#Tail sticking straight up during included prone idle/motion

1 messages · Page 1 of 1 (latest)

austere patrol
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Hello. Sorry if this is a very noob question, I'm extremely new to working with Unity.

I've been working with the GGL prone/crouch poses and managed to modify the avatar's tails to have proper physbones so that when using the crouch, it doesn't clip into the floor etc. (image attached).

However, when I swap over into any of the prone positions, for some reason the tail is sticking straight upward and I can't fathom why, or find any YouTube/Google results with this specific issue.

Would it be resolved by the instruction on this page? I've been looking everywhere but could just be blind af. I genuinely cannot find where these parameters are. Could someone point me in the right direction please?

https://www.craft.me/s/CxY701Ne9Ng5Ev/b/A3359258-4E86-4F9F-B744-FDC390D986B3/Sync-the-different-idles-with-a-tail

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Tail sticking straight up during included prone idle/motion

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The closest I could find is this but there's no "Synced" column?

vagrant saffron
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you could just add gravity idk

austere patrol
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It already does have gravity

autumn solar
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If you have no sync column, your SDK is fairly out of date

austere patrol
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Ach. I'm working off an avatar file from a commission. Are there risks to updating the SDK myself?

autumn solar
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Should be fine. If you're not using VCC already, shouldn't be any harm migrating either. Also for the tail, make sure the "IsAnimated" is checked for the physbone