#Hands stop working

1 messages · Page 1 of 1 (latest)

pliant tide
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I red the tutorial, but I'm not sure if this describes my problem. So, I'm having no hand and arm movement whatsoever from remote players POV, when I have the layers required for GoAll set. I see my own hands move normally in game.
If I go fully on default ones the hand/arm movement is normal.
Does the tutorial mean the mask should be removed from all top 3 layers of FX, aka "AllParts", "Left Hand" and "Right Hand" ?

timid trellis
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fine on my end

limpid marlin
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did you use a new sdk or and older one?
yes the masks for AllParts / Left Hand / Right Hand should be removed ^^

pliant tide
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Ok, I'll go with that thing with masks first.
Thanks 🙂

It is an older sdk and the problems started right after this new menu update. I'm rather reluctant to go upgrade the sdk, because this would propably mean I'd have to start the conversion of PC avi to Quest one from square one. I live in the assumption that upgrading on top the old SDK is not a brilliant idea?

timid trellis
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update sdk is safe. maybe not if its like 2 years old

pliant tide
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Nono.. it's bit after the physbone update came, not too old really. I might give it a go too. I've been overly cautious to upgrade - had way old version of GGL too, now on latest.

limpid marlin
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i cant even use the very old sdk because i always go over the old 128 memory xD
but yeah they started to not ignore stuff that kill now older stuff with not correct masks.

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im started to us the VCC after some mods adds now the support for it and it works nicely so far and its easy to make a backup before updating

brave current
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+1 on using VCC. Definitely update your SDK if you haven't already. I recall there were some changes to how masks work in one of the updates, I think. Don't remember what exactly.

timid trellis
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User boycott new tool, then complain their stuff are not working when a beta was available for 4 months.