if Item.Handle:FindFirstChild("BodyBackAttachment") then
v.Rig.HumanoidRootPart.Position = Vector3.new(v.Rig.HumanoidRootPart.Position.X, v.Rig.DefHeight.Value+4, v.Rig.HumanoidRootPart.Position.Z)
end
When the server starts the game sets the npcs Y position based off of what accessories are on the npc
This works perfectly for players that are in the game before the position is initially set, but if a player joins after the positions are set- they still view the npc at default height
Ive also included DefHeight (Default Height) value because I tried to reset the height everytime a player joins and that still dosent work
The HumanoidRootPart is Anchored