#I have some code that's supposed to help me generate the size for diagonal movement

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frozen dragon
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This is the code```lua
local Modifier = Vector2.one + script.Parent.AbsoluteSize.Unit

script.Parent.ImageLabel.Size = UDim2.fromScale(Modifier.Y, Modifier.X)


It's not perfect when considering the tile size is 50x50
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I don't wanna see the jump

grizzled trench
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Size for diagonal movement?