#Another bug ig (Suphi TD) server part(Solved RangePart should be HULL!)
1 messages · Page 1 of 1 (latest)
OK because we rewrite that part like 3 times if you still have problems once you finish the video tell me
Are you sending the waypoints to the client?
Are the temporary parts showing up correctly
Can you show me a screenshot of the code I made in the video
They are double because both server and client print it out.
But you can see in the video and the output that the ones placed next to a waypoint dont have anything in the waypoint indices table
Another bug ig (Suphi TD) server part(Solved RangePart should be HULL!)
If you use a solid mesh then precise might have been OK but the mesh we used in the video has holes so the center would have had hollow