For some reason my avatar is folded up when using Beyond. The FX and Gesture layers along with the parameters are merged with the ones that are part of Beyond.I have triple checked the version and confirmed I have the latest. I have also tried reimporting the unity package and haven't had any luck. I should also mention that I am on Desktop.
#Folded up when idle with Beyond
1 messages · Page 1 of 1 (latest)
VRCFury add layer but the default one will still have their behaviour running.
So if VRCFury is use keep everything default I guess.
Changing the base to default did not fix it. What gets me is that I tested these exact layers before, and everything was fine. Then I uploaded it after I finished changing the textures, and it broke. I tried reuploading it, thinking that was all I needed to do, and it was still broken. Then I built a test avatar again. Still broken.
are your layers maybe mixed up? WD ON and WD OFF?
I'm not using WD at all
If you use beyond. Don't assign the tpose controller
That seems to have done the trick. Thanks!