#Math.
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local projectedPosition = Util.getProjectedMousePosition(selectedShape, arrowPart)
local differenceLength = Vector3.new(
projectedPosition.X - initArrowPosition.X,
projectedPosition.Y - initArrowPosition.Y,
projectedPosition.Z - initArrowPosition.Z)
differenceLength = Vector3.new(
math.floor(differenceLength.X / .75 + .5) * .75,
math.floor(differenceLength.Y / .75 + .5) * .75,
math.floor(differenceLength.Z / .75 + .5) * .75)
-- Initial size + difference in arrow = new size
local newSize = Vector3.new(
initSize.X + identityOffset.X * differenceLength.X,
initSize.Y + identityOffset.Y * differenceLength.Y,
initSize.Z + identityOffset.Z * differenceLength.Z)
local newPosition = Vector3.new(
math.abs(identityOffset.X) * (initPosition.X + differenceLength.X / 2),
math.abs(identityOffset.Y) * (initPosition.Y + differenceLength.Y / 2),
math.abs(identityOffset.Z) * (initPosition.Z + differenceLength.Z / 2))
newPosition = Vector3.new(
(newIdentity.X * initPosition.X) + newPosition.X,
(newIdentity.Y * initPosition.Y) + newPosition.Y,
(newIdentity.Z * initPosition.Z) + newPosition.Z)
I'm currently doing the math like this snippet