Hi guys
I would like to ask, to know your experience in creating custom leaderboards, through gui elements with sorting through uiListLayout
At the moment, I have done everything necessary to write a script for the leaderboard
I did the following, prepared the display of players in ScreenGui
The following structure
ScreenGui > ScoreLeaderstats (frame) > MainFrame > uiListLayout, PlayerScore, PlayerScore
PlayerScore is in my ServerStorage, which I will clone in the future
in PlayerScore next stucrutra (PlayerAvatar, PlayerPoints)
But the following points are not clear to me
Firstly, how to properly replicate the leaderboard from the server to the client
While my idea of how to make my own leaderboard is very complicated, in my game I need to update the leaderboard every time a player collects points and sort by the number of points, displaying 8 people in the leaderboard
Secondly: I studied one YouTube video on how to implement my leaderboard and RemoteEvent was used there, and the PlayerScore is stored there in ReplicatedStorage, is it safe, can they not change this value, thereby later cloning the changed value to the players
The player's points are in
• Player
• • PlayerPoints(IntValue)
• • PlayerAvatar (String Value)
PlayerAvatar keeps its avatar a link to the player's avatar (HeadShot)
If it’s not difficult for you, I’ll be glad to read how you implemented your custom leaderboard (especially if you used OOP), what is replicated where, where
thanks