#Trying to make a simple morph

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green trail
#

I mostly make a morph with the :SetPrimaryPartCFrame() method but it's deprecated and I don't know what to use anymore. When I use :SetPivot() it does set the player's character to the morph's character but the camera doesn't change at all. What I'm trying to do is simply set the player's character to a different character (morph) when they click a button.

faint estuary
#

Did you parent the morph to workspace?