#Ray casting and Animation
1 messages · Page 1 of 1 (latest)
If you can safely offload ray-casting to the client, it's better to do so, and by safely, I mean anything that isn't required to run on the server for security reasons.
thank you
you guys
but i still have afew qiestion @thin lily im not sure to understand what you mean
because if im not mistken a ray cast on the client is easily hackable(if that's even a word)
Yeah and they can fly around if they want too!
It is easily hackable, which is why, if it's essential that it remains unhacked it should be done on the server
bruh
but itought the sever is too slow and its essntial to avoid script in there no ?
If its just to handle animations then do it on client
Hackers can change their animations to anything they want, can fly around if they want
ah so what kind of thing we deciede to do on the sver and client
like for example if you doing a force thing like in star wars the mechaniocs should be on the sver or the client because we also want user experience no ?
btw im a new scripter so thats why im askng these question
Thats tough
Idk if you've ever played this game https://www.roblox.com/games/6961824067/Fling-Things-and-People
It seems like they handle the actual controlling of objects / players on the client
But there is serverside verification
Like if u throw someone / something too fast the server will reject the throw and put the item back where it was before u picked it up
so there should be not to much overload on the client but somekind of verification for things like this ?
If its important game mechanic then yes
Like if there wasn't any verification in that game I sent
Then a hacker can just pick someone up and teleport them into the void
And it will work
yeah make sense thank you a lot i have a clearer idea now appreciated it