...you're kidding me

#

There is?

still meteor
jovial sorrel
#

lmfao

worthy frost
lunar nimbus
#

it seems like devs dont really care about bugs that nobody notice xd

#

and im just one small man ;[

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they are now just "aware" of it, doesnt mean they'll fix it

worthy frost
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Yeah it’s weird that it even passed through the first time. Pretty obvious catch when someone hears a melee

flat glen
fair canopy
#

Kills my immersion when a bandit hears my stab a flesh from a mile away

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All these complaints about muh immersion over bullet damage but every gopnik in the zone has superman hearing

random fulcrum
#

such is life in the zone

flat glen
#

ngl that buttplug addon introduced me to modding stalker, thank you. It's a bit hard to deal with Lua after working with C# for several years

random fulcrum
#

lua is ugly

flat glen
#

It's different enough that it took me an hour to make a simple counter that just counted stuff in the PDA. I didn't know about THIS value += value <-- crash

random fulcrum
#

that's why it's ugly

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and != doesn't work too

#

I HATE CASE SENSITIVE LANGUAGES

flat glen
#

So, I need to ask, I swear I looked around for an answer. What could possibly be the reason for a script not running as soon as it has a "require" at the top?

#

I'm still using the same mod as a guide / example and even that doesn't work. Oh, and for reference, I don't really use the imported stuff, I just simply require it, and do nothing with it for now, but the rest of the script SHOULD run, but doesn't when that require is at the top.

random fulcrum
#

maybe try linking external functions like local do_something = other_script.do_something

flat glen
#

One more thing, I'm trying to link a .lua file, not a .script file

random fulcrum
#

maybe that has a lot to do with your issue

flat glen
#

The buttplug addon does the same tho

random fulcrum
#

no idea

#

don't have a buttplug myself

flat glen
#

Yea me neither was just using that as reference

flat glen
#

Right, in case anyone will have this issue in the future, I found the solution, I was trying to include using this method

package.path = package.path .. ';gamedata\\scripts\\?.lua'
twitch = require("tibintegration")

This is not good, instead, this works:

package.path = package.path .. string.format("%s?.lua;", getFS():update_path("$fs_root$", ""))
twitch = require "gamedata\\scripts\\tibintegration"
fair canopy
#

What are you trying to get working?

flat glen
fair canopy
#

Oh

random fulcrum
#

twitch versus gamma

#

twitch plays gamma

flat glen
#

Ya I had some ideas for redeems and such, will be fun once I make it all work!

random fulcrum
#

sounds very pog indeed

simple scaffold
flat glen
#

Thank you! I'll look at it later, it's 6 in the morning playdead

woven mountain
#

Any advice for a
FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...5.2/bin/..\gamedata\scripts\optimized_time_events.script:248: attempt to call field 'f' (a nil value)

stack trace:

lunar nimbus
#

tf is optimized_time_events

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wont work anyway, why u never follow structure of examples people give and change it all the time ;p

#

theres a reason why i have this, urs gonna crash with num being nil

native shoal
undone lily
undone lily
drifting glade
#

what texts or material do you use for learning LUA? I mean, a good book or something. Hopefully links with propositional logic because that shit I know o.o

undone lily
drifting glade
#

love your installer Grok

#

that I was thinking last night getting pissed off figuring out an autodownloader

undone lily
#

It barely works and does the job

drifting glade
#

i tried to do one with Wix

#

but I'm lazy

drifting glade
undone lily
native shoal
undone lily
#

but in a normal use, yes it's fine.

#

Bloody is making a new installer from scratch and it will be awesome 💚

undone lily
#

more like, actual aesthetics instead of my CoD MW keygen looking installer

drifting glade
#

I'm working in a modpack and I fucking hate doing a repack instead of supporting modders with downloads

drifting glade
#

I has the aesthetics of early weird installers in Windows xp

jovial sorrel
undone lily
drifting glade
# undone lily no

and the new installer is gonna be like a classic one or the UI gonna be more spicy? I imagine like a nvidia installer kinda vibe

random fulcrum
#

please make the installer have the old keygens vibe

fair canopy
#

Button for midi tunes and ascii art!

#

I mean... I've never pirated anything ever

drifting glade
#

I never heard a single bad tune coming from a keygen

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keygen to my own developed programs obviously GrokChadGAMMA

unborn sorrel
#

Chiptune and ascii logo or bust

flat glen
#

Well, it only took me like half a day but I got it working

jovial sorrel
#

neat

#

good job

flat glen
#

Now I just need to figure out why the script stops executing as soon as someone sends a questionmark kekBomb

fair canopy
#

Why not take a look at the irc chat script?

drifting glade
sage shadow
#

someone should make a slot dedicated to either knife/pistol so we can carry 2 guns, pistol and knife at same time and dont have to switch knife and pistol around for harvesting

#

also would like to see a mod fixing ai pathing to not make them stand under doorways, don't know if that is doable have no idea how to coding works in the game engine and if doorways have their own entity

fair canopy
#

And you can already put your pistol and knife in the melee and vision slots interchangeably

sage shadow
#

oh i did not know they could go in vision slot thanks for the tip

still meteor
# flat glen Well, it only took me like half a day but I got it working

does it break if i send
⠀⣞⢽⢪⢣⢣⢣⢫⡺⡵⣝⡮⣗⢷⢽⢽⢽⣮⡷⡽⣜⣜⢮⢺⣜⢷⢽⢝⡽⣝
⠸⡸⠜⠕⠕⠁⢁⢇⢏⢽⢺⣪⡳⡝⣎⣏⢯⢞⡿⣟⣷⣳⢯⡷⣽⢽⢯⣳⣫⠇
⠀⠀⢀⢀⢄⢬⢪⡪⡎⣆⡈⠚⠜⠕⠇⠗⠝⢕⢯⢫⣞⣯⣿⣻⡽⣏⢗⣗⠏⠀
⠀⠪⡪⡪⣪⢪⢺⢸⢢⢓⢆⢤⢀⠀⠀⠀⠀⠈⢊⢞⡾⣿⡯⣏⢮⠷⠁⠀⠀
⠀⠀⠀⠈⠊⠆⡃⠕⢕⢇⢇⢇⢇⢇⢏⢎⢎⢆⢄⠀⢑⣽⣿⢝⠲⠉⠀⠀⠀⠀
⠀⠀⠀⠀⠀⡿⠂⠠⠀⡇⢇⠕⢈⣀⠀⠁⠡⠣⡣⡫⣂⣿⠯⢪⠰⠂⠀⠀⠀⠀
⠀⠀⠀⠀⡦⡙⡂⢀⢤⢣⠣⡈⣾⡃⠠⠄⠀⡄⢱⣌⣶⢏⢊⠂⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⢝⡲⣜⡮⡏⢎⢌⢂⠙⠢⠐⢀⢘⢵⣽⣿⡿⠁⠁⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠨⣺⡺⡕⡕⡱⡑⡆⡕⡅⡕⡜⡼⢽⡻⠏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⣼⣳⣫⣾⣵⣗⡵⡱⡡⢣⢑⢕⢜⢕⡝⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⣴⣿⣾⣿⣿⣿⡿⡽⡑⢌⠪⡢⡣⣣⡟⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⡟⡾⣿⢿⢿⢵⣽⣾⣼⣘⢸⢸⣞⡟⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠁⠇⠡⠩⡫⢿⣝⡻⡮⣒⢽⠋⠀⠀⠀⠀

flat glen
#

Okay I actually wanna check that

still meteor
flat glen
#

I probably should tbh

#

Also I figured out what was wrong, it wasn't the questionmark, I just messed up my regex so as soon as a user had a number in their name, it messed up

undone lily
undone lily
undone lily
undone lily
flat glen
#

I've been using Lua for uh, 18 hours.

#

Tbh aside from a few weird quirks, it's very similar to any other programming language, and I actually find it really fun to hunt down function names and signatures

steady apex
cold loom
#

I know this is probably not the right place but

#

do you guys remember the addon 2k upscaled weapon textures ?

#

and if anyone does, is there a place I can download it from

flat glen
frozen trench
#

hey guys so,i had a idea to add some sound tracks to the pda radio,is it as easy as making a folder called
,,gamedata/sounds/radio" amd placing a mp3 there?

sullen dew
#

lua is a lot of fun ngl, i am very interested in learning it, potentially to even contribute some mods on my end! any of you know of some good resources/sites/etc to get started?

lunar nimbus
flat glen
sullen dew
#

i learned a tiny bit of java in high school kekw but otherwise im a complete noob. knowing that though i could fumble around and see what i can do. nothing like starting with a classic hello world function 🙂

flat glen
#

I highly recommend learning at least the very basics of any programming language, it'll be much easier to dive in.

lunar nimbus
#

as someone who dove into it without learning anything i can confirm it will be much easier if u learn some xd

frozen trench
#

hey uhm sooo

#

how do you add a playlist to your pda radio?

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cuz i just slapped a bunch of mp3s into "modtestname/gamedata/sounds/ _playlist_2"

#

and it aint doing anything,went through all of the pdas playlists and none of the tracks there

flat glen
#

I could be wrong but I think it needs to be ogg

frozen trench
#

aight ima try that,am probably gonna look rly stupid cuz i checked the sounds of other mods in gamma and theyre all .oggs

random fulcrum
#

ogg 44100

frozen trench
#

does the frequency matter as much?

random fulcrum
#

other freqs don't load

#

don't ask me why don't ask me how

frozen trench
#

ah,okay

#

thanksies

#

but then if i have the ogg files,do i just place tem in ,, _playlist_2 " or can i add my own playlist like " _raccsbullshit_1" ?

#

without needing to write a script for it

random fulcrum
#

i THINK the pda radios extended mod has documentation on how to add more songs

#

either in the mod or in moddb

frozen trench
#

👍

fair canopy
#

anyone have a link to the larger test map? i cant find it

lunar nimbus
#

its somewhere in amomale discord

#

i'd try to search "meatchunk map"

round quest
#

It seems mcm has a lot of potential for custom keybinds. how would I go about making my own "mod" to simply implement modifiers to bind to keys and map actions to them

#

I just downloaded DEVICE SELECTOR KEY and noticed it uses the simple, double, long press as well as modifiers

#

my question is, those are mapped to items, is it possible to do it for normal keybinds like free look and quick melee?

lunar nimbus
woven mountain
lunar nimbus
#

who

#

well cant understand anything from only the small part of the code u give 🤷‍♂️ and the function is gonna crash without last argument like in my snippet

woven mountain
#

I can give you the whole thing if need be

woven mountain
#

Would be perfect

flat glen
#

It's just easier to see if I messed up something or twitch servers decided to tell me to f off haha

woven mountain
flat glen
#

Thank you! I'll definitely keep that in mind. Right now I had an idea for making the other half of my mod much easier to write. The redeems would normally require oauth but after talking to someone they gave me an idea. Just get a bot that sends a message in chat after a redeem, and listen to messages from that specific bot and trigger the appropriate action in-game. No need for oauth tokens, better security and easier to code.

woven mountain
#

Any reason why this wouldn't work? I think it's causing my issues.

            local campfire_obj = bind_campfire.get_nearby_campfire(campfire_radius, false)
            m = 1
            level.iterate_nearest(campfire_obj:position(), 3, iterate_function_campfire)
function iterate_function_campfire(obj)
    if obj and IsStalker(obj) and sr_camp.get_current_camp(obj:position()) then
        near_campfire_table[m] = obj:id()
        m = m + 1 
    end
end```
wanton knot
#

Hey guys, how would you go if you wanted to remove an object in a current save? Being more specific, I wanted to know if I can remove those duplicated lights in Rostok.

fair canopy
#

only way is to debug remove the lights and then shut off the mod that adds them

wanton knot
simple scaffold
wanton knot
fathom wagon
#

Seeing that there is indeed a suppressed version of a Model 1894 might get me to learn how to add attachments to weapons (Simple Weapons DLTX Pack as a '94 in it)

#

Ofc Teddy Roosevelt owned this lmao

fair canopy
#

There was a 1894 that someone took out of the simple weapons pack and posted in #🖇old-mods-posting but they didn't feel it was good enough. I still have it and tweaked it a bit plus did some ai uprezzed textures though they're not the best

fathom wagon
#

I'd be interested to see it. The main downside of the SW and MW packs are that they are pretty barebones. But it is always to nice to have more weapons even if they are limited in usage.

#

I know you added Lasers to pistols (been loving using them btw) and was wondering if you knew where I could look into learning how to do that.

fair canopy
#

Honestly most of what I figured out is self taught by looking at how other people had done it and asking a few questions and then realizing that could apply to other things

#

I know it's vague but that's how I learned to mess with weapons. A bit of trial and error in blender

fathom wagon
#

Gotcha. Guess I'll try to carve out some time for it after this month when I am done with my physics course. Just looking to chill/tweak a few mods for the meantime.

fair canopy
#

That's how I got into it. Find some small mods I wanted to do for myself and then just dump models in blender and hope for the best

#

just got this thing working after i learned how to transfer animations

fathom wagon
#

On top of the suppressor, gonna wanna add a scope for the 1894. Make it a bit more useful. Might just make it a kit once I get around to it.

paper oxide
#

I think some you'll be interested on this cancelled project. SWP weapon reanimation mod for clear sky, pretty much has the quality of Gunslinger but it has it's own style to it. Mod's cancelled unfortunately due to the lack of support and it's pretty much unknown to the stalker community. https://www.youtube.com/watch?v=Bbyc9LA2DeQ

Форум на AMK Team: https://www.amk-team.ru/forum/topic/13690-swp-mod-cs/


0:07 ПМ
0:37 Форт-12
01:09 Walther P99
01:41 HK MP5
02:18 Обрез
02:43 ТОЗ-34
03:07 Winchester 1300
03:40 SPAS-12
04:19 АК-74М
04:59 АН-94 «Абакан»
05:47 ОЦ-14 «Гроза»
06:20 АС «Вал»
07:00 LR-300
07:35 SA80/L85
08:11 SIG SG 55...

▶ Play video
#

Animations for the entire weapon roster (except for the RPG, nade launchers, and the Gauss) looks to be all complete, only aiming down sights, weapon audio, and attachments are unfinished. The og download's been deleted but here's an archive if any of you wanna use it or give it another chance. https://web.archive.org/web/20210909175121/https://doc-0g-3o-docs.googleusercontent.com/docs/securesc/s3gej0pfabj9qs24fjbhg0uk72n6r0q1/n1lre5574h5blntgbg8qlb0foa4vqamg/1631209875000/01864073619015377037/15503841146212038133Z/1QAFmXZaJ_hCR-E3nMekHYWYx4xAj1UMS?e=download

tender citrus
#

I figured out that the Boomsticks and Sharpsticks mod is broken
The scopes in weapon_scopes.ltx should be defined more like how the scopes in weapon_addons.ltx from GAMMA Weapon Pack

#

As it is right now, you can't take the scopes from the Boomsticks mod off of weapons

#

Also one on them just has completely the wrong name and texture

native shoal
#

Does extra characters in files like ";" "-" or just empty space cause more loading time or any other problems?

#

I ask because I like to order and describe stuff in files ^^

hollow inlet
#

need help scripting. I dont know where to find tutorial so I just kinda bushido it atm
where do I look at source code? like all available RegisterScriptCallback() event list etc.

simple scaffold
lunar nimbus
#

u will probably see the impact if u have a 1gb of whitespaces/comments xd

simple scaffold
native shoal
fluid idol
#

Looking good peepoBless

#

Dude, the ammo icons file is 64MB

#

and it's mostly empty space

steady apex
#

sad times for geforce fx5200 users

fathom wagon
#

I'm trying to iterate through a weapon's parts list but not sure how to do so. Goal is to up a part's condition when looting if it is underneath a certain threshold in my edit/balance of Anomaly RPG. However, it doesn't seem to be working as when I pick up a weapon, any part underneath the threshold is still the same.

Anomaly RPG already had a section for just changing the gun's base condition using the same threshold and it works. So I am a little confused as to why it is not working. Here is the code for the function:

#

arpg_m.mrdr is a certain skill's level, skill_req(4) is the amount of points needed to unlock this skill (which is 14). I haven't messed too much with its code until now (I already did a balance pass on the bonus value but may re-do the min. condition criteria)

lunar nimbus
#

maybe because gamma has wpo

fathom wagon
#

Yeah that is why I have been trying to get it to work with weapon parts as well on a gun. But it can't seem to do the same increase in condition for parts like it does for the base condition.

#

I really need to re-do this skill though b/c reading the original logic before trying to add the parts' condition is kinda funky

#

Might've figured out why it is doing that. Big goof trying to use math.floor() on a value that is b/w 0 and 1 lol

#

Nvm gonna have to take a good look on WPO to see how I can make it work.

simple scaffold
fathom wagon
#

Just realized what time it is. Got too absorbed. Gonna need to give this a rest until tomorrow. For any help while I am sleeping, thanks in advance. sleepingKirby

flat glen
#

"Oh damn it's already this late??" the sure sign of having fun while modding

cold loom
#

Yo is there any good non bas ar15 animations ?

still meteor
#

there is the same anim by siber

#

As standalone

cold loom
#

same as bas

#

Im afraid

maiden dune
fathom wagon
maiden dune
#

so when you have the physical part it's from 0-1, but for the stored value it's 0-100

fathom wagon
#

Gotcha. I'll get around to fixing after work. Thanks for the explanation.

forest quest
#

anyone here who has Project Inverno? cuz its no longer available on ModDB

random fulcrum
forest quest
#

oh sry^^

random fulcrum
#

noooo brother

#

it's IN there

#

use the SEARCH BAR

rugged summit
#

hi could someone guide me to where to go exactly if i want to change the main menu background?

random fulcrum
#

to the main menu files

rugged summit
still meteor
rugged summit
rugged summit
#

That's for the logo?

still meteor
#

for example the gamma logo appears declared there

rugged summit
still meteor
rugged summit
#

Ohhh so I do that in Anomaly root?

still meteor
#

if you plan on editing a vanilla game file, and you don't have any gamedata files, you need to use the db unpacker tool, inside 'tools' folder
db_unpacker.bat? for cfg files
and _all for textures/sounds

rugged summit
#

Perffffff

azure basin
#

@random fulcrum The 2d fix you did is slated for deployment in next update. Thank you again.

random fulcrum
#

fuck i forgot to sneak in a patch to disable the recoil display

woven mountain
#

@undone lily Got a real puzzler here, know the problem though. So I collect the NPC's sitting around a campfire with this

level.iterate_nearest(campfire_obj:position(), 3, iterate_function_campfire)

function iterate_function_campfire(obj)
    if obj and IsStalker(obj) and sr_camp.get_current_camp(obj:position()) and obj:id() ~= 0 and not obj:has_info("npcx_is_companion") then
        table.insert(near_campfire_table, obj:id())
    end
end```
I then test it for the right size
```lua
if #near_campfire_table == 1 then
    return
end```

Then, when I try to get the ID out, I can't. near_campfire_table[1] returns nil even though I know something is there by printing the whole table. Please help
undone lily
#

near_campfire_table[1] yeah that's normal

#

you need like near_campfire_table["stalker121314"]

#

which is obj:id()

woven mountain
azure basin
# woven mountain What do you mean? The index is 1,2,3... and the values are the id's

Honestly thats where I was confused last night if you remember. And frankly I see both sides. To me near_campfire_table[1] is referencing the table index which yes it DOES = the value, but for some reason it stands out to me as wrong. I just chalked it up to honestly me not being very knowledgable on tables yet. They way I am used to seeing it done is creating a variable to hold that value temporarily, and ensuring that it is formatted in a string. Because IDs are strings.

undone lily
#

why do you need to use the index in the first place

#

for k,v in pairs near_campfire_table do
if v == whatyouwant then
do stuff
end
end

azure basin
lunar nimbus
#

thats not id

azure basin
#

Oh shit. yes Im using name, not ID. you are correct

drifting glade
#

in my silly protect I got nights fucking screaming at the log and at the same time when everything begins to work is awesome

flat glen
#

Indeed

#

My Twitch Integration is almost finished, I'm actually really excited for it

fathom dagger
#

Even if just for RP reasons, I think adding more radio chatter to random frequencies on the RF Receiver is a nice idea. Could just rip real radio chatter off the internet and implement it somehow, but, I'm full of ideas and no know-how so just a suggestion

#

Somehow finding ways to add more use to the tools we already have in the game

round quest
#

is there a list of global variables for keybinds within stalker? trying to figure out what they are named so I can call them in a script

#

free look for example

flat glen
#

Quick question, if my mod needs to do a bit of cleaning up before the game quits (eg: Closing a WebSocket connection) what's the most reliable way that will FOR SURE run before the game quits?

simple scaffold
# round quest is there a list of global variables for keybinds within stalker? trying to figur...

global table key_bindings so the binding for reload is key_bindings.kWPN_RELOAD

the callbacks give you dik values.

if dik_to_bind(key) == key_bindings.kWPN_RELOAD then will detect the reload key being pressed.

alternatively you can do if key == bind_to_dik(key_bindings.kWPN_RELOAD) then

keybindings and DIK_keys are both in lua help. do not use the numbers from the table directly. always referance them by name. key_bindings.kWPN_RELOAD or key_bindings["kWPN_RELOAD"] same for DIK_keys.DIK_T

free look in particular tho isn't in lua_help since lua_help is a bit out of date. it is key_bindings.kFREELOOK

round quest
#

Thank you bud that helps a lot

#

new to lua as well but I think I can figure it out

rugged summit
#

is Golden Autumn compatible?

fair canopy
#

The deaaturated one is. The normal one is too but there are a few things that don't play nicely with gamma's shaders because it's packaged as a db file

#

Err nvm got that backwards

#

Regular golden autumn totally is, deaaturated one has a few issues

rugged summit
fair canopy
#

Disable dead bushes and the other zone retuxture mod, forgot what it's called

#

And turn on npcs can't see through bushes

rugged summit
fair canopy
#

Yeah

steady apex
regal bolt
#

Can anybody send me their 'Turn this on if sttutering' addon? i deleted mine by mistake.

regal bolt
#

Danke

#

I assume you didn't want to do the full install via the installer

#

yep

random fulcrum
#

but that's a install gamma addons thing lmao

regal bolt
#

Does anyone knows, how to add a hand animation to turn off night vision, i used to use Beef's nigh vision addon, but there's no hand animation to turn it off....

native shoal
#

Can someone tell me where the to find the function for the cleaning and repair kits can be used for guns maintenance for parts by right clicking?

#

nvm found it ^^

fathom wagon
#

I am trying to create a skill for Anomaly RPG that increases the Artefact Spawn chance (ui_options.get("gameplay/economy_diff/arty_chance")) variable. Is there a way to do that?

#

Or at least find a way to increase Artefact spawn chance in another way?

random fulcrum
#

maybe search for another way

#

since modifying that would instantly kill invictus

#

look at dao's code

fathom wagon
#

Yeah I guess changing the setting would be a bad idea.

random fulcrum
#

it has a lot of code for artefact spawning shenanigans

lunar nimbus
#

value will be 2nd argument

fathom wagon
#

Wanted an opinion on something for Anomaly RPG. Thinking of changing Arte-finder from the Looter tree:

Would you rather have a very small but increasing chance of looting an artefact on an enemy NPC, or have the chance for artefacts spawning in the wild increase slightly as you level up?

Thinking from a balance perspective as well. Currently have Arte-finder at 1% + (0.5 * Looter Level after acquiring the perk)% for finding an artefact when looting an enemy.

fluid idol
#

I imagine the loot chance would lead to more artifacts than a spawn chance increase

terse idol
#

Is there a mod or a way to make it so that important characters who are killed by me or by other NPCs will show up in my PDA guide under characters? I like having as much information about them (including hostile characters) as possible

random fulcrum
#

get good

flat glen
#

I've never felt happier to see a simple message in game haha I guess the integration works now, I just need to implement all the rewards I had set up.

flat glen
#

Twitch integration for Stalker. Basically, I have a bunch of redeems like "Summon an emission" or "jam my gun" which people can redeem for channel points and it'll happen in my game

#

With like... a 1 second delay cuz I didn't wanna spam Twitch servers too often

unique musk
#

I use EFT Weapon Sounds + Bullet Casings mod and the weapons sound so quiet. Would anyone be interested if I went through and made all weapons 125% volume? Don't wanna go through every gun if nobody wants it I'll just edit for myself if not lol

fair canopy
#

how does it work? cant they just use JSRS sounds?

#

i havent looked at the mod yet

unique musk
#

He redid almost all BaS weapon sounds and they're really good. Plus it's the only mod I've found where you can actually hear the bullet casings fall. But the weapon firing sounds are so quiet. So I've been amplifying them to 125% like 4db

#

Well not only BaS pretty much every weapon

random fulcrum
#

still not as stylish or as unique sounding as jsrs v5

fluid idol
#

v5 still isn't in GAMMA, right?

#

Grok preference

#

Honestly gunshots don't need to be ear-blistering lol

woven mountain
flat glen
# woven mountain Do you need help working on it? MCM integration maybe?

I was actually about to test what little I made for it! I was hunting some simple functions left and right for a few redeems, but for the more ambitious ones I'll definitely appreciate the help! I'm gonna do a short test stream, maybe an hour or two, to see if anything crashes the game

woven mountain
flat glen
#

The test was more or less a success, the redeems I have in place atm work, but apparently at one point I get an invalid json from twitch which crashes my game after X minutes (I think 5), so I need to figure that out. Also I'd absolutely love some help with making this more user friendly because as it stands right now, you need to manually get a token generated and put it in the source code, which is... not ideal for anyone but me because I just wanted something quick that worked.

undone lily
fathom wagon
#

Quick question: does db.actor:change_health(amount) change your health to equal the amount, or will it add the amount to your health? Nvm found that it adds the amount to your health

woven mountain
simple scaffold
simple scaffold
flat glen
#

Also I really need to start looking into this magical MCM

undone lily
undone lily
#

But I guess a complete rewrite could be better

simple scaffold
simple scaffold
regal bolt
#

Ive been thinking of weapons to add that might be in Ukraine in the 90's-10's

#

like, the
MTS-255 Revolving Shotgun
Or a C96 one that you can clip a stock onto, one with an integrated stock

#

or even Sweetheart grips from WW2, where people put photos of loved ones inside of them

frozen trench
#

chemical and radioactive fallout weather

#

similar to psi storms or emissions,they pop up,do a bunch of damage and then go

#

would add variety to the weather

#

saw it in a soc mod,could be good in here too

lunar nimbus
#

theres (on moddb) toxic rain already but i dont think lot of people liked it ;p

undone lily
#

Is it me or Modded Anomaly looks and feels much better ?

flat glen
#

I absolutely hate mods or games that think tinnitus is a good "gameplay" "feature"

#

For very rare cases like very big explosions that don't happen often? Sure. But for normal damage? Come on..

fluid idol
#

I enjoy modded Fallout, the gun customization can be real good.

#

def not stalker though

#

If only it was as easy to add areas sadge

normal cedar
#

This is a dumb mod idea but does anyone know if the game accepts any string as an input for the PDA random chat?

#

like can I use a discord bot to take in strings people type in a channel and continually pass them to the PDA?

fluid idol
#

Should be, @flat glen just made a Twitch addon

regal bolt
flat glen
frozen trench
fathom wagon
frozen trench
#

i think the difference here is is that fallout is funny post apocalypse and stalker is sad post apocalypse

fathom wagon
#

Correct me if I'm wrong, but we don't have any guns that utilize artefacts or can be kitted "using" an artefact, correct? Outside of the Gauss Rifle and the Sandstone artefact via Perk Artefacts

fathom wagon
lunar nimbus
#

speaking for Grok here, but i'm sure thats what he will answer anyway ;]

frozen trench
#

good point,would still be maybe cool as one of the optional mods or buggy features

lunar nimbus
#

u can install on top of gamma ;] its gotta be compatible with everything

frozen trench
#

aight ima try that,tho have been having a little trouble on the new gamma uodate with crashing upon new game,probably enabled some mods i shouldnt

regal bolt
#

Gotta wish for something

random fulcrum
#

there's a reason why desolation hasn't been integrated to anything

#

and a reason it hasn't been completed

regal bolt
#

Touche

random fulcrum
#

besides, customization is good as it is

#

i don't really see a point to doing more stuff other than slapping scopes and a suppressor

#

would remove the need for gun variety if you could just mod an x51 into oblivion and make it the ultimate weapom

#

also, see the recoil meta i inadvertedly created

fluid idol
#

I've like 2 people talking about the recoil stat

random fulcrum
#

should've seen the recoil craze a few moons back

#

surely you missed it

vapid frigate
#

I recently began to up gamma during the day in-game because it looks better and I can see, then at night I turn gamma down to make the nights dark. Is there any way yo tie gamma setting to a keybind or a automated script? I know nothing about scripting

long spear
#

could probably try autohotkey for that tbh

#

though i doubt it'd work

random fulcrum
round quest
#

anyway to script a loadout and have it pull from a stash?

#

I spend far too much time getting my loadout together, and its always the same

#

just want to dump loot, run a script and get back on the road

fluid idol
#

I just realized the DLTX version of that Friendly Fleshes mod I made doesn't actually seem to work thonk

fluid idol
fathom wagon
native shoal
#

I do not know if someone mentioned something like this but I have seen many people have problem with seeing weapon/outfit parts condition inside guns/armor because it is "only" displayed in the picture of the parts.

Would it be possible to display the parts condition in % for weapon parts in the description on the Status of part on top of the guns description? something like "[%] functional/dirty/worn/broken PART"

frail sapphire
#

Quick question, if I wanted to add more weight to the combat backpack, which ltx file should I edit?

azure basin
native shoal
# azure basin It's not only displayed. Also that was patched out in gamma.

When parts are in a gun you can only see their % condition on the pictures in the part section when in details or hover over the gun, I just noticed that many new people have problems to see what condition their weapon parts in because they do not look for the % value on the weapon part icon and the description "functional/dirty/worn/broken" on the top does not say much

azure basin
#

I thought you were discussing an old bug

#

But imo they should be looking at the parts regardless because that's how they know what the part is. And also the text is color coded to match the condition

native shoal
#

I have even seen one which though his barrel is at the % there is displayed on the top for DMG and AP even so it is stated as such there

azure basin
#

How do they miss that

native shoal
#

Hey do not ask me, I can only say I had to tell 6 different streamers where they can see the condition of the parts inside their gun 🤷‍♂️ . I think it is pretty obvious too

#

I mean I have to tell them there is a guide for gamma inside their pda even so the game tells them right at a new game 😅

azure basin
frail sapphire
random fulcrum
# azure basin

where is the secure container thing from hip's quest located?

#

like, i've searched debug, searched ltx's, seaeched dds'

#

and i CAN'T find any reference to the item

azure basin
#

No idea XD. That was a screenshot someone posted to report the encoding error

random fulcrum
#

oh lmao

#

that item is a ghost

#

maybe the S.T.A.L.K.E.R. Anomaly was really just those 3 boxes hip wanted you to carry

red crescent
#

after inspecting a sound pack i noticed that some material sfx have 6, 4 or only 2 files, does that mean if i want to add new sounds related to X material all i have to do is add more of them or theres a limit to the number of sounds per material in the game's file system?

vapid estuary
#

I need a mod that only leaves pistols in the game and maybe certain mps.. I'm sure one would need a new game for it, but I want to do a pistol knife only run.

random fulcrum
#

autocontrol

#

also diy

red crescent
#

i guess thats a no

lethal jolt
#

Just don’t use other guns. You don’t need a mod to enforce that for you

trail kraken
#

does anyone know which mods in the modpack overwrite tasks_*.script files? ive added rostok to the map blacklist, but quests still target stalkers there

steady apex
#

Mo2 should show on the right what mod what files have

lethal jolt
#

Are you loading your changes as a new mod in MO2 or just editing existing files?

#

Pack that file into a mod & load it last in MO2. Go to conflicts & see what mod(s) its overwriting

trail kraken
#

ive tweaked a few things in the configs folder and they worked, so i presumed that i didnt need to do this. will try this, thanks

lethal jolt
#

There can also be mods that overwrite sections of your configs folder with DLTX edits. That’s beyond my pay grade & harder to track down, just know it’s a possibility

flat glen
#

I'll also create a github repo soon in case my pc goes up in flames

mossy rapids
#

hey lads, I've a dumb question - how did you learn to mod stalker? just dive into the files and screw around, or does somewhere exist a nice bunch of documentation to spoonfeed me? and, is modding anomaly different that modding the base games?

#

this also goes for working with the engine itself - does it have documentation or is it just "dive into the code and figure it out"

thorn stratus
mossy rapids
#

sweet, that was all I needed

#

thanks !

winged hawk
thorn stratus
#

I don't know, I am not a modder myself. I just did the search for him 😄

winged hawk
#

sadly no scripting documentation in english

ornate spade
#

better off asking pointed questions rather than waiting for someone to spend time writing documentation, in regards to scripting anyways

#

I remember seeing Idlework's modding book using AI to figure out the lua code, though I can't speak to how accurate it is

misty mauve
#

Normal'no?

unborn sorrel
#

why in this channel?

#

whats the issue?

fair canopy
#

skill kekw

lethal jolt
fair canopy
#

i think thats the dx8 nvg overlay mod

misty mauve
unborn sorrel
#

context is king

misty mauve
#

but for some reason, some people think that bsbnvgs is necessary for its work

undone lily
woven mountain
random fulcrum
#

sorry not sorry

azure basin
#

@fair canopy Are you around? And if so, do you mind if I DM you?

fair canopy
#

Go ahead swussybwaka

azure basin
# mossy rapids hey lads, I've a dumb question - how did you learn to mod stalker? just dive int...

I have a slightly different approach then those above me, but they are all pretty valid. I came in with coding knowledge and experience. I wanted to add field strip to loot window, so I literally just started reading every script file associated with it, once I felt that I had a good knowledge of how they all work then I just started trying to do what I wanted. It probably took me a whole ass day to effectively write like 8 lines of code XD. But I learned. And thats basically what I do, before I write any code for something I study anything about it, or related to it until I am comfortable in that script or area, then I start trying to change it. XD. Not the most efficient way, but it worked for my brain.

mossy rapids
#

thank you everyone for all the replies, really appreciate it 🙇‍♂️ 🙇‍♂️

wanton knot
#

Hey, just saw this, can you point me where the config files are? My OSD will gladly take on this task XD
Edit. Okay I did it for the ump silencer and c-more, the position change the weapon is in the equipment slot though so I need to find out why, I think removing the attachment name would help too. Not sure how to do that yet.

wanton knot
red crescent
#

nice

vapid estuary
still meteor
#

you will probably need to edit all npc loadout and change them to only have the exact pistol/smg pool you want

random fulcrum
wanton knot
undone lily
tidal cedar
#

Hey guys!

I am looking to make an extremely simple mod that adds some loading text, and papers with text on it that you can find around the world.

I have been playing on this stalker roleplay DAYZ server for a long time, and have this character poet who has written tons of really high quality poetry about the zone.

It would be super simple, and super lore friendly.

What resources could I be pointed to to do this? I know something like this shouldnt be too insanely hard, and im pretty good with computer stuff.

Could anyone point me in the right direction?? ❤️

grim sinew
#

how difficult could be to change the guns green lasers to red? With night vision googles on, green lasers are pretty useless

undone lily
#

like stalker journal 1 to 3 and monolith prayers 1 to 3

#

it unlocks articles in your PDA

tidal cedar
#

OK - Can I find that in that book that is linked above

#

(sorry bout all the new influx by the way - bet its been nuts - Glad I got in months ago XD)

#

Thanks for the tip! ❤️

west osprey
#

Just toying with the idea for personal taste - I am a huge fan of desmans horror overhaul/pre-blowout murder and made a pda_communication_lost sound file that plays a number station during blowouts and psy emissions. How would you go about making a script that would randomly select from a range of audio files so that I could have several different pda_communication_lost tracks?

tidal cedar
#

Ohh like those RL number stations

#

thats a cool idea

west osprey
#

yeah I made one that was a combo of two or three for it. Just more atmosphere layering

tidal cedar
#

🙂

#

@undone lily I have searched the game files for "Notes" "Articles" "Journal" and "Prayer" and while I found some things, none of them seem to have anything to do with what you referenced.

undone lily
#

you'll be able to get the items ID and look for this

tidal cedar
#

ok thank you

native shoal
#

I just now noticed that the mechanic can not repair Outfits, can someone give a hint which mod does that?

native shoal
native shoal
# undone lily <:FeelsBanMan:919973007487819916>

Found it poggies , sneaky one. Stumbled on it before but did not read it good enough.... thanks to your perfectly log of changes to the game I have found it and I must say it is a kinda hidden change funpolice

unborn sorrel
#

gz on breaking progression kek2

native shoal
#

My progression is vastly different to Gammas

#

I know in gamma this stuff is in place for a reason, but in mine things are different. And I think I will not have 200k rubles left to repair a somewhat good heavy suit right at the start verynice

#

and I play with OPO so is is different from the start

unborn sorrel
#

ah I see, homebrew pack with bits n pieces of other's

native shoal
#

I am just a nutcase with his own pack yeah ^^

lunar nimbus
#

try xcvpack u wont be able to repair anything that cost 25k+ for 60 days

#

wheres pda i need more reports ;[

undone lily
#

Sorry last time I forgot XD

lone isle
#

We need a mod that lets you sit down (like to chill at campfires)

random fulcrum
#

just crouch

#

don't you dare say "b-b-b-but what about third person users"

lone isle
#

...

worthy mortar
#

ngl a dedicated button that lets you swap between campfire sitting animations and puts you in third person until you get up would be cool.

#

Hell, it could be connected with the instruments and let you sit by the campfire and play the guitar and actually see yourself do it.

random fulcrum
#

now that would be nice

jovial sorrel
#

that'd be pretty nifty indeed

unborn sorrel
worthy mortar
unborn sorrel
dusty helm
#

whoops corect, sorry

unborn sorrel
vapid frigate
#

Just learned Dynamic Tonemap lowers Lumscale hemi to min from 03-09 and 09-15 then increases it to max 15-19:30 to 19:30 to 00:00

#

I figured out how to raise Lumscale hemi between 03-09 and 09-15 but not how to lower it between 15-19:30 and 19:30 to 00:00

#

It should be the marked lines but I don't know what to change them to

random fulcrum
unique musk
#

Does anyone have the real ACOG reticle they can share?

#

The one with the red chevron reticle

strong crystal
#

If I want to do a simple texture edit of a weapon (I want to desaturate the BAS AK74M magazine and make it black), what should I do with the texture?

when I saved it and loaded into game, it messed with the whole texture and its detail is all screwed up, the gun is black, but its extremely dark

#

(what I mean to ask, is its a compression issue, im using paint.net)

#

this is what it ends up looking like

fair canopy
#

save it as a b8g texture

#

a8r8

opaque night
strong crystal
fluid idol
west osprey
random fulcrum
#

THEY'RE COMING THROUGH THE WALLS

regal bolt
lilac compass
mossy rapids
#

that would be so cool

#

it would also be super cool if NPCs could react to you playing the guitar or harmonica at a campfire and go "molodec!" when you finish a track

short patio
#

@fluid idol thanks for the backpack mod ❤️

cobalt swallow
#

i got some issues with the Mag redux mod .. Cant load any magazines into my gun.. its like, he unjamed it everytime.

cobalt swallow
#

thx.

queen pineBOT
#

In order to properly enable Mags Redux:

  1. Enable Mags Redux (Disable G.A.M.M.A. Unjam Reload) (the mod under "Optional")
  2. Disable G.A.M.M.A. Unjam Reload on the same key (yes it's a mod, no it isn't a keybind)
  3. Enable Ammo Check (this is a mod as well)
  4. While in game, check your keybinds for reload and unjam
  5. After successfully following all steps, you need to Left-Alt + left click the magazine to add to your loadout, before a reload can work
    Bonus) You can also enable Mags Buyable at Traders if you want, it's a mod already inside your mod list

KEEP IN MIND that once you enable Mags Redux, you can't disable it in your current save file. The only safe way to do so, is by loading a save where you don't have the mod enabled or by starting a new game WITHOUT Mags Redux.

bold mural
#

yo anyone able to give me a rundown on if the console is able to edit variables used in mod scripts?

random fulcrum
#

it can't

#

but you hop on debug, edit stuff in the script and then f7 f5 ingame to reload scipts

bold mural
random fulcrum
#

i don't even know what you're trying to edit

bold mural
#

the RF receiver bonus package script has bugged as something has removed the package unexpectedly

#

i'm trying to figure out if i can make it move me onto the next package

#

to un-bug it

random fulcrum
#

idk never touched that script

fair canopy
#

@azure basin why does the parts match script crash when the gun has no parts?

random fulcrum
#

make a quick patch to fix nil crashes

bold mural
#

that's what i need lol

#

yesssss i think i managed to fix it

azure basin
fair canopy
#

😦

unborn sorrel
fair canopy
#

Define well lol

unborn sorrel
#

one guy had a rex with a scope on, a red dot. he took it off and now cant re-attach it. any ideas? kekw

#

i never used them so no clue

fair canopy
#

Oh that's from the rex reanimation. It uses an interesting upgrade system to add scopes to the gun via either a rail or a straight attachment

unborn sorrel
#

hmmm so he needs to upgrade the gun first?

fair canopy
#

However I think the way it works it let's you detach the scope, but it probably isn't listed as one on the ltx

#

Nah it's from the upgrade itself

unborn sorrel
#

oh

#

i seeeeee

#

more info already

fair canopy
#

I'll take a look at the file later, but it probably only needs the name of thst scope added to the scopes section

unborn sorrel
#

he is happy already anyway - he now has a goal to repair and upgrade his new rex

#

and will never take it off again

#

appreciate the info

jagged radish
#

@vague sphinx Just tried downloading your Autumn Textures repack and the link seems to be dead, are they down for a reason?

#

sorry for the ping btw

jagged radish
#

no worries, I read through and found The Anomaly Seasons redux post, all sorted, thanks 🙂

unique musk
still meteor
unique musk
woven mountain
leaden yew
#

Yo someone told me to ask here instead of english support. How does the weapon stats editor work? I've dont everything the help menu told me to do. I unpacked the files, moved them into anomaly game data, tried changing values in the LTX files themselves, I tried the weapon stats editor in the debug menu, but so far everything I've done I can never get it to work so I think I must be missing something but i can't figure it out, I thought it was because the folders were "read-only" but changing it and trying again fixed nothing, any ideas?

still meteor
leaden yew
#

Alright I'll give it a try

main quest
#

Hey can someone explain to me which property under weapons in .itx files, is the damage? Impulse?
Disp I assume is displacement?
Or is it listed under ammo types? Under the ammo .itx

unborn sorrel
#

want me to delete these suggestions as they dont belong?

fluid idol
main quest
#

@fluid idol - so how do you adjust damage? I couldn't find damage except in multipliers, such as uh the sks has a .51 and the svd has a 1.

round quest
#

what is the grizzly detector id?

#

is it modded in?

#

this is code from device selector hotkey, and it doesnt work with the grizzly

fluid idol
#

detector_grizzly

round quest
#

worked thank you slimey

main quest
#

Anyone have an idea on how to adjust damage?

jagged radish
vague sphinx
jagged radish
#

Ah gotcha, I'll have a read through it, gonna install the reshade tommorow I think 👍

main quest
#

Does anyone know of any mods that adjust dmg?

#

Whether up or down, so I can compare- I'm new to the stalker game and community. I've been staring at multiple game files, for almost 4 hours now.

#

I've done this before for other games, but I only see property damage, in the properties list; on all the firearms, the ammos, and stuff- it does not list anywhere damage or damage related text, unless I am overlooking some text regarding damage, or I'm missing something.

#

Anyone can point me in the right direction?

random fulcrum
#

what are you trying to do?

main quest
#

I was going to do two things in a mod.

  1. Produce a new weapon, but add caliber changes, as like the sks.
    In that journey, I wanted to do....
  2. Adjust the SKS 7.62x54 caliber change- because it only gets +6 dmg or a 20k mod, and the bullet cost triples/Doubles. It has a 45 dmg stat (Ingame at 100% barrel) vs the SVU's 86 (With 60% barrel)
#

The latter, is an easier thing (Or so I thought) to do, which was simply make a damage adjustment. Because +6 doesn't make sense, comparative to other firearms in it's calibers being around 75-85. While the SKS gets a measly 45 (Up from 39).

#

I can't find the damage stat anywhere. Except for in Grok's Damage Rebalance I assume it has to do with the multiplier "hit_power".

random fulcrum
#

for damage changing you want to edit hit_power

#

as to how to get the magic number to display properly in the weapon card

main quest
#

But how does that formulate? Because, when I went to look at the firearm, it has a .55 modifier on hit power.

#

Right... But then when you look at the upgrade...

random fulcrum
#

damage in the card is displayed through a formula: normalize( (k_hit * hit_power), 0, 1.5)

main quest
#

For the caliber change, it does not change the "hit_power" value whatsoever, so how does it determine the change?

random fulcrum
#

that's the thing

#

it doesn't change the damage

#

it just changes the ammo type to x54

main quest
#

I went to stare at the ammo, and the ammo doesn't have hit-power.

random fulcrum
#

in ammo you have k_hit

#

look at the formula i posted above

main quest
#

I see, so it's named different, that makes sense.

random fulcrum
#

you'll see why you have such a low damage

main quest
#

Thank you, I'll do the calculations to figure this shit out.

#

Because the sks went from fucking... 39 dmg per a shot, to a measly fucking 45 dmg... That's ridiculous.

#

20k-25k upgrade, for a 6 dmg, not even a quarter of a pistol dmg in diff.

random fulcrum
#

yeah because hit_power stays the same since the upgrade doesn't modify it

main quest
#

I think that should change, am I the only one thinking this?

lunar nimbus
#

isnt Damage Rebalance only for what player receive

main quest
#

It's not balanced at all, you lose like 25k cash, then you lose x3 on ammo efficiency costs.

#

What are you asking, sorry @lunar nimbus ?

random fulcrum
#

he's talking about the actor damage balancer

#

which is for uhh the actor

#

but that doesn't apply for the issue at hand

main quest
#

Btw thank you @random fulcrum

random fulcrum
#
cost                                     = 6880
value                                    = "7.62x54"
condition_queue_shot_dec                 = +0.0003
condition_shot_dec                       = +0.0003
misfire_start_prob                       = 0.0006
misfire_end_prob                         = 0.008
bullet_speed                             = +90
ammo_class                               = ammo_7.62x54_7h1, ammo_7.62x54_7h1_bad, ammo_7.62x54_7h1_verybad, ammo_7.62x54_ap, ammo_7.62x54_ap_bad, ammo_7.62x54_ap_verybad, ammo_7.62x54_7h14, ammo_7.62x54_7h14_bad, ammo_7.62x54_7h14_verybad
inv_weight                               = +0.2```
#

this is the upgrade you're looking for

#

in gamedata\configs\items\weapons\upgrades\w_sks_up.ltx

main quest
#

Yeah I know where that is, I've been staring at them.

#

I just didn't know which property to change.

random fulcrum
#

notice that nowhere in the section is hit_power modified

main quest
#

Yeah, that's why I was hella confused.

#

Like it should be a minor ass dmg change.

random fulcrum
#

upgrades are treated as everything that's inside the section is applied into the gun

main quest
#

Either +6 (Like most games, just straight pump dmg stat flat).

#

Or, I should see some modifier mentioning damage if it's a scaling type system.

#

I didn't see either.

lunar nimbus
#

i cant find where he says he wants to change it for player... the dmg u see in UI is unlikely for player, more like the damage that comes from player

main quest
#

I just saw dmg change, recoil change, bullet speed. Etc.

#

I even looked over a bunch, I found a clue on Grok's damage rebalance mod. It has hit_power property in it.

random fulcrum
#

that mod is for damage received by the actor

main quest
#

But I didn't know about the k_hit, where do I find that? I just checked ammo files.

random fulcrum
#

it's in ammo

main quest
#

I do not see it.

#

That's the default ammo.itx from decompression.

random fulcrum
#

see the ammo_base class it's inheriting from

main quest
#

OHH 57. GOT IT.

random fulcrum
#

k_hit is just 1 in vanilla

main quest
#

Reference, I'll look back.

lunar nimbus
main quest
#

Wait, so it doesn't auto show on the uh ingame values?

#

I see @lunar nimbus

random fulcrum
#

he wants to buff the sks x54 upgrade

main quest
#

Exactly.

#

That shit is trash.

#

LOL.

lunar nimbus
#

so why u look at UI that display dmg for NPC but check the formula in script that is for Actor? 🤔 im confused

main quest
#

Like it doesn't even feel stronger, tbh. I've been comparing shots for like a whole RL day.

#

Between the SVU and the fucking SKS.

#

Not even close.

#

I don't know shit, I'm asking GetGood.

#

When using the SKS with the x54 upgrade (I have two sks btw).

#

Comparing damage, the SVU outperforms the SKS by a long shot, remind you the SKS I have is 100% barrel, vs the svu I have is only 60% barrel.

#

It feels, and the data shows, double dmg.

#

So I'm unsure what I have to do to adjust the damage on the SKS.

#

On the upgrade.

#

I don't know if that further helps explains, or further complicates lol.

#

I have the SKS without the barrel upgrade x54, and the regular sks.

random fulcrum
#

bruh i already told you to edit the upgrade section

main quest
#

Ok, that's it?

random fulcrum
#

yeah?

main quest
#

If I add hit_power, let's say... I don't know.

#

Let's say, .20

random fulcrum
#

it will be 0.20

main quest
#

It'll change the displayed ui damage as well, or is that changed elsewhere in like a description text.

random fulcrum
#

it will change the damage in the card

#

via applying the corresponding formula

#

which i also mentioned above

main quest
#

Ok- cause what @lunar nimbus confused me, he was talking about how what we were discussing wouldn't change the damage appearance either(?)

lunar nimbus
#

its u confusing me by talking about two different things xd

main quest
random fulcrum
#

oh my god you're overcomplicating the shit out of the issue

main quest
#

I'm not, I was with you. I agreed, and was just about to do just that.

#

But then @lunar nimbus stepped in and started talking about referencing actors, and whatever...?

#

And whatever we were talking about was display damage, and not actual damage....?

random fulcrum
#

holy fucking shit

#

just edit the section please

#

also do dltx

main quest
#

What is dltx?

random fulcrum
#

an in my opinion must do for everyone that wants to mod stalker

#

instead of making a mod and doing gamedata\configs\items\weapons\upgrades\w_sks_up.ltx

#

which will replace the file in its entirety

main quest
#

What is dltx?

random fulcrum
#

thus complicating compatibility

main quest
#

Is that supposed to be the compressed modfile? I'm using a compressor program.

random fulcrum
#

you do gamedata\configs\mod_item_upgrades_somethingsomething.ltx

main quest
#

Yeah, so produce a new file, right?

random fulcrum
#

that's what you're supposed to do

main quest
#

Yeah I'm not replacing the SKS, I'm not new to this. I just didn't know k_hit was a property that meant damage.

#

And I wasn't familiar with the game's system, and wasn't sure- if like displayed damage vs actual damage was a different thing- because of what @lunar nimbus or whatever had said.

random fulcrum
#

the tagging isn't needed come on

lunar nimbus
#

the actor vs npc damage is quite different in grok's modpack

main quest
#

Because some games, you have to manually type localization for damage, for whatever reason it isn't displayed automatically.

random fulcrum
#

you tagged the poor guy like 300 times now

#

also, yes, i'll say it again

#

the magic number does correlate with the actual damage

main quest
#

Automatically displayed, I know that now, because you said it a moment ago and that clarified it for me.

#

So thank you.

tidal elbow
#

kekl 🍿

#

Momopate having a tantrum

main quest
#

Bro, the reality is... I got confused, because he thought I was talking about Grok's modpack, adjusting damage for actors, npcs, etc.

#

I was not trying to do that, I was merely asking for weapon damage change, and this dude butts in and starts talking- I only spoke about grok's modpack for damage rebalance, to see what values were in there (some call them properties); to adjust... For damage. I had to use something for reference.

#

Like I had to run around, for nearly 4 hours, to find this property value.

tidal elbow
#

Don't mind Momopate (GET GOOD), he talks like that

main quest
#

My god, is it a pain, I dunno why they didn't just name it damage.

#

It's literally in TWO versions too.

#

k_hit.

#

And hit_power.

#

I only found hit_power in Grok's Files for damage rebalance.

random fulcrum
#

which files

#

what damage balancer

#

there are like 400 damage balancers in the modlist

main quest
#

Groks, under Gamma, I'll find the exact name. I wasn't changing it.

#

I was only looking for the property, so I can add, remove, or adjust, the propety/value.

random fulcrum
#

very specific bro, narrowed the search down to 1

main quest
#

And I think, because the other guy came out of nowhere.

#

He misread something about me mentioning grok's file, so he thought we were fucking with some actor dmg and rebalance shit, that applies diff damage for humanoid players vs monsters.

#

That's what I wrote earlier, I still have the folder open.

#

That's odd, because, I never mentioned rebalance, so I take my statement back about the other guy.

#

I never mentioned rebalance, now that I think about it.

#

Yeah I checked, I never mentioned balance, he mentioned balanced actually. And you tried to clarify to me that he's talking about sommething else. I don't know how he came up with rebalance in our topic we were discussing before he came in.

#

I'm just trying to figure out where the miscommunication came from, so I can... Better word myself next-time? But I'll chalk this up as a misread.

random fulcrum
#

doesn't matter

#

my god

main quest
#

It helps develop communication skills to figure shit out, imo.

#

Bro, if it's that problematic to you, that you have to be so exasperated; you don't and aren't obligated to help me you know this right?

random fulcrum
#

see in all the time you were rambling about xcvb misread i figured out the whole mod

#

i just don't want the channel to be clogged with mindless idiotic rambling about the most microscopic of errors

main quest
#

I already made the mod.

#

And it's script, not code.

random fulcrum
main quest
#

You're very condescending for someone attempting to help people; maybe other people are ok with it, but I think it's a very odd combination.

random fulcrum
#

oh come the fuck on

#

can i at least see the script?

main quest
#

To blame me for the confusion, and call me stuff, and put titles on me is also very distasteful, when you know what I was asking of- some other dude interjects and makes it seem like you didn't know what you were talking about. I even explained why I got confused, to show you the possibility of Confusion to someone brand new to modding this game.

#

Some games, really do require localization to type out damage and etc.

#

You just click here bingle.

random fulcrum
#

also it's literally called thjat

main quest
#

And type stutter.

random fulcrum
#

now please, can you post the script

main quest
#

Let me know if it worked.

regal bolt
#

thats what i was asking

main quest
#

Ohhh, let me get it for you.

random fulcrum
#

no bruh it's in the list

#

use the search bar

main quest
#

Well, I couldn't get a moddb link for it, so you'd have to do the full install, are you triyng to Gamma?

#

Or what bingle?

regal bolt
#

im making

main quest
#

Oh, It's not on moddb.

random fulcrum
#

could've started with that

main quest
#

Or rather, on my mod thing, it doesn't provide one.

#

I'll show you.

random fulcrum
#

thought you were looking for the mod

main quest
random fulcrum
#

it's just a alife switch distance tweak

main quest
#

While typically, if it was another mod, it should show this instead....

random fulcrum
#

increases the online radius a bit

main quest
#

Sorry I can't help you @regal bolt

regal bolt
#

alr

main quest
#

The other way you could obtain it, is if you actually download gamma, and run the whole installation process I would guess.

#

And get it.

lunar nimbus
#

it becomes chaotic wherever i come

fair canopy
#

@azure basin how do I add an exception to the sprint animation thing?

random fulcrum
vague sphinx
#

@paper oxide I saw your post in #🖇old-mods-posting may I ask what's your graphic setup on the pictures below ?

paper oxide
#

Not the usual setup, but I do like to mix of Simple Autumn Retexture - Gardener of the Zone - Reborn Zone for a summer theme

undone lily
# fair canopy <@181673946691665920> how do I add an exception to the sprint animation thing?
GitHub

S.T.A.L.K.E.R. Anomaly G.A.M.M.A. modpack definition files. - Stalker_GAMMA/lower_weapon_sprint.script at 14bca79b1c1c742220831cab71f5c1938a6439c6 · Grokitach/Stalker_GAMMA

grim sinew
#

anyone can help me? i have no idea of modding, but, what archives do i need to look at to modify green lasers to red? its a hard task?

random fulcrum
#

you have to either replace textures or edit specific models

grim sinew
buoyant ember
#

sorry if im asking this question at wrong channel but, what is the name of the mod that gamma uses for heal items?

still meteor
buoyant ember
#

Im using BHS at my other save with my own custom mods but i didnt see those med items at my game sadly

#

or maybe they are not available at the new game screen

grim sinew
# random fulcrum no, models

F:\Stalker Anomaly\Gamma\mods\76- Boomsticks and Sharpsticks - Mich\gamedata\meshes\dynamics\weapons\wpn_ak74u_tac. This route?

random fulcrum
#

lmfao did you install gamma inside your anomaly folder

grim sinew
buoyant ember
main quest
grim sinew
main quest
#

@grim sinew - do you have the tools to decompress and compress the files for the dbs? The other option is snagging a laser off another model and using it is another option.

#

You would just need to copy it, paste it elsewhere, rename it. Go to the file and direct it to it to use it as the colored laser you would want. Of course, if you intend to publish it publically, please ask for permissions and please give them credit.

#

I have to go cook, good luck! If you lack those two basic tools, besides the blender to fuck around- be sure to google for them or ask around for it.

grim sinew
main quest
#

Google search debug console to spawn items - spawn some of the high end gears to find out which laser you like (For example) to figure out which model you like, and go to the appropriate mod pack or w/e to get the model.

#

That's what I would direct you too, besides getting the stalker anomaly db compressor and decompressor programs.

#

Then check the modpacks that you think it belongs too, easiest tip is to search "Weapon Pack" or something like that in the MO2/Mod Organizer.

grim sinew
main quest
#

Well, no, but the varying different weapons might have them preconfigured onto them.

#

Such as... I think the AK 5C with ISG kit (I think in the files it's called AK 5C ISG

#

It has a green laser, for example.

#

If you wanted a green one.

random fulcrum
#

uhh the laser beam isn't linked to the laser device

main quest
#

I hope that helps- I really need to go, guest coming over, swore I'd grill up some meaty steak. ttyl, hope to hear from your conquest

random fulcrum
#

thought it was obvious enough

grim sinew
random fulcrum
#

check textures\wpn\ under bas

#

replace wpn_pfx_laser_beam.dds and wpn_red_dot_reticle.dds

grim sinew
random fulcrum
#

that would mean that every gun that uses a laser would now be the color you chose

#

but it's way easier to do than going after every single variant of a model

grim sinew
random fulcrum
#

also both of those textures are being replaced by gamma weapon pack

grim sinew
random fulcrum
#

no, just make a new mod with the file

grim sinew
trail kraken
#

id like to clear something up, what controls the objects_per_update? im pretty confused rn, is it the alife config or set_obj_per_upd() function in bind_stalker? i read that some people did it via alife.ltx and apparently it worked

trail kraken
#

personal tweaks. i set it via that function and i dont know if im getting placebod or not

lunar nimbus
#

script one must be same as alife.ltx

serene dune
#

Idk if this is the correct chat for it, but does anyone know the possibility of differentiated helmet + armor combinations for third person? If there's a mod for it, I'd love to see it.

still meteor
#

the only one that i remember that made'dynamic item visual' was area, which spawned floating item meshes and put them on top of actor? i dont remember

serene dune
west urchin
#

Anyone know if there is a Free Roam Camera Mod similar to ReplayMod for Minecraft? I would actually pay money for a mod that records your whole play session, and then let’s you take a free camera and move it wherever you want with key frames to make cinematic videos. Anyone know if there is already something like it? Or anyone who might be able to make it?? That would be world changing for me lol

steady apex
#

I don't think anybody will

#

If you don't mind the absence of "recording your session", You can already do free camera movement with debug mode enabled and pressing num 0 or by typing in console 'demo_record 1',

copper python
#

Okay, Hear me out. I've been playing with mag redux and having to focus on mag and bullet count. Shit's legit. However... Spending the next 15 mins packing the mags is torment. Is there a way to have it be a right click to reload mags and eliminate the animation and clicks all together?

steady apex
#

Yes, disable mag redux

copper python
#

har har

#

I like having to balance bullet and mag usage. I just don't like the mag packing feature

regal bolt
#

you can up the speed in the mag mods settings
and IIRC there is an instant load option too in there
just drag ammo onto the mag with that enabled and no more clicking needed

copper python
#

Yussss. That's what I'm talking about. What's IIRC? I'm smooth brain

regal bolt
#

If I Recall Correctly
I use it for plausible deniability

copper python
#

I'm stealing that lmao

west urchin
regal bolt
#

honestly XRay struggles with rendering one PoV at a time, I can't imagine trying to have an eye in the sky at the same time

west urchin
#

Dang…

grave python
steady apex
grave python
tidal elbow
fair canopy
#

Good song. There's an Eminem Mashup and it's insane

grave python
grave python
copper python
fair canopy
#

you can load it by box i think too

jagged radish
#

okay, this is a more sensible place

#

I have an idea to mashup the usage of free zoom and this mod, so that when you're free zooming ADS, it activates the hold breath and stamina consumption

random fulcrum
#

just load them both into your game and bind hold breath and zoom to the same key

#

that's what i do

jagged radish
#

ah, dunno why I never thought of doing that

#

wont the two weapon sway settings multiply on top of each other? as its already in the modpack

random fulcrum
#

iirc sway comes with a compat patch for bhs

#

don't know as i don't play with bhs

jagged radish
#

BHS?

#

oh yeah

random fulcrum
#

body health system

jagged radish
#

yeah gotcha

copper python
fair canopy
#

By the box of ammo

#

A box is anywhere from 10-15 bullets

#

So it'll load thst many at a time

copper python
#

hmmm how does that work? I buy boxes from traders with 15 in them but when I drag the ammo to the mag it just loads one at a time... Granted now that I turned down the mag pack it's ridiculously fast, it'd be nice to have it instant like you say

fair canopy
#

in the mcm menu

#

it's round by round, box by box, or instant

random fulcrum
#

i don't know why is this still going on in the mod creating channel

fair canopy
copper python
#

Partly because i can't read and thought this channel was called mod ddiscussion until you just mentioned it... PepeHands

fluid idol
#

has it always been "mod-discussion-making"? I just realized

#

should be mod-making-discussion

limber dust
#

I'm new to modding and just want to make a sound mod to add a siren to blowouts instead of the crow murder mod, anyone have pointers?