#Multiplayer Desync

3 messages · Page 1 of 1 (latest)

ocean forum
#

Hi,

I opened a reddit threat before but later realized, that I should have posted it here (I guess) https://www.reddit.com/r/Techtonica/comments/15q3lmq/multiplayer_desync/

I started a co-op run with my friend a couple of days ago and really like the game. It has some minor annoyances and some missing quality of life structures but for the early exit state the game is in, it runs pretty well. Unfortunately, we are currently facing a game breaking situation in which the states of our game divert very quickly. What I mean by that is that for my friend there is no fuel on the belt and all smelters are stopped and for me they are full (or the other way around) with all the consequences for the productions before and after that. We didn't face (or notice) that problem in the beginning but the further we progress the more severe the issue becomes. When we first notice I just rejoined and we were fine for a while but now we are completely out of sync after only a few minutes.

As I basically didn't find any reports of this issue I hope there is a solution. Again, there is no issue with not seeing the terraforming or building of each other and we have no unicode characters in our names (this was the only somewhat similar issue I found). It really just affects what items are on the belts. Both our realities seem plausible, they just don't match even though we are standing right next to each other.
We are playing on the xbox gamepass version (on pc) and I had a look at the Player.log and found loads of those seemingly related messages:


Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time
Conflict between network and local inventories. Local inventory:
...
Server inventory:
...

Thanks for your help.

hardy ridge
#

Reported to team!

#

Thank you!