#Adding poses for Blend tree 128-209

1 messages · Page 1 of 1 (latest)

spiral hull
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... the message got deleted.

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I had this post all pretty looking to break everything down to make it easier to follow along with what I had already did...

I am trying to add a poses that use the blend trees from 128-209 as iv already used up the 210-253 ones.

I have added a state machine for 128 within the VRCEmote state machine that is setup with the 128 blend tree that contains the animation, the animation is already setup with to use the additive reference.

Coming from the posing state machine I have a transition going off the entry state to the 128 state machine in the VRCEmote state machine, this has the 2 conditions VRCEmote == 128 and Go/Action == false

When looking at the VRCEmote parameter during runtime I have noticed that the parameter never sets to 128 despite the menu telling it to, because of this I can only assume that its being set back to 0 with the parameter driver in the "Waiting for An Action" state machine before the rest of the animation controller can see the parameter turn to 128 allowing it to progress to the 128 state machine to drive the animation.

Either I missed something that I needed to add/ change or I messed up something along the way, but its only this animation so far that does not work, the rest of the pre done state machines work just fine still.

celest salmon
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Be sure you're using the "Heavy" version of the controller if you want to use these pose slots in the "heavy_controlerWD" folder

spiral hull
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What makes the difference between the heavy controller and the normal Write Defualted base?

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Let me rephrase that actually

celest salmon
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Normal ones only has pose slots 210-253.
Full/Heavy ones has pose slots 128-253

spiral hull
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Other than the 128-253 slots, what is actually going on that I can't simply add a couple extra slots manually to the normal base controller?

celest salmon
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I wouldn't know without reverse engineering how it works