#Folded up when idle with Beyond

1 messages · Page 1 of 1 (latest)

fresh musk
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For some reason my avatar is folded up when using Beyond. The FX and Gesture layers along with the parameters are merged with the ones that are part of Beyond.I have triple checked the version and confirmed I have the latest. I have also tried reimporting the unity package and haven't had any luck. I should also mention that I am on Desktop.

woeful canopy
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Setting locomotion Base to default locomotion fixed this for me i hope this helps

woven fog
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VRCFury add layer but the default one will still have their behaviour running.

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So if VRCFury is use keep everything default I guess.

fresh musk
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Changing the base to default did not fix it. What gets me is that I tested these exact layers before, and everything was fine. Then I uploaded it after I finished changing the textures, and it broke. I tried reuploading it, thinking that was all I needed to do, and it was still broken. Then I built a test avatar again. Still broken.

urban jungle
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are your layers maybe mixed up? WD ON and WD OFF?

fresh musk
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I'm not using WD at all

woven fog
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If you use beyond. Don't assign the tpose controller

fresh musk
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That seems to have done the trick. Thanks!