#CFrame.lookAt() Y Axis Limit Not Working

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umbral skiff
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local set = CFrame.lookAt(turret.Cockpit.Position, pos, turret.Cockpit.CFrame.UpVector) * CFrame.Angles(0, math.rad(90), 0)

turret:SetPrimaryPartCFrame(set)

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CFrame.lookAt() Y Axis Limit Not Working

blazing plaza
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