#Failed to recreate conditions of pose space using upright parameter

1 messages · Page 1 of 1 (latest)

limpid relic
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Not sure what you try to do

eager dagger
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I tried to use the upright parameter thats used for crouch and prone instead of the animations that control the models pose height in your package

eager dagger
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any ideas?

limpid relic
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you try to do locomotion in the fx ?

eager dagger
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i use one controller on multiple layers do to the added bones, but i can duplicate it and use multiples if that changes anything

limpid relic
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you can't animate Upright, it's base on headset high

eager dagger
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currently proccessing test build so i cant check, but didnt you use a parameter to change height for the poses?

limpid relic
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Go/Height was added to increase how high the model can go when using the radial. Instead of having multiple controller. The user change that value

eager dagger
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ah right, the package was updated recently, wasnt it

limpid relic
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been a while it's like that

eager dagger
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looking at the older version and it uses that same parameter, the go/height

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i just tested the go base controller in play mode on unity and noticed the same thing kept happening where the head goes to the ground. However with my controller, when i press crouch, it aligns to where the upright number specifies

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althrough the results are sporadic at best. sometimes it shoots up at twice my avatar height

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guess i gotta try something else

eager dagger
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I understand now how it works thanks to the sitting controller