#Do the concrete walls stop rendering like dirt does?

1 messages · Page 1 of 1 (latest)

novel cliff
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Let me explain.
If I hollow out 2 areas, the frame rate should be a number. Now if I connect them, i.e. make it one huge room, the frame rate drops by a bit. Doesn't matter how much.
But what if I create a huge room then break it up into smaller rooms using the concreate walls?
What then?
Treat the factory like departments that are responsible for tasks.

strange tartan
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ive been doing something similar to hopefully prolong my game.
ive noticed even if you have dirt to stop rendering from your POV, your echosketch map still renders all the active belts and machines.

So Ive started to hide sections behind concrete, as it stops my echosketch from rendering the belts/machines since it cannot pierce the walls.

I dont yet have *Concrete * proof that it helps reduce the performance impact on my computer, but in similar games like satisfactory, It did. so I'm hoping it applies here as well.

warm glade
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No, it doesn't work. The game thinks concrete walls are just air))

I thought about starting a new topic on optimizing the factory because it was just impossible to play after a 50-hour game on the Xbox. I had spent 100 hours only rebuilding and noticed a couple of tricks:

  • Belts are your enemy. If you need to transfer goods more than 10 blocks - it is better to use the railway
  • Water is your enemy. It is impossible to build something more than 10 machines close to the water. Incredible lags. Better dig another room
  • Eggs are your enemy. It's the same story as water. On a map, you can find empty spaces where it could be located without factory around
  • Than faster you move from a simple floor to the concrete floor/walls, than better, less lags, because fewer light elements on it
  • Decentralization. 25 separate rooms will have fewer lags than one enormous room, logical
  • Unfortunately, flowers and plants are your enemy as well. It is very sad, but it is a fact that it increases lags around, especially flowers with a glow effect
  • As a light, I used only huge roof lamps. In comparison, it costs less than any standalone floor lamp

And it is just a part. I am looking forward to the vertical belts, and I hope they will not be very laggy. Please share other methods if you have them.

pale girder
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we are working on making walls and BB parts to help with performance by culling down stuff behind the wall, but it is not ready yet

spiral fog
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I wonder if there's a way to make sectioning the factory an explicit mechanic?