#Failed to recreate conditions of pose space using upright parameter
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I tried to use the upright parameter thats used for crouch and prone instead of the animations that control the models pose height in your package
any ideas?
you try to do locomotion in the fx ?
i use one controller on multiple layers do to the added bones, but i can duplicate it and use multiples if that changes anything
you can't animate Upright, it's base on headset high
currently proccessing test build so i cant check, but didnt you use a parameter to change height for the poses?
Go/Height was added to increase how high the model can go when using the radial. Instead of having multiple controller. The user change that value
ah right, the package was updated recently, wasnt it
been a while it's like that
looking at the older version and it uses that same parameter, the go/height
i just tested the go base controller in play mode on unity and noticed the same thing kept happening where the head goes to the ground. However with my controller, when i press crouch, it aligns to where the upright number specifies
althrough the results are sporadic at best. sometimes it shoots up at twice my avatar height
guess i gotta try something else
I understand now how it works thanks to the sitting controller