#replicate physics from client to server

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verbal lichen
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I am creating a series of obstacles and these obstacles have physics like LinearVelocity, AngularVelocity and among others. I have noticed that the parts that move based on physics sometimes They have a small delay or when the client has a high ping they are stopped until it is stable again. Is there any way to replicate these physicals to the client?

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or some way to optimize them

solar elm
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If the physics does not affect other characters it should be okay to handle it from the client side... anyway it's kinda hard without additional info or idk what you're tryna achieve.. but handling physics from client is faster then server