#Clan System
1 messages · Page 1 of 1 (latest)
If you’re checking the table before creating a new clan you’d prevent overwriting
I see what you mean now. You want to make a key for every clan and then call get async on the name being passed through the clan creation
Hmm
You’d need some sort of interpreter lock. I feel like this already exists in some other data manager service roblox provides. Maybe profile service? I don’t work with data stores much so sorry for any confusion
you can use table.find()