#Clan System

1 messages · Page 1 of 1 (latest)

vagrant peak
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Have a clans data store that saves a table. In the table add clan names once they’re created. When a player is creating a clan firstly check if the clan name already exists in the table and if it does then hault the clan creation function

vagrant peak
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If you’re checking the table before creating a new clan you’d prevent overwriting

vagrant peak
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I see what you mean now. You want to make a key for every clan and then call get async on the name being passed through the clan creation

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Hmm

vagrant peak
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You’d need some sort of interpreter lock. I feel like this already exists in some other data manager service roblox provides. Maybe profile service? I don’t work with data stores much so sorry for any confusion

idle mirage
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you can use table.find()