#Problem with using rod or constraints generally

1 messages · Page 1 of 1 (latest)

humble cobalt
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What are you trying to achieve

humble cobalt
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What if you connect the rod locally on both clients?

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K

humble cobalt
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If you link just 1 player instead of 2 does it still do that?

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Are you linking to the humanoid root part?

humble cobalt
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What do you want to change?

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Did you not already do that?

humble cobalt
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What happens when you do it on client

humble cobalt
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What's wrong with that?

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I watched it about 5 times to the end

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What was not happening correctly

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OK then instead of welding the part to each player

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Simply place the part in the middle without welding

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There are many ways to make it but maybe the server places the part in the middle of the 2 players and the client makes sure they stay close to it with a little wiggle room using IK to move the hands

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Its most likely anchored

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Each player only moves there own character to stay close

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This can be done using simple setting the characters cframe

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Yes

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Use ik to fill in the gap

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It will if you only move them after a certain distance

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Maybe there allowed 3 studs

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But if they go further then 3 studs stop them from moving any further

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Right the player has to stay within 3 studs

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And the server keeps it in the middle

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And you use IK to make it look nice