#Core Composer Height Limit?
40 messages · Page 1 of 1 (latest)
Side note - And after I got the screenshot, I got this ghost object next to the crosshairs
it stops..
That’s what I thought
I not sure when it branches out, if it is at a certain height and you have not reached it it might not branch out... if it has then it will..
as for the ghost object, I wouldn't have a clue
12 layers at 5x5, then one at 7x7, and 3 more at full spread, up to the 1000 limit
I got it fixed when I went to the title screen and back
But I also got this possible bug when I returned. (But I got it resolved when I moved forward).
yup, that's a well kinown bug 🙂 as you said, moving forward fixes it 😉
The core composer has a defined, roughly mushroom-shaped volume that holds exactly 1000 cores. Over time it will fill that volume everywhere that isn't filled by something else. If part of the volume is blocked, it will just build a partial mushroom and will not make any attempt to compensate for it.
Something I found out that evening, if there’re any plants hanging from the roof of the cave, it would just destroy those plants
Sorry if I did not understand the answers here but is there a reason why a core composer does not form a mushroom on the top?
There was an update since then that changed the behavior. Now the core tower neither mushrooms nor stops, it just keeps going straight up as long as space allows.
Current maximum is 146 layers of 12 cores.
Ceiling bedrock
Cores
Core Composer
Bottom Bedrock
You can't place composers onto floors that are within Bedrock
when the ceiling blocks adding more cores, there are 10 more cores waiting to be placed in my core composer. is there any means to get them back ?
(i don't care for having 10 more or less, but i hate items being stuck anywhere)
Output inserters, or MassCollect.
or if that core tower is finished, you can just take the composer.
thanks ... i got the cores back, and now i know that i even won't have to build more new composers for more cores, but can simply reuse the old one at a different location
is there any display that shows the total amount of cores that i have, or the amount of cores on one composer ?
i only could find the number of unused cores in the techtree window ...
That's all we currently have. With all tech unlocked it's ~1500 purple and ~5000 blue used for that.
yes, i heard something similar, but would like to know how many of those 1500 and 5000 i already have produced, so that i don't end up making too many that are not needed
(without adding everything up from all the researches in the tree and the display of unused cores)
since my composers have hit the ceiling, i also don't know how many each of them has (i heard of 1000 per composer when fully grown without ceiling limit)
The maximum height (bottom bedrock to ceiling bedrock) is 146 layers of 25 cores, so you'll have to count your actual height
i tried building stairs, but that is not easy, and with a very uneven ceiling, there is one more problem ...
a direct display of the sum would be nice, eg in the research tree having a display "unused/total" instead of currently only getting the "unused".
No such thing as unused.
After all research is done every 5 blue and 10 purple cores that aren't used on research go for speeding up machines
There is still a distinction between those used for unlocks and those not.
My point was a counter to "so I don't end up making to many that aren't needed"
No such thing as too many.
Well
I guess if you have sped everything up to the point that your fully upgraded stack inserters can't keep up then maybe you are good but I'm also sure the next update will have things to research
Not sure why you're posting these here, in this subthread about a specific question unrelated to yours
It does read Questions-and-help right?
yes
Ah, my mistake then
By which I meant, create new top-level posts for your own questions, not just bounce to another subthread
Click the field that says "Search or create post..."
OK, ty
Sort of. Normally, the" space-allows" part would mean that it stops when it runs out of space, however 0.1.1d does not quite do that. It looks up past where there's no more space until there is, even if it finds a new space that has no physical connection to the cores beneath. Observe this effect here when the cores push up into a factory that happens to be well above them with a large volume of rock in between ( which does not stop them anymore in 0.1.1d, but did stop them in 0.1.0 ). I'm hoping they fix this: https://youtu.be/MEn61QLSYyI
This shows some of my factory above the Victor ceiling, in 0.1.0 the composers mushroomed out correctly in the cave underneath, this factory is maybe 100 feet above victor ceiling, then in 0.1.1 new composer logic forces cores up through solid rock and eventually into my factory and clogs it all up. Having tall composers is nice but they should ...