#Terrain Generator

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unkempt folio
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You can start with this, learning about procedural noise algorithms such as Fractal Noise (basically compounding perlin noise): https://devforum.roblox.com/t/creating-procedural-mountains-a-fractal-noise-tutorial/1494362
^ math.noise uses perlin noise btw

If you want to create a random-number-generator with a local seed and be able to support large numbers & decimals, use Random.new()

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Also learn Greedy-Meshing if you plan on making it voxel-based (3d pixels)
https://devforum.roblox.com/t/consume-everything-how-greedy-meshing-works/452717